Hopefully never. Though that would be another slider I could put to the left, so hmmAlso, when are we going to get butt physics?
NoI want my characters to twerk.
You're talking about thisOh, about the dwarf thing. It was pretty obscure, on the old forums - concept art of multiple characters post-Vella, one of which was Lynn, and one was a very short, stocky guy with an amazing beard (aka a dwarf) that wielded a blunderbuss. I'm guessing the latter was removed because he didn't fit in with S3 lore, and his weapon evolved into Teide.
Wat1. Vindi was designed to be a challenging skill-based game. Stats were kept as a genre legacy, but really the only ones that mattered were attack speed, weapon length, stamina, and durability, because these were based on the game's mechanics. Attack power, defense, etc were detected by the game, but they were passive - the effects of atk spd, length, stam, and dura could easily be seen by the naked eye without the need for damage numbers.
S2 was hot, steamy, buggy garbage and thankfully it got reworked the way it is now. Which, by the way, is still terrible.Everything in S2 was designed around that vision. Premier was just the testing ground, and XE - which S2 was designed around - was the true skill-based experience. Then the developers got lazy, deciding to go back the Pre which was easier to balance and program for (and it had nothing to do with which was the favorite, since even in KR it was 50/50). They cut off S2 halfway, then entered a long hiatus for actual content which slowly yet surely killed the population, which was doomed even more when they destroyed Europe's integrity (XE, tons more IPs allowed, Tir Coins, just overall better) just to save money...which ended up losing them tons of revenue instead.
It always wasEverything became stat-heavy
This happened with Ep9.5/10 actuallylength had long been abandoned
Literally only Arisha whipmost weapons released now are copy-paste from how previous weapons work
Guess what, it's a f2p game. If a certain server doesn't bring enough profit, they close it, end of the storythe cash model got even suckier while Oceanic players had to deal with an entire ocean between them and the server.
That was never a thing, christ. S1 had 3 males 2 females, S2 had 2 female 1 male, S3 2 females 1 male. Arisha was released in that weird period between S2 and S3 where we didn't have any new story-related content, only Niflheim, which is closer to S2 than S3, so if we go by your "male:female ratio" it's S2 who threw that away alreadyThey failed to keep the male:female character ratio
by releasing the new character as a female
Now you're talking out of your asswho is too much of a stick to be dragonkin, even more of a loli than Lynn
And Vella is a female Lann, Hurk a Karok with a sword, Lynn a scythe Evie without magic and so onwho is honestly just a hybrid between Delia BS and Chainblades...
Everything is OP with OP stats, what's your point?plus a super OP insta-KO everything Mary Sue. It doesn't matter if she's a glass cannon since the cannon aspect gets attack speed and additional damage straight from that p2w cash flow.
Jesus Christ noSo much money could have been made there. Heck, if they kept focusing on pets, if they even had released S2 and S3 as paid expansions
You know the game is based in KR, right?if they hadn't gone on a hiatus that naturally decreased their players and screwed over tons of their European customers, they would have kept making tons of money.
Yeah the story has become a [text removed]And the plotholes!