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*for those who don't know what this is, combo system used to be on XE. Each normal attack and smash attack granted you "combo point", when you get hit the combo points resets to zero. It also used to give a damage buff (but thats not the point of this thread). The results would display during the fight on real-time and in the overrall battle results. *
Been thinking for a long time now, don't you miss the old good combo system? And i don't mean the bonus damage, just the fact that you could evaluate your performance based on skill (works differently per char but comparing to your class and yourself) and not only by damage dealt.
Imo seeing your combo and rating gives you another "challenge" while fighting bosses. Now when i fight s3/neam, if i get hit i just.. drink a pot. And it makes this whole pve thing kinda boring when you've done echoid more than a thousand times or when he hits you for barely 500 damage with high armor.
I think for those who already reached endgame gear, finished ein and got full force already, this might be something "new" to chase after.
If any1 feels the same about this or have any info from previous posts please share would appreciate any GM opinion about this.