AimAndKill wrote: »What?AimAndKill wrote: »Whaaaat?AimAndKill wrote: »
Maybe I'm a lame xgunner, but I haven't noticed any SP gain boost. I certainly haven't seen any damage boost. +calm
Dodge then right click to use spin smash your avoid multi hit attacks. Also normal xgun shots now earn a crazy amount of SP, idk how you can not notice.
It's not about timing attacks in and out of melee range, as crossgun for max DPS you always want to spin smash if you have to dodge, you always want to animation cancel hollow shot with dodge spin smash, you want to use all revolver skills (besides spin smash and bolt storm) on cooldown essentially, hollow is 6sec cd and melee range. most (not so great) kais already animation cancel by dodging away from the boss not towards him. So if gun kai gets forced to play from far away against bosses with multihits that will go through his non-bolt dodge eventually (Keaghan 4 hit) out of fear of getting literally trapped in his dodge frames, that is dumb and only punishes the good kais.
Bow kai doesnt have this problem because he has dodge grapple. And for example spear lann doesn't have this problem because his dodge is ultra-fast, unlike laggy crossgun dodge.
Point is laggier dodge -> makes it significantly harder to avoid quick multihit attacks -> play farther away so you don't have to dodge as much -> inefficient and less DPS overall.
If it was intended to make farming slower, that's just dumb.