[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.

Blackbirdx61

Is 'e alright? You put your sword right through his 'ead!!

About

Username
Blackbirdx61
Joined
Visits
112
Last Active
Roles
Member
Points
1,355
Badges
12
Posts
52
Birthday
June 15, 1960
Personal Quote
Is 'e alright? You put your sword right through his 'ead!!
  • Arisha's Whip.

    Rezi wrote: »
    I actually figured they were familiar with Lynn but not with fencing. Most fencing shown in works of fiction make it look like light taps on the ends and endless ripostes, when in truth it's a lot more wild with a focus on offence (fencers wait for an opening then go combo crazy lunging and slashing as quickly and violently as possible, in order to increase the chance of a hit, much like with Blute).

    Have to defer to you there, the only "experience" I have with Fencing is with Raphael, but as I recall while very linear he was very aggressive.
    Rezi wrote: »
    Compare that to Vindi, where attack speed and wild combo attacks are the norm. Ivy's style is too careful, too calculated for Vindictus, so I highly doubt they'll function similarly.

    You may well be right, My experience with Vindi is still pretty limited, but I've seen nothing yet like the condition builds you see in other games. Still I can't help but think all those little blades in the game art for the whip must inform us of something of the play we are going to get from the whip. Looking forward to seeing how this will all play out.
    Rezi
  • Arisha's Whip.

    As a Long time Nina/Ivy player I'm going to love this, and I think Arisha with her really High Mobility, is the perfect Character for this weapon. Would love to see Vindi II or something this game so deserves a relaunch/ Rebirth. And Rise which I think was intended to do that was a huge mistake IMHO; and if it was meant to draw in new players, Im pretty sure thats a demonstrable total fail by now.

    Still can't wait to get that Whip in my hands and see how it compares to Ms Valentines weapon of choice. : )

    The Video is utterly wicked Enjoy. : )
    Zeroheart
  • Worth coming back post-rise?

    quietguy wrote: »
    Actually, its just getting to be like other mmos, where endgame is endgame and everything prior to that is learning your character. ...

    Personally, can't say that strikes me as a positive thing, I've seen that in Tera where theres no shortage of comments that lv 1-64 are meaningless and dont prepare you for lv 65; but at the same time its at least 80% of the content. No lMHO the process of getting there should have some value in its own right, or it wont adequately prepare a player for end game. I personally don't get the fascination with end game anyhow. I like to play through one or two games a year, see what the have to offer, explore new maps and move on. How many times can one play the same handful of Dungeons before it just gets tired.

    Vindi's been the most fun I've had in a game in a long time, plan to take my time and maybe play through one or two toons, but a year at most and that will be done and time to explore a new world.
    BatSnacks wrote: »
    That being said, literally Everything else in the game has died a horrible death. For years I loved logging in and playing hero mode Lionotus, Ingkells, Dragons, Havan, Juggernaut etc.. but now, "Hero" mode is literally the same as the old Easy mode (long pauses between attacks, and really slow moving). They've removed everything what made this game fun. But if all you're after is Neam and S3, then you'll be fine.


    Have to say I agree with Bats here in this much, I like the journey through a game, Bats enjoyed the Hero content, Others some other end game thing, point is we all get something different out of the game; and I think its a better business model, and makes for a better game to embrace that, rather than to try to dictate this here slice of the game, thats what the games about. If the game is ultimately about a half dozen dungeons save the server space and nuke the rest if its all fluff'nutter. It takes alot of work to create that fluffnutter, I think all the content should be approached with respect by the devs, it is their work after all.
    ReziBatSnacks
  • Worth coming back post-rise?

    Im a new player, As I mentioned in another thread, I just took my hands off the keyboard for like a min, and 6 lv 30 Gnolls just stood there snarling at me. They've certainly nerfed the leveling process; With the new mercenary there seems to be some interest in reviving this game, and I very much hope nexon realizes Rise was a mistake and reverses course on difficulty. Mobs that actually try to do me harm, is that too much to ask? And seriously, should one have to ask. Even in a silly game like C9 I can unlock 4 tiers of difficulty even in beginner zones. Come'on Devs. I've been told Season 3 was less effected so Im trying to work my way to the good stuff.

    To be Fair the Bosses still fight, and are getting to be nicely challenging.
    Rezi
  • why did they make the game so easy ?

    A Question and a Comment.
    Q: The Wiki seems Quite out of Date, no mention at all of an Easy Mode. https://vindictus.gamepedia.com/Battle_Quest_Difficulty#Easy_Mode_Battle_Quests
    What are the official modes of this game today. (19Nov 17).

