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Ikarsu
Alright, now that I'm finally in the forums again. Going to discard some outdated posts and ones that contain mistakes. Idk what happened, but kept getting server error 1599 again and again.
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Ikarsu
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One who knows nothing can understand nothing. -Ansem Kingdom Hearts
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Just a person who enjoys playing ranged characters in MMO games.
It's possible. Just gotta get the good side of RNG. Lowest I got with the neo X gun is .5 bar until total sucker punch happened.
Just gonna wait until he pops up the next time around because I got important things to do tomorrow.
EDIT: I found out that colru's attack pattern comes in 3 phases and those phases are time based. On phase 3 as X gun, you have to out last his onslaught of attacks by buying time (hitting break off, using hunting party and holding skill, etc.) Once that passes, he reverts back to phase one attack patterns, which is just the 3 fist combo, and the ring slam, with occasional rock throws.
So imo this topic is abit irrelevant if you ask the 'amount of money you gain'
Actually some gold generating methods (like mines for instance) relies more on the NPC/game rewards when completing missions than relying on the player-based market itself. A player that is able to complete the bonus missions along with collecting as many armor protection potions as possible has the potential to produce an onslaught of gold similarly to scrooge mcduck's vault levels in the long run. Ein Lacher especially caters to solo play, and you can still get primes in s3 raid bosses (Regina, Lugh and Glas) respectively no matter how many times you died to them.
Let me bring up some examples:
Solid legendary shard + Primal piece (if able to be crafted by expertise of armorsmith or tailor) sold separately = 1600 gold + 800 on smooths (chest/leg crafts) = 2400 gold
Combining them together to make an armor part takes 5 minutes to craft or 2.5 minutes during an event known as double expertise. This bags 35,000 gold each time you sell to the NPC. Expertise crafting COSTS you 0 gold while taking 5 minutes to craft. 700,000 gold is made an hour doing this method when you have 20 primes and a mix of 20 solid/smooth legendary shards depending on what primes you get as a drop from doing raids. You can also choose to sell blue armor for a cheap price in the market, but I would doubt that any player would buy them unless that is the only armor in the market.
Completing a raid in season 3 on average bags from a range of 18,000 gold to 25,000 gold and is done a lot faster in groups. On average, a group can complete a s3 raid train in about an hour depending how fast players are connected to the boat and boat loading times respectively, Excluding Eochaid.
Armorsmiths can do Regina, Braha, Glas, and Abom to collect primes while Tailors can do Braha, Glas, and Lugh respectively. Additionally, Armorsmiths can craft shields dropped by any of the bosses mentioned above, giving every boss the potental to make gold on top of the rewards. Break off cores are easy to get in Regina, Lugh and abom respectively, while Braha (must be hit by the bombs provided in the battle) and Glas (requires a group to get a break due to the two spears needed to break the barrier) takes a bit of effort.
Deep corruption (Comtamination in the Deep in EU) , as I mentioned earlier has the potential to give 99,300 gold when all the bonus missions are completed and an additional bonus is earned when completing the battle multiple times in a group of 2 or more, capping at around 109,000 gold on the 7th run and will reach a plateau from there. As long as the host does not leave the group for whatever reason, he/she can invite more players and keep this chain going until either the hosts dcs, or the entire group is disbanded. with this max cap, both players if they complete at 7 minutes per run can earn upwards of 872,000 gold per hour with the net being subtracted with their repair costs, which gets cut right in half when drinking the armor exquisite protection potion. This excludes market based sellables like Stable legendary shards, Heavenly leather, Godly cloths, Waking stones (B rank), and Paradise enhancement stones as their earnings are based on the player based economy with NA being super inflated when compared to the other servers. KR may not be able to earn as much gold as EU/NA due to the fatigue system implemented there.
So while doing this in NA may be pocket change, Doing this in EU or KR can make one of the richest players when following this guide.
*Results may vary and RNG can be stubborn at times*
Far as the 3 goddesses go, They are a triad of sisters, but they represent an aspect to fate/destiny. Macha is war, Neamhain is Despair, and Morrigan is Fate itself.
Macha cannot do anything no matter how hard she tries as destiny plays out, Even though she is portrayed as the God of War. HOWEVER, she can boost the strength of allies or enemies afflicted with her in battle. As an example of season of macha boosting damage taken by an enemy to serve an extra challenge to overcome.
Neamhain Expresses Despair for the fomors, Which is symbolized by the liquid corruption that infects/mutates fomors into Morbians. We get the goddess of despair title when defeating her at least once.
Morrigan represents fate, as she is destined to be a vessel of a chosen oracle. In some instances of traveling in Lochlann, you can see the black crow in the back ground which is one of morrigan's known forms to transform into. In a way, Morrigan is leading the hero (the player) into danger after danger because our predetermined fate was to be dead (killed by a fomor primarily) or taken over by a god similarly to the case of Tieve, Keaghan, and Allysse Respectively (Morrigan, Chicol, and Cromm).
