Perhaps the most ironic part of all of this is that KP likely took far, far less time to develop because they didn't put in useless P2W/T2W content like levels and gacha-style enh/ench nonsense, not to mention making mob design a secondary concern while focusing balance on PvP (where real thought is used). Vindi, on the other hand, took forever to make content that Rise just threw into the trash, it's not at all balanced, it's not fair, and everyone's leaving.