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Drachus

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Drachus
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About Me
[R E T I R E D]
  • [Complete] Weekly Maintenance: June 5th

    Hey GMviewty, how much do you get paid to import these patches? and when will you get fired?

    Yikes.
    daws360
  • When was the last time we had a Real PVP Event?

    Goatanks wrote: »
    lol KR's not good at PvP? Since when? Seems like they always try to dominate a majority of the competitive gaming market if not all of it. LOL and Tekken are just a few examples.

    I meant Vindictus PvP.
    testll9902
  • When was the last time we had a Real PVP Event?

    Sounds good, doesn't work

    -Vindictus won't even compete with games in this genre, let alone HUGE games which you've listed
    -Vindictus is running on an outdated engine which is why it's so poorly optimized, therefore in that sense as well, it's stupid to compare them with the ones you've listed.
    -Massive Guild PvP statement... Read the first and second point which I've made. Arena starts being glitchy with 16 people there.
    -Maybe, but this suggestion isn't of high significance for the game in general.
    -I can kinda agree that mirror matchups would be the most balanced, but still with proper adjustments you could expand that to other classes as well, however in Vindictus that will never happen.
    -About fame... Right now it holds no significance, all of the hardcore PvPers (myself included) have left the game after being pushed away by Nexon. KR doesn't care about PvP and they're terrible at it. So no, no changes to PvP will happen.
    -I don't know about Ragnarok, but I don't know how would you make Vindictus' combat system into a massive PvP without devoting all the possible resources you have in it and still having a 95% chance of failing. Way too much of a risk as a developer, if I was them I wouldn't take it.
    -Explained in the previous statements
    -Explained in the previous statements, sounds good but won't work.
    -They could generate a lot of views on twitch and youtube, yes but the community that was devoted to this mode, as stated, has left the game on EU (idk about NA but it seems to be the same case) and since this is a KR game if they don't want PvP there will be no PvP.
    -Developers should not be quick to abandon features like PvP? The game has been running since 2010. That's 8 and a half years. It's too late. Tournament? Oh that tournament which THEY DON'T BOTHER IMPLEMENTING FOR ALMOST 2 YEARS NOW? Yea, face it, it's not gonna happen.

    This is the one and only PvP event I can remember
    testll9902
  • We can change Vin's fate!

    I'm gonna be completely honest, I wish I could think the way you do. I wish that our suggestions actually went to the developers. Like the person above me stated, we have no communication with them. I can't remember when was the last time we had a GM log in. Where did Eghess disappear for example? We don't have any community streams or anything like that.
    Cloakshire wrote: »
    "Game is dying" mentality
    I'm gonna go ahead and say that the "Game is dying," threads were funny at first, but now they've gotten out of hand and created a stigma that the game is actually dying. You know what I say to those people? If the game dies, you're partially to blame. In any mmo, there's at least one person quitting every day. If that's the case, then how do games manage to stay alive? It's because they bring in enough new players to offset the number of people quitting. If the publishers and developers don't advertise their product, then it's up to the community to do so. However, a good chunk of our forum community is doing the exact opposite by posting all these dead game threads. You're one of the reasons new players leave and by extension, you're accelerating the inevitable death of this game.

    To be honest if it was any other game, or any other publisher you might've had a point there. Sure you can blame the community for complaining about things like 10 DAILY MISSIONS ARE TOO MUCH +cry +cry, but the game IS dying, there is nothing wrong with addressing those concerns. The population is dropping drastically. The updates are getting more stale. You see more P2W aspects with every update. You can't blame the players if the publisher/devs are mistreating us the way they are.
    Cloakshire wrote: »
    What can we do?
    There is hope. The power and influence of a community is stronger than you may think. I know it sounds cheesy, but let me give you an example. When ESO launched, it didn't live up to the initial hype and had so many issue that it nearly shut down. However, the game bounced back because of its community. This just goes to show what a good community can do for a game, so to those spamming dead game posts, knock it off.

    I want you to understand something. EU and NA can do ABSOLUTELY NOTHING. I admire suggestions like these, but we hold no power. We're just a side audience. The game was made in KR for KR, they just decided to spread it to other regions, but their targeted audience is KR.
    Cloakshire wrote: »
    Let me ask another question. Do you talk about Vindictus to your friends or recommend it to others? I personally do. Most people I talk to have never heard of Vindictus, but they always find what I show them interesting and some have even joined the game. I know everyone I show won't be interested enough to try it, but I'm still doing my part to keep this community going. If I can do it, so can you. The next time you're talking about games with a friend, co-worker, or whoever... ask them if they've heard of Vindictus and show them the game. Not only does this help the playerbase, but they'll be joining the game knowing that there will be people they already know. It also gives us veterans the opportunity to mentor newer players so we can create an open and friendly feel for our community. Both of these aspects will boost Vin's retention of newer players.

    No, I wouldn't. And even if I did they'd just quit after 1-2 months. The gearing system is bullshit, you don't feel rewarded after you finish the raid and the only thing that matters is gear. PvE becomes boring after you realize that you're reacting to bosses pre-animation. I get that it can be intriguing at first but don't tell me it doesn't become boring after that. They gave the middle finger to PvP when it had so much potential. I've taught PvP to so many people (had over 50 students) and they all liked it but what pushed them away? It was all the time, the same reason - It's outdated, gear having too much influence, not rewarding enough. I tried making the same threads so many times but related to PvP on old EU forums. Nothing worked. And from that experience I'm telling you, nothing we say or do matters or ever will matter.

    Don't tell people to spend the money on the game that has a publisher which is facing lawsuits for scamming.
    Forum thread: http://forums.vindictus.nexon.net/discussion/14120/nexon-kr-fined-by-korean-ftc-over-gacha-scheme/p1
    Source1: https://mmoculture.com/2018/04/nexon-gaming-giant-fined-for-using-gacha-function-to-cheat-consumers/
    Source2: http://www.koreaherald.com/view.php?ud=20180402000884
    I'd rather show these things to people that want to start the game to know what they're getting into and then let them make the decision if they want to play Vindictus or not.

    To sum it all up. I wish I could share the same viewpoint as you, but the way I see it - there just isn't any hope for EU/NA. I suspect a merge announced between the two in the next year and a half. Our suggestions/opinions don't matter it's all in KR's hands.
    KauricSomeguywashereZeddieLIttle
  • Random PVP Videos

    Pretty nice c: Even though I think the Hurk could've played it a bit better, it's still refreshing to see people doing PvP :D
    HHHawk90