Yep, that's what I was thinking of - setting affinity! I tried that a few times on MMOs but doing it through properties is impossible when you go through a launcher, in my experience.
I've set higher priority before, too. But I find that makes relatively no difference, and that in MMOs it's better just to set the QoS to the game server.
There's also some way to go into properties and force a program to run on a custom core or something...but that's hard to do on MMOs which run multiple programs at once, or go through a launcher. But normally you don't have to do that; Windows is supposed to run its background programs on one core, share what little room is left, and delegate CPU-heavy programs like games to their own cores, which it does even for Vindi. Only really, really, really old programs fail to get switched to alternate cores, and Vindi isn't one of them.
RhapsodyOfFire wrote: »Every MMO out there with a viable PvP system uses queues so you can't trade your seals/points so easily.
Of which there are only a few, and even with queues players still trade kills because the entire community knows to do so. The only game I haven't seen this in is S4 League and that's because there's no real benefit to raising rank in that game.