I feel like the thing with the +20's is that you're not supposed to get them. With what people are saying about the other changes to how runs and damage work, +15's are going to be overkill. They already ARE overkill in most contexts, but the game was starting to get to the point where people had actually 'capped out' on their gear and didn't have anything else to chase after. +20 is just to give a new goal and objective, so that you don't feel like the time you spend doing raids and playing the game you enjoy is wasted because you have nothing left to get. Their introduction makes it so that even the most dedicated players will never run out of rewards to get, while they've simultaneously dropped the ceiling on what rewards are actually required to make a meaningful difference to lower than they've been in years.
And depending on the details of how they've adjusted enhancement, it's quite possible that the loss of progression when upgrading is going to be gone: it's impossible to permanently destroy gear, and relatively cheap to restore it to be usable again. Depending on just how much they've increased the drop rates on composite materials and stones, it could be exceedingly easy compared to what we've been used to to farm for a new weapon to start enhancing. If you're able to use the dismantling option on resurrected items to regain power fragments and abyssal/mysterious shards (haven't been able to find any clear answers on how that system works yet), you'll be able to move over the improved stats to a new weapon for minimal cost, once you've gotten one to succeed at reaching a higher enhancement than your boomed item. Quality coupons in the daily mission shop mean you can even get the quality back on it, although that'll likely still take some time.
All these changes are streamlining things so that when you're dealing with the RNG of enhancement, the ONLY thing you're dealing with is the RNG of enhancement, and not all the time and investment it took to get to that point first. You don't need to feel pressured to get a +20 and feel like you're going through hell to get it, because by the time you hit +15, you're already going to be so powerful that even more power isn't going to affect you much, and the process isn't going to feel like hell anymore because you're not just starting over from scratch and spending ages earning the materials again.
Prototypemind wrote: »
People are referring to the combat. There really isn't anything else that matches Vindictus completely. That said, I've been playing Warframe and wheeeewww is that fun. If Vindictus had been built on that engine... And the melee combat in that game is actually really, really well done. Would have been amazing to have those devs as the the ones launching an running Vindi.
Prototypemind wrote: »MochiSweet wrote: »+20 will be like TET weapons in bdo, thats their goal, make them extremely rare.
Considering the resources needed to enhance that high--as in the number of failures most people will see--it will be far, far worse than TET. Vindi has no failstacks, and the runes that will be in the seal shop will reset the weapon entirely. It's going to be a nightmare. I'll wait and see what happens, but I'm considering dropping my +15s from my inventory and just leaving Vindi behind if this goes through.