The initial stun of [Reverse Gravity] is delayed which often leads to being interrupted or the first tick not stunning.
Sometimes the first "tick" of gravity does not stun the enemy, which remains up until the second stun of [Reverse Gravity] occurs or even for the whole duration of [Reverse Gravity].
The stun should apply as soon as possible and not rely on 2 chances to stun the boss.
The hitbox of [Reverse Gravity] is tiny compared to it's animation and effects. This is confusing and often results in bosses not being stunned even when they are close.
[Reverse gravity]'s range should be adjusted to fit the visual effects.
Bosses can get stuck on top of other players after being lifted by [Reverse Gravity].
Their AI is unable to move until the player they are stuck on moved away.
Steps to reproduce:
1. Use [Reverse Gravity] on some bosses
2. Move other player just below the Boss
3. Boss becomes permanently stuck on top of the other player.
[Reverse Gravity] cannot stun an enemy that is in certain animations, or already stunned.
This also makes it impossible to follow up on other people's stuns.
The blue [Tenacity] bar of new bosses like Cesar limits [Meteor Swarm] to be able to hit only once.
At the time of the second hit of [Meteor Swarm] the boss will already have regained Tenacity, which makes the second hit unable to stun.
This is happening every time, even when not using [Werewolf Paw].
[Meteor Swarm]'s stun is not applied.
Particularly in Nyle, or other bosses with [Tenacity]-bar, it will still refill and prevent other people from stunning.
[Meteor Swarm] is sometimes skipping the first part of its animation, resulting in no second knockdown and really short stun duration
Aodhan can be stunned during his wave-attack but does not receive the second knockdown from [Meteor Swarm] so he gets up early.
Also his wave attack is still performed and can't be interrupted.
There is some discrepancy between the selected spot when aiming [Meteor Swarm] and the target that gets selected.
[Meteor Swarm] will sometimes change its target location and not hit the boss.
The auto aim mechanic of [Meteor Swarm] can even select non-boss entities like Cesar's spinning flame and cause the skill to miss.
Sometimes after regaining Focus, a level 1 Spell will be wrongly used instead.
Steps to reproduce:
1. Activate [Continual Focus] buff
2. Use any T3 spell
3. Press Smash key to consume [Continual Focus] buff and regain focus level
4. Try to use any T3 spell
5. Evie casts T1 spell instead of T3 spell and [Continual Focus] is consumed
Example: [Firebolt](T1 fire) skips to [Fire Storm](T2 fire)
Sometimes the character becomes stuck in focus animation and is unable to move sideways. Movement is then only possible in one straight line.
The issue is resolved after pressing smash again.
The stuck in focus animation happens when you focus right after using [Mana Amber] to block certain projectiles without moving or doing anything else beforehand like Havan's flying sand ball attack.
Using spells is sometimes blocked.
Presumably this is due to the character being in a certain animation, from which it can't transition to casting spells.
Agares/Callidus marks you if [Fire Shock](T3 fire) is burning
Steps to reproduce:
1. Join Agares raid
2. Lower Agares health to 6 bars
3. Wait for Agares to use his shout skill
4. Before/During shout animation cast [Fire Shock](T3 fire)
5. Remain completely still, to not trigger the mark by other actions
6. Agares shout skill marked you because of fire burning on the ground