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Rade

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Rade
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  • Dullahan Essence vindicator boxes

    New materials aren't available (at least as of this patch) in Vindicator boxes. I used some leftover NX to buy 10 and opened them, noticed none of the new stuff ever showed up in the drops, so I submitted a ticket to find out. I just got a response saying that they aren't in it yet, but that it will be.
    KenshinX
  • Power & Tech. requirements for Dullahan?

    Zaeadras wrote: »
    KenshinX wrote: »
    Moo, Moo!

    how many normal boats are made after rise
    how many people are even going to look for a normal boat
    I'd rather not sit around waiting for an hour trying to play the newest dead content because my concept for Endgame doesn't conform to their sideways mentality
    not to mention if i remember correctly the very act of having a full party in quick battle gives another Core perfect win more model

    also lets be honest the proper way to "gear a character" is throwing all of the money at the game and Praying to RNGesus that you can have a +15 weapon so you can be semi relevant in a 4 man party until they sell enhance stones for safe upgrades till +17 for 100$ each attempt


    Enchant your gear. Use material synthesis on your weapon's composites. There are plenty of cheap, viable scrolls that will boost your crit and/or balance without any risk of destroying your gear now. Master, deadly, sentinel, resistant, force, sparkling, petite, and more, all available on the MP for 700k or less (east server prices), often less than 100k. I'm sure you can easily pick up a bunch by running some of the old S2 raids as well. You can easily farm the materials for enhancing composites for extra crit and balance as well, although the raw gold cost can become prohibitive.

    Do Ein Lacher and get the titles. It got nerfed with Rise; while it can still be quite a challenge, attack and defense are irrelevant, and you're also able to select missions outside of the daily rotation to do with reward coupons to get the last bit. If you're actually playing the game and not just throwing your wallet at it or expecting to get things within 5 minutes, it's actually not difficult at all to get from where your gear is to where those entry requirements for Dullahan are set.

    As things stand, you only need a +15 if you want an easier Neamhain run or want endgame bosses to die in 1 minute instead of actually having something to fight, in the game's current iteration. Sure, they're overpowered, but for the most part, there isn't a point because there's nothing that really allows you to take advantage of that power. And all the changes to the game's systems with Rise have made it easier for non-paying players to get up to +15 as well. There's still something of a wall with the value of having runes to get to +10, but they're adding runes to the seal shop in the near future, and anyone who's been around and actually playing would end up with plenty of boosts to use from events. I have literally dozens of runes to use and I don't think I've bought any since 3 or 4 years ago.
    TL;DR - if you're actually playing the game and paying attention to the different avenues of progression available to you, you really won't have a very hard time hitting those requirements with a modicum of effort.
    KingRichRiceMochiSweetkls9ZaeadrasRozalieSrWurmPixelPantsu
  • Vindictus "RISE" Update Patch Notes Translation

    I feel like the thing with the +20's is that you're not supposed to get them. With what people are saying about the other changes to how runs and damage work, +15's are going to be overkill. They already ARE overkill in most contexts, but the game was starting to get to the point where people had actually 'capped out' on their gear and didn't have anything else to chase after. +20 is just to give a new goal and objective, so that you don't feel like the time you spend doing raids and playing the game you enjoy is wasted because you have nothing left to get. Their introduction makes it so that even the most dedicated players will never run out of rewards to get, while they've simultaneously dropped the ceiling on what rewards are actually required to make a meaningful difference to lower than they've been in years.

    And depending on the details of how they've adjusted enhancement, it's quite possible that the loss of progression when upgrading is going to be gone: it's impossible to permanently destroy gear, and relatively cheap to restore it to be usable again. Depending on just how much they've increased the drop rates on composite materials and stones, it could be exceedingly easy compared to what we've been used to to farm for a new weapon to start enhancing. If you're able to use the dismantling option on resurrected items to regain power fragments and abyssal/mysterious shards (haven't been able to find any clear answers on how that system works yet), you'll be able to move over the improved stats to a new weapon for minimal cost, once you've gotten one to succeed at reaching a higher enhancement than your boomed item. Quality coupons in the daily mission shop mean you can even get the quality back on it, although that'll likely still take some time.

    All these changes are streamlining things so that when you're dealing with the RNG of enhancement, the ONLY thing you're dealing with is the RNG of enhancement, and not all the time and investment it took to get to that point first. You don't need to feel pressured to get a +20 and feel like you're going through hell to get it, because by the time you hit +15, you're already going to be so powerful that even more power isn't going to affect you much, and the process isn't going to feel like hell anymore because you're not just starting over from scratch and spending ages earning the materials again.
    2edgy4uXie