• Succubus Queen and the Rest Need to be 90+ Only

    Doing runs with friends is usually more fun than running it yourself. Being an overgeared player and having the chance to show off a taste of higher level content to your friend and carry (more)
    Saphree
    PixelPantsu
    SlothPrincess
  • What is the difference between normal and Hero mod

    Hero mode is (at least currently) only available on fights that were previously raids, so as for the elite mobs, those are gone. The attack speed increase on bosses was also removed. Many (more)
    UniCornPower
    Shajirr
  • Quick Battle Changes

    Quick battle is pretty great overall, but there's a couple of areas it's lacking in, and I think a few small changes would greatly improve the flow and availability of getting into battles.(more)
    umami
    Amenari
  • Power & Tech. requirements for Dullahan?

    Zaeadras wrote: »
    (more)

    Enchant your gear. Use material synthesis on your weapon's composites. There are plenty of cheap, viable scrolls that will boost your crit and/or balance without any risk of destroying your gear now. Master, deadly, sentinel, resistant, force, sparkling, petite, and more, all available on the MP for 700k or less (east server prices), often less than 100k. I'm sure you can easily pick up a bunch by running some of the old S2 raids as well. You can easily farm the materials for enhancing composites for extra crit and balance as well, although the raw gold cost can become prohibitive.

    Do Ein Lacher and get the titles. It got nerfed with Rise; while it can still be quite a challenge, attack and defense are irrelevant, and you're also able to select missions outside of the daily rotation to do with reward coupons to get the last bit. If you're actually playing the game and not just throwing your wallet at it or expecting to get things within 5 minutes, it's actually not difficult at all to get from where your gear is to where those entry requirements for Dullahan are set.

    As things stand, you only need a +15 if you want an easier Neamhain run or want endgame bosses to die in 1 minute instead of actually having something to fight, in the game's current iteration. Sure, they're overpowered, but for the most part, there isn't a point because there's nothing that really allows you to take advantage of that power. And all the changes to the game's systems with Rise have made it easier for non-paying players to get up to +15 as well. There's still something of a wall with the value of having runes to get to +10, but they're adding runes to the seal shop in the near future, and anyone who's been around and actually playing would end up with plenty of boosts to use from events. I have literally dozens of runes to use and I don't think I've bought any since 3 or 4 years ago.
    TL;DR - if you're actually playing the game and paying attention to the different avenues of progression available to you, you really won't have a very hard time hitting those requirements with a modicum of effort.
    KingRichRice
    MochiSweet
    kls9
    Zaeadras
    Rozalie
    SrWurm
    PixelPantsu
  • AP Item Resurrection Requirement Changes

    If returning materials after destroying resurrected gear is no longer a thing, then I think they really should remove the limit to items only being resurrectable once. There needs to be a (more)
    BloodAngel
    Sylarius
    ArellaRoth
    Order5
    Prototypemind
    Wilko
    Sylphide
    Nerita