FlameSama1 wrote: »I really struggle to think what the powercreep of reforging adds that positive to gameplay for the average player. If this was back five years ago, where 15s were supposedly like 30 per server (a number I heard once upon a time), the distribution of average damage is pretty evenly spread, with a few super-super-dedicated people having high power. Otherwise you could run a raid with no-name randoms and expect the same result pretty much.
FlameSama1 wrote: »Compare that to today where there are names and there's everyone else. Where you're seriously obliged to sit and wait, ignoring people you don't recognize hosting in QB because there's a chance VellaGoddess or Hesvyr or someone is hosting the same raid, meaning you'll clear it in like a third of the time the PUG run would take. I can host boats just fine, but I quit trying because I can't hook whales into my raid and a Macha that would take VG or whoever 10/12 minutes to clear would take my party 30 minutes to clear.
FlameSama1 wrote: »If additional damage, counterforce, and attack cap removal all disappeared tomorrow, you wouldn't have that.
FlameSama1 wrote: »They designed these raids around people having whale stats and then, to add insult to injury, recycle the same attack animations and even the same BOSSES from old raids, more often than not. It's downright insulting.