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Man, I've been playing this game since open Beta and it's appalling how easy the game is now (especially S1 and S2). I understand that the game's population is dwindling in numbers because the game was "too hard" for newcomers to get into but that's a BS reason. We already had something called easy mode before the Rise patch and people could just breeze through the game on that difficulty. Also, the fact that Nexon got rid of 8-man raids isn't a smart one because players had a "CHOICE" to choose whether they wanted to run a 4-man, 6-man, or 8-man raid. 4-man raids are just not as exciting. Additionally, the additional damage is one of the worst changes in the game because the amount of damage you can do between +10 and +20 is ridiculous...at least temper the additional damage to only increase by +100 and not by +5000 by the end. The skill factor in the game is pretty much gone if this stays into effect. I am proposing that the developers make the following changes that would help the community:
1.) Bring back 8-man raids with hard mode and bring back easy mode
2.) Make hero mode the same as it was pre-RISE
3.) Significantly temper the additional damage to +100 on weapons so that the gap between +10 to +20 isn't nearly as high
4.) Temper the additional damage on armor to just maybe +20 per +1 armor increase
5.) Bring back "how much % that you do in battle" (Certain battles like Redeemers don't show your damage anymore)
These were the main issues that bugged me the most but I know there were many other issues/bugs that came about with this patch. I know people don't want
+16-20's to be in existence but not sure if they will get rid of it now.
Please Nexon listen to your community. I think that you guys are falling into the same pitfall that the Halo Franchise and Diablo Franchise fell into...trying to cater to just one audience. Diablo and Halo used to be great Franchises but then they started to copy the mechanics of other games like Call of Duty and Warcraft. As a result, people don't play those games nearly as much as they used to and they are not nearly as popular because they didn't stick to their roots. Look at Counter Strike for example, the core mechanics of that game haven't change in a long time but it's massively popular. Obviously, you can't compare Counter-Strike to Vindictus but you get my general idea.
I agree with the person who started this thread...this update destroys any type of challenge the game presented. This game isn't unique anymore. I've been playing this game since beta and I can tell you that this is by far the worst update of all time. Bosses are soo boring now and easy now.