PvP? You mean that thing in most MMOs where people trade kills to get the rewards since it's not fun or balanced at all to do otherwise?
People should stop doing PvE cause that is unbalanced too. You're not going to be able to out damage a +15 lvl 90 whale in Neam especially after the Rise patch where the additional dmg gave those whales even more of an advantage. At least in PvP I have higher chance of beating a whale hurk than in PvE and I've done this using a Lynn. Besides what is so fun of just doing PvE all day its so easy to memorize the boss's attack pattern its not even a challenge. At least in PvP the patterns changes depending on the player.
People should stop doing PvE cause that is unbalanced too.
Not when it comes to PvM. If anything, PvE at endgame is just PvP using mobs as scoreboards, and to that extent it is unbalanced - but you can't tell me that guilds don't work together to rig the mechanics in their favor. But true PvM - a battle of skill and wits against monster AIs - tends to be far more balanced in MMOs than PvP, as PvM is what most MMO developers focus on. While P2W does get in the way of that, PvM still remains more balanced compared to PvP because developers just don't care about fixing PvP; even games like ArcheAge, which claim to be designed for PvP, suffer from developer apathy for PvP balance.
- balance out matching system, newbies would play with newbies, and pros would play with pros, which means that everyone would be able to win from time to time, opposite to how it is right now, where people are forced to join a person which holds the spot in Arena (other words person who wins the most)
- it would remove a possibility of rejoining to someone, because your opponent would be chosen by the ranking system instead of yourself, people wouldn't be able rejoin (trade), which would remove the possibility to abuse this system for rewards
- added rewards in form of 'seasons' (like in League of Legends for example or BnS) would be given to TOP players, other words people would have to actually play, and play well to receive them - meaning that leeching would not be possible if someone would try to achieve any sort of profit, and thanks to the way that Vindictus combat system works, believe me that there would be no way to create bots that win for this sort of thing (because Vindictus PvP combat actually requires brain and predicting human behaviors, intuition, something that a software can't do... unless you'd have some advanced AI system)
Source: https://forum.nexoneu.com/showthread.php?1553247-Make-seal-trading-in-arena-BANNABLE!&p=7451993&viewfull=1#post7451993
Holy **** I never knew this.Xcut doesn't work? I'll just leave this here https://youtube.com/watch?v=mUIGFm3javo
The most powerful characters in PvP are those with large aoe attacks that can hit outside of dodge range as well as characters with spammable movement/invincibility.
This means characters like Karok, Hurk, and xgun Kai are simply ridiculous in PvP.
If you're playing something else then you better pray.
As I said I'm a TS vella and I think PvP in Vindictus is a great idea but it has been forsaken by the Devs.You don't ever hear a Vella or Delia saying PvP mode is the greatest. It's always some Hurk or some xgun Kai thinking PvP mode is really good.
Xcut doesn't work? I'll just leave this here https://youtube.com/watch?v=mUIGFm3javoCross cut doesn't work, your attacks are really slow by comparison and hit only a really small area, your dodge is not as spammable and doesn't give invincibility the same way Kai's roll or Hurk's impenetrable does. So you literally suck at it.
The chasing ghosts and shadows thing is already apparent in normal PvP gameplay. Sometimes you'll hit a person but no damage will register. Why? Because on their screen when your attack went in they were in invincibility and/or were nowhere near you. So again, things like Hurk that can spam impenetrable around and not ever really be hit, or xgun Kai that can spam dodge around and hit a huge area with Hollow Shot, they are op. Or hopping Evie. etcetc.