So you think doing less than 1%, an insignificant amount, is not leeching? Even if they're "trying", doing that much is obvious that their gear/skills are no where near where they need to be to complete the run. The only real argument op has is that there won't be as many of these "noobs" who can't do 1% joining but if you look at the screenshot they got 10th. That's 9 other people who were able to do 1%. I don't think its that hard to replace one person to start the RaR.
mklink /D C:\Users\User\Documents\Vindictus \Games\Vindictus\DocumentsFirst parameter is the link's path, the second parameter is where it should point to. Pay attention to the paths and change them to yours.
hornywatermelon wrote: »Prototypemind's Daily Mission:
Eat something nutritious - 0/3
Throw away trash - 0/10
Write daily rant post on Vindictus forums - 1/1
Many MMOs were designed for eSport functions, but most never got actual leagues, and the ones that did (LoL, WoW, GW2) suck as eSports. While those that could work as them, like S4 League and Vindictus, failed to get balanced appropriately over time and now they can't function as eSports simply due to developer incompetence.
Developers suck at their own games, which is why they hire other people to test them. Devs constantly show incompetence when it comes to the gameplay they designed, and often forget about content that their players have to remind them exists.
Many games are designed around investing years in them. Earlier MMOs especially required investment. But the point was that said investment had a legitimate reward, such as finding hidden side quests that no one else had, or mastering that one raid boss after people had been failing at it for months, or being the best in your profession because you had a good history of player trading high quality rather than because you sold thousands of low quality items in a market. Modern games just aren't like that.
That said, KP fulfills all of those. It's cel-shaded, a huge contrast to Vindi's realism, likely won't skimp on sounds, has great animations, is guaranteed to have a great story since it's the same theme as Grand Chase and Elsword, and its mechanics/controls look very well-polished.
Vindi is a perfect example of what flew 5-10 years ago: Highest detail possible, any amount of environmental interaction even if half-baked, apathetic story dialogue that is forced onto the player yet still easily skipped, jumpscares, and action combat that is ganked by P2W. Mabi is what flew before that - non-linear, party-play focused, optional "chosen one" main story, with endless grind.
Now it's all about get-up-and-go gameplay, shiny visuals, a good story presented in a way that's not in-your-face, with less of a focus on endgame and more on steady progression throughout where achievements matter more than scoreboards.