Chicol (Morrigan's Counterpart) Is the ABSOLUTE god of the fomors. Chicol is symbolized by a golden circle with an X embedded into it. Fomors that worship Chicol (other than Separatist ogres) Wear a golden X medallion. During the berbhe story arc, not once has Elchulus been mentioned.
Even Though Elchulus is the Fomorian God of Time, there is no lore during the events of season 3 to prove that he is still alive and well. Additonally, there's an extra tid-bit I found in the early arcs. "dragons CAN BE tamable and ridable, and some fomors worship dragons as gods." His seals that lead up to him are also dragons found in mabinogi (Desert, White and Black respectively with Black being a resemblance to Elchulus.) Note that deserts can also have thunderstorms.
Additonally, Dragons are known to be a form of mythological reptile, and the symbol known as ouroboros also ties in as some instances of it show a dragon or snake eating its own tail, symbolizing infinity, and the cycle of life and death which ties into the dragon triad.
I also found that Cromm Cruaich in Mabinogi is also a dragon, but in vindictus, he is depicted as some form of demon. Since his dragon counterpart is "undead" it could be that both incarnations of cromm are symbolized by death, even though he is the God of Death in Vindictus. his dragon form completes the Ouroboros chain with him being the quadret of death. This chain is known as the celtic Knot.
I may missed a few details, but if anyone wants to fill in on the gaps, feel free to do so.
1. Two or three star weapon should do nicely and 3 star armor goes well. The prime determines your max quality so crafting a max 3 purple if you want that should be good and replacing it keeps both quality and enchantments if you chose to stick rank A/9 Enchants on it. God ores are especially easy to farm in ben chenner entrance, leathers and cloths in world of pain, paradise orb in lochlann plains (double shiny lums), and green orbs in Twilight desert Area A, along with generating gold in deep corruption when completing all bonus missions (kick kills x7 on common mobs + armor not breaking 5 times.) Yielding 99,300 gold per run repsectively should give you an idea on where to specifically farm for these pieces with ease. Bear in mind that results may vary and RNG can be stubborn at times.
2. as for the lubber sketchy coupon, it will in the long run be a total waste of money because it has a wide margin to fail more times than you can count. You're better off using a the purple prime and blue shard to get the quality/max enchant you want considering that expertise can craft these at a massive rate and still gain profit. This along with having cheap primal pieces at the market depending on which armor set you want can save you a lot of gold in the long run if you go the grinding route. Just be aware that Tailors cannot craft Regina, and Armorsmiths cannot craft Lugh pieces due to the plate/cloth limitations on expertise respectively.
3. If you want to replace the weapon slowly with all shards being orange, you're going to need 100 god ores, 75 leather, 75 cloth, 30-36 paradise orb, and 84 green orbs along with 1.750 million gold.
As for armor,
you will need for head/arm/boot 30 cloth, 30 leather, 40 god ore, 16-24 para orb 24 green orb and 700K gold for each one.
Chest/leg takes 45 leather, 45 cloth, 60 god ore, 22-28 para orbs, 44 green orbs, and 1.05M gold for each part.
total for each mat to replace everything from chassis to orange.
God ore: 100 + 120 + 120 = 340
Heaven Leather/Godly Cloth: 75 + 90 + 90 = 255 of both leather and cloth
(crafting from X to god = 1,275 exquisite material + 510 of each fire, ice, terra, life, and spirit remnants).
Green orbs: 88 + 72 + 84 = 244 green orbs
Paradise orbs: 122-164 paradise orbs (minimally 61-82 runs of lochlann plains assuming you get paradise orbs on both shiny luminaries).
Gold: 5,950,000 to the NPC. extras if you buy materials from other players.
4. It's essentially up to you to decide to go from here, but I provided my two septims and hope this will help you out in anyway. I bid good luck for both routes.
Edit: good Elchulus I forgot that inherit replacements takes 4 paradise orbs per replacement and sealed takes 4 green orbs per replacement.
Actually no. Iset and Macha have completely different personalities, and Macha is a goddess while Iset is a princess.
Secondly, It's hinted that Macha has Red hair, while Iset has white/silver hair.
Macha Looks over how fate and destiny works, but she cannot do anything to alter the outcome no matter how great and mighty she is. Macha also knows the outcome of the events forshadowed as well, even beyond that of Elchulus and Cromm.
Iset had an obsession to bring her kingdom back to life, but when havan was "destroyed", sense came to her and became a wandering princess aided with milo to explore Ben Chenner with why the wood elves are dangerous beings to face in battle during the events of season 3. It was not stated where exactly she wandered off to during the conclusion of the Twilight Desert Arc in season 2 however.
After completing the battle "twists in time"
Macha will reveal herself to Milo and Iset, which further evidents that the two are completely different entities.
Macha also states that Ben Chenner used to be Volcanic in nature, but the events of S2's concluding arc (After killing cromm) caused the mountain to cool down and Errin is Slowly Altering reality, including as to why some of the characters are "forgotten to some" as the events progress in the story.
Iset can choose whether or not to interfere with the elves, but macha cannot do anything no matter how hard she tries, besides telling other people of their imminent demise from destiny.
So in conclusion, for right now until we get more dialogue from the game to support the evidence, Iset and macha being one and the same is just