@vanisauryaya I already uninstalled the game after I spent 2 days trying to beat the new boss. and I'm soooo scared! lmao buh bye
In PvP you can bait your opponent into doing something, you can compare it to chess if you want. Can the bosses in PvE dodge attacks? Can they stop you from dodging? Do they try to take as least damage as possible and win the exchange? They don't have counter for your actions, just huge amounts of HP. So again, using a boss as a punching bag that fights back and literally alerts you of it's attacks takes more intelligence than fighting an actual human? I'm not sure, answer that yourself. I'll repeat it once again PvE is 100% predictable.
I don't know when you started playing this game, but back at launch the mobs did all of that - they'd get close to you, start a menacing movement, and pull away to trick you; they'd dodge your attacks; bosses would execute some moves automatically (like the gnoll chieftain doing his spin out of nowhere) and also dodged; they knew how to counter attacks and their AI did aggro players that tried to get away (now that feature would be useless because there's no dodge stam limit). PvE didn't used to be predictable, and that added to the game's difficulty.
This rule would only apply if you had a pattern in PvP which would guarantee you a win, but there is none. You can get used to the attacks of a certain class but not the way that the PLAYER is executing them. Sure, one step into learning how to PvP in Vindictus would be to learn ALL the attacks of all classes so you know what you can expect. But you can't how they'll position themselves, how will they approach you, if they'll try to counter you or not.
Wrong. Anyone with half a brain can learn how to deal with multiple uses of the same tired skills. A good number of players in this game don't even skill cancel, yet you act as if they don't have animations that can be predicted? What about combos - you know, those attacks that lead into one another? The only characters that are immune to this are full-ranged characters, but that's one reason PvP is broken.
Additionally, your examples are all about pro PvPers. Again, most players don't even skill cancel, or rely on their stats too much. But the thing is that Vindictus is designed where enemy AIs can do all of those things, but the developers have chosen to nerf PvE every chance they get; it didn't used to be this way, as PvE used to require actual thought.