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Last Active
December 24, 1997
Personal Quote
Thick and Hard
  • [NA]To: Ariiishaaa (lvl 27) whom whispered me

    Vanisaur wrote: »
    yaya I already uninstalled the game after I spent 2 days trying to beat the new boss. and I'm soooo scared! lmao buh bye
    LMAOOOO GIT GUD "trying to beat the new boss" so you failed, and gave up, smh go back to playing tetris or go back to the kitchen you living babymaker.

    The midnight wind blows softly across the town you are living in. The street lights glow dimly as a young man walks on the cracked sidewalk. The man, wearing all black and carrying a knife in hand, walks quietly as the crickets of the night chirp away. The man stops walking. He turns to his side to see a house. Your house. He walks up to the door and turns the door knob.

    You seem to have forgotten to lock the door. He walks into your home. You are wide awake on your computer in the other room. The man walks into your kitchen. He examines the cutting knives and compares them to his own. He shrugs and takes one of your sharpest blades.

    He walks around your house until he hears you on your computer in the room in front of him. You are listening to music videos on YouTube.

    The loudness of the noise hides the sound of the man’s footsteps as he walks quietly behind you. He raises his knife slowly as you watch the video. You feel something behind you and you look back. Nothing is there… except a note. You get out of your chair and pick up the note. You read it over and over slowly in your mind:

    “Did you remember to lock your door?”

    dont be scurd when I am there
  • [NA]To: Ariiishaaa (lvl 27) whom whispered me

    This is me. I’m here. I’m shifting the words that you’re reading, altering them from whatever this person wrote.

    I’ve been here for awhile. For as long as you can remember, anyway. Sometimes I say your name, vanisaur.... as you’re falling asleep, or whisper urgently in your ear. Do you remember the time that I screamed, throwing panic through you and setting your heart racing?

    That was fun.

    You’re wondering who I am. That’s only natural. Of course, you already know.

    I’m you. I’m the real you. I’m the mind that existed here before you stole my body, before you forgot about being a parasite. I’m the child who looked the wrong way, asked the wrong question, saw the wrong thing… but I’m not so little any more.

    You may have forgotten me, but I’m still here. I’ve always been here.

    Tldr: we're all after you, so sleep with an eye open

    I have many many friends in nexon, and they're great, they're totally the best. So I can get away with saying stuff like cuntshitfacecockshchlongdingdongpingpong. And I will find you, and I will infact, most certainly put my thumb through your nose, most definitely.
  • [NA]To: Ariiishaaa (lvl 27) whom whispered me

    lmao, please continue, been a while since I saw action on the forum
  • Does anyone actually like PVP?

    Rezi wrote: »
    Drachus wrote: »
    In PvP you can bait your opponent into doing something, you can compare it to chess if you want. Can the bosses in PvE dodge attacks? Can they stop you from dodging? Do they try to take as least damage as possible and win the exchange? They don't have counter for your actions, just huge amounts of HP. So again, using a boss as a punching bag that fights back and literally alerts you of it's attacks takes more intelligence than fighting an actual human? I'm not sure, answer that yourself. I'll repeat it once again PvE is 100% predictable.

    I don't know when you started playing this game, but back at launch the mobs did all of that - they'd get close to you, start a menacing movement, and pull away to trick you; they'd dodge your attacks; bosses would execute some moves automatically (like the gnoll chieftain doing his spin out of nowhere) and also dodged; they knew how to counter attacks and their AI did aggro players that tried to get away (now that feature would be useless because there's no dodge stam limit). PvE didn't used to be predictable, and that added to the game's difficulty.

    Drachus wrote: »
    This rule would only apply if you had a pattern in PvP which would guarantee you a win, but there is none. You can get used to the attacks of a certain class but not the way that the PLAYER is executing them. Sure, one step into learning how to PvP in Vindictus would be to learn ALL the attacks of all classes so you know what you can expect. But you can't how they'll position themselves, how will they approach you, if they'll try to counter you or not.

    Wrong. Anyone with half a brain can learn how to deal with multiple uses of the same tired skills. A good number of players in this game don't even skill cancel, yet you act as if they don't have animations that can be predicted? What about combos - you know, those attacks that lead into one another? The only characters that are immune to this are full-ranged characters, but that's one reason PvP is broken.

    Additionally, your examples are all about pro PvPers. Again, most players don't even skill cancel, or rely on their stats too much. But the thing is that Vindictus is designed where enemy AIs can do all of those things, but the developers have chosen to nerf PvE every chance they get; it didn't used to be this way, as PvE used to require actual thought.

    It's funny on how you use mobs as an example. Didn't know you took 30seconds to kill one mob, I thought it was more like 0.1sec to clear the mobs.

    Now if you were refering to bosses. Let's take Havan as an example. He starts his pillar attack combo, if you dodge it before he barely started and you're suddenly on the otherside of the map, Havan won't simply cancel his combo half way through, you'll see him continuing the full combo on nothing facing you. Because that's how the AI is coded.

    Now if you imagine Havan played by a player, he would stop his combo right as you get away from him, and instead walk towards you and start a new combo or an attack. That's what PvP is, the enemy is conscious and will react to your moves. Not simply continue a full combo on nothing. "Hence the dodge key" that allows you to interrupt yourself to start anew. Bosses don't have conscience and they can't decide when to dodge, it's RNG as the move "dodge, teleport" is on their list of current moves that they can do, which usually have a few restrictions: like, Move: A,B,C are unable to do if target is not near, therefore D,E,F is unlocked for range combat."

    AI is predictable. They're coded to do lets say 5 different motions, you don't see them canceling one of their combo moves half way through it to catch you of guard with another set of combos or an attack. Once the RNG decided to do one motion or combo it does it 100%. Summary: it doesn't cancel it's combo to start another right away to catch you of guard. There is always a start point and an end point.

    If you believe for example the boss in naughty chamber is conscious because she can fake you with the 3 teleport fake attacks, it's not. It's just another combo move she got.
  • MegaPhone CoolDown poll

    That would totally kill the Megaphone PvP :(