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TooLinear

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TooLinear
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  • Combat pet variety

    Maybe I am the only one, but I found it strange that the buy-able pet selection consist of two ferocious creatures, and two small creatures. When I originally scrolled down the list, I expected to see a lion, tiger, reptile, panther, maybe a bird. However, the list stopped at 4 species....

    I understand resources go into new material. An mmo must weight the pros (Demand), and cons (Time and resources that could be expended elsewhere) before making choices. It is not a deal breaker or anything, but I wonder if the combat pet selection will increase a some point. Do you use Combat pets? Even wanted something new instead of a bear, wolf, gremlin, and chieftain? Maybe it is just me, being a pet class guy
    GORMENTOR
  • The game is too linear

    Greetings

    Devs, I am sorry, but this game is too linear. May we have a little freedom please? I have some suggestions to remedy that. They are nothing major, and I would truly appreciate some freedom. I feel forced playing this game, it is a chore. MMO are about freedom; For example:

    -Why are we forced to do the story? I don't want to do the story, but rather, I enjoy the combat and would simply like to level without the story restrictions locked to battlequest.

    -Remove story restrictions from battlequest, keep level restrictions only. Even if I am "X" level, I am locked out of a quest because I did not talk to someone. This is a turnoff. At 'X" level, I should be able to advance to "X" battlequest.

    -We should not have to wait until level 10 to earn xp from battle quest. Allow us to just grind our way through quest, maybe earning exp from lower level quest once per day.

    -More low level missions on the mission board

    -Skills should also be level restricted, not quest/story-line restricted.

    Currently, the only way to level is through the main story, everything is tied into the main story. battlequest are locked because of the main story. In other mmo, there are many other ways to level besides than the main story. I cannot advance unless I do the main story. The main story should be optional, but not hinder low level players from progressing through the dungeons. Battlequest should open up upon reaching the appropriate level.

    Too linear, and does not feel like a mmo. Feels like a chore. Please allow us more level advancement/battlequest freedom.
    john10