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Atherion

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Atherion
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  • Just delete Delia.

    I suggest everyone stop referencing Kr's ranking system like it can actually be applied to majority of this game.

    They use s3 raids with characters who are rocking full attack limit and 5-6k+ additional damage. Those runs will be 4minutes max so the classes with most dps phase uptime will be higher up; meaning Miri in particular since she will be in Dragon form for half the run. And for some reason, transformation and stims are not included, so classes like Spear Lann and GS hurk are much lower down.

    A better and more consistent comparison would be Neamhain since certain items, and skills are limited.
    Rezi
  • Why do people join raids with lower than 1300 AD?

    Ad was changed recently to scale with your effective attack over boss defense around the time of rise. So assuming you are only 5k attack over the boss defense, each point of ad will only offer you around 3pts of attack rather than 6 at attack cap.

    This was done so the people who dropped billions to max out attack limit in Kr wouldn't feel shafted since the gains of increasing ad was so much more cost effective when it came to increasing power.

    Not to say that ad isn't important or overpowered, but if you lack the attack to fully utilize it, there is still a department for you to work on.
    KappaMonmisakamisaka
  • Playing Teide

    Sp reduction on spinning slash and a cat statue. 80sp down from 150sp each slash will be a complete game changer. I personally tend to stack wound to the point where my buff is over the minute mark at all times and still have sp to spare.

    True shot should not be priortized just to be used with sp reload. This is because double shot with sp reload gives you a quick sp boost allowing for better upkeeping of your wound buff. In fact I’d skip true shot all together unless you start having excess sp after rotating sp reload and spamming spinning slash ever so often. It does decent damage but has poor sp generation and is extremely situational due to leaving you stationary.

    Double shot away, if the situation allows you to, go for it. But don’t priortize reloading shells over continuously shooting since it will both leave you open to being hit and lower your sp generation. Maybe with the future buff where manual reload is buffed to load an additional shell, it will have more use. But as of now, don’t bother as the reduction in sp generation is not worth it.



    Gattaca
  • Miri Thoughts?

    Really fun and flashy in short runs due to dragon transformation. Somewhat more of a hassle to play outside of it as you need to charge the meter with the flame attack killing the flow at times. The ability to chain your spins out of those sp moves is a pretty nice touch which negates some of the clunkiness of not being able to spam to your hearts desire.

    Gameplay-wise, she has basically everything I like from Karok/Hurk/Delia which includes absorb frames on normals, chain-able normals and smashes, a super cancel, and a long-range dash that chains into one of her most damaging moves.

    The flame effects do look nice although I find myself turning it down or off completely since it makes seeing rather difficult especially when I'm spamming in dragon mode against a small boss in ein lacher.
    Rezi
  • If every character is in a race...

    Yall haven't seen a Pillar roll spam enough.

    Paw + Rhino form is basically unlimited stamina for him to keep doing it without getting winded. Plus his stamina consumption isn't too bad even without that form so he can opt for Bison for some extra movement speed.

    I propose to everyone whose bored enough to do this to record a clip of them spamming w/e to get to the eochaid cutscene after jumping down from spawn area.
    EnigmaTaro