Hmmm, wasn't balance equal to the amount of times you hit the hardest? Let's say a certain Fiona has amaranth kicks ranging from 10k to 30k. With low balance, she will mostly hit 10-15k, high balance will allow her to frequently hit close to 30k.
Am I correct? If not why am I spending money on getting high balance ._.
Arcane gate still does massively more damage than void star + MOD + BT.
Simply take a video, record how long it takes you to get arcane gate off and compare it to void star + MOD + BT on a sandbag. Arcane gate still wins easily.
I don't think so, because you can spam void star back to back twice if you have the SP to do it whenever it's up, and it is only a 5 second cooldown, with a cat statue and keep doing smashes, you can probably do 20-30 void stars before Arcane Gate's cooldown is ready. So let's say I take the less number of 20 void stars, it would be 20*5k = 100k Dmg non crit, 20*10k = 200k Dmg crit, we can take the middle which is 150k Dmg just from spamming Void Star alone, and plus MOD + BT in the meantime, you will have a lot more DPS than 1 single Arcane Gate in 1:30 to 2:00 cooldown, which is roughly around 50k non-crit to 90k crit DMG. I spam void star very often and I get usually top 3 in S3 raids with it.