    Comment: As an experienced MMO Player, not Vindi though; Devs you got to give us a hard mode; or even a reasonably difficult normal mode please don't underestimate your Audience/Players. I think new players to Vindi will be more experienced MMO players who want to give Vindi a try, than absolute beginners who have to be hand held through the content. Most beginners will be kids chasing the latest shinyest object on tv, and will be chasing the new star wars game or something in heavy rotation.

    Even so by lv 10 or so its time to start taking the training wheels off. I reached the prairie today , supposedly Lv 30 content, a pack of about 6 Gnolls ran up to me. As an experiment I did nothing for about a minute, in that time one Gnoll took a swing at me with his mace and did like 1% damage, otherwise they just stood there snarling, waiting to get killed! Seriously? That's Lv 30 content in normal mode? Who thought such nonsense was a good idea? I still play GW1 socially, I have friends there; and in that game even the Lowliest Charr will give killing you his very best effort, every time, and that what I want; what I think most players of Action games want, whats the challenge, whats the fun in slaughtering so many cyber-cattle

    .
    Now Im no elite by anyone's definition, but there is a difference between casual and catatonic guys. I Honestly I wish the content to Lv 20 was a lot more challenging, or I had a more challenging option button to sharpen my skills on after the first try at a reasonable level of difficulty. You give your players some magnificent weapons, how do you not get you have to challenge us with foes worthy of those weapons! Your present system gives the player no chance to develop there skills for if/ when, they reach season three and I understand the content finally becomes more challenging.

    You can get this right guys, but you seem to have forgotten that taking candy from babies engenders no sense of accomplishment. Players will soon get bored and leave; and meaningless titles for doing nothing will not change that, God I have like 14 Titles already for basically breathing, Thats not what players want folks; If you want your players to stay, and pay, you have to challenge them, give them a foe that takes some skill to overcome, then they will want to play, they'll want to beat that B'stard ! I remember two weeks just beating a Dragon named Rotscale with Prophecies only skills in GW1; why do I remember that after 6 or so years, because it was hard, it was an accomplishment worth remembering. Give us the chance to do something worth remembering.

    Challenging your players, that does not mean crush them like bugs, but there has to be a sane middle ground between Harmless, and bionic thumbs required.
    Heck games have been doing this since Tekken, which had like 10 levels? There are more options than, lame and just nuts evil. And while we are at it, Please tier access to hard mode, assuming you bring it back. With a Lv 90 cap A player could take a while to complete the story, and personally I've no interest in blitz leveling a game the first time though. So please let us access hard/ hero mode, . As you complete a mission or at least a quest hub. You can keep the record in the appdata, and no doubt you would so its not a lot of spam at your end for the server to handle it can all be done by the client on the users computer.

    I'm Honestly starting to think I downloaded Vindi a year too late because the game I thought I was getting has been nerfed beyond recognition. If this was done to encourage new players to join and stay with Vindi, take it from this new player, you've made a huge mistake, and have taken a giant step in the wrong direction; but there is still time to reverse course. I suggest you do so as soon as possible, so as to not ruin the experience of any new players drawn into to check out the new mercenary.

    The code must still be there, so please re-implement the pre Rising difficulty scheme, and stop infantilizing your players. We are not babies, certainly players of anything as dark as Vindi are not babies, we don't need to be walked through the bad neighborhood baby step by baby step our tiny hands firmly held by Daddy

    Nuff said, I dont mean to ramble but hopefully someone in development is listening.

    EnigmaTaro wrote: »
    Endgame players got better things to do than helping new players, so yeah, devcat had to redesign the early content to make it suitable for solo play through to keep new players motivated. They even made enchant/ enhance restricted to higher levels to prevent player exploits improve player experience.

    In GW2 NC soft implemented a system where a player could adopt a "Commander" tag, so experienced players that choose to can lead Hero Point trains, World boss events, WvW zergs and Raids, now I know Vindi is much more heavily instanced than Vindi, but giving players that wish to some visible identifier that says newbie friendly, and maybe some titles/credit to collect in return for their time and trouble, or waive the 1 +90 per day Dungeon Limit for those sporting a commander tag so they can teach newbies the harder dungeons.

    It might well serve both communities better. I can tell you for a fact the system has been a huge success and one of the best ideas ever implemented in GW2.

    Your thoughts. BB

    My apologies for the lateness of this reply, but I have been editing and reediting this post for at least 10Days, the message at the top of the page says please give the Moderators 24 hours to approve, but those appear to be Galactic Standard hours, or 1/24th a rotation of the Milky Way.

    Is 'e Alright!? You put a Sword right through his 'ead!


    Rezi