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Tradespot

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Tradespot
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  • The Future Of +15 Prices And Mysterious Shard

    The attack limit release is extremely costly,yet not a bad thing to get if you are already maxed in invested in let's say 1 or maybe 2 characters only.There was calculations applied to party scenarios but from a soloer prospective you will definitely cut some decent time and yes soloing raids gives you more shots @getting rank 7 scrolls.

    You can easely recognize them on the mega chat when they sell 2-4 rank 7 scrolls a week.

    Even in party mode thoe,not all boats are cleared fast and new content will be eventually released.Those content will take a respectable amount of time to be cleared @first and having a little boost will help.


    If it's a weapon that you will get rid of as soon as the new stats plateau comes in,it might not worth it but if you intend to keep it for long i don't see why not.

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    As for the prices,well it's inevitably going at some point to lower.There is other variables to consider like some events for example.

    Back than making a pirate set was a pain because the fangs where rather rare and they where selling at high prices.It all went down during the pouch event and never got as high as it used to be.

    Same thing with the +10/15 coupon event.There has been so much supply of +12 and up inserted in the server that almost everybody where set on weapons after a little while so than the demand lowered significantly and the weapons became much more difficult to sell.Event went by and the prices went up a little but nothing like it used to be.

    I also think that these kind of events and also features such as the seal shop update helps to close the gap between the players that have more gold and the ones that have less.Who knows what other changes will be incorporated in the game in the next months...

    There will still be stuff that are going to be hard to obtain for players that are more casual such as enchanted gear to cap the balance,but at least now it's less trouble to simply get a+10 weapon.
    Hustling
  • Fiona Secretly OP?

    I got curious and played some Fiona to see for myself.Didn't try that many bosses but for the ones i did,i was under the attack and crit cap,with 75 balance.Her amaranths seems to be able to go over 20k(crit/enhanced).Easely go around 14 k crit/non-enhanced.Also saw that you can enhance the 1st counter with parry wich gives you a full enhanced double counter combo.

    The focal actully hits very hard as well and rotating between the kick method and the quickslot option,i never have a moment where i can't use it wich is very conveniant.Add to that the fact that i don't see how you can run out of stamina on her it does make her very strong.Combining all the offensive attribute she has with the fact that you can spend a good amount of time in slashing high mode, i can see why she could be very competitive without necessarely having the best weapon.


    I mean there is always a few raids or situations where i character could slightly suffer a disadvantage towards another class but it's rare enough and id totally disagree with poeple who sais that she's not very strong.

    Havn't bothered playing Fiona since the sheild enhancement patch but now i can tell she is a lot less repetitive.She actully has a very decent rotation.
    GothicDelteros
  • So the buff came...

    This is a very powerful buff indeed.I think she was already powerful enough without this change thoe.It was fairly feasable to maintain a proper level of Mana and now counter drain will be less of a need in that sense,still useful to put some enhanced damage at proper time thoe.I guess the only utility i could see from the mana swap is to be able to compete more easely in very short raids,take a dps advantage from the very beggining especially with a Cat Statue...that i have not test it.

    I don't have a lot of experiance with this character but always taught that if you can figure a way to input a maximum of damage while maintaining your stamina comfortably,than you should be very hard to beat,especially with the gear system change that gave her access to much higher levels of defense/crit res.

    I just did a *sloppy run* to test the stamina depletion.I know that most people complaining about it have much higher attack speed than i do and it's an additional factor for sure.Althoe,im not invested into Arisha and never play her so 33 att speed is what i could display.I also didn't get the chance to test things out in competitive raiding so the formula im proposing is not set in stone at all,but perhaps could maybe help out some who really can't control their stamina level.

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    Basically on any character,i would simply take some time to walk or us normal hits while the stamina bar replenishes.However Arisha seems to be able to stay in Mana Edge mode even at very low amount of stam(Even thoe i don't that have much speed,i still have only 125 max stam).This is also nice because you can still do decent damage with the 4th-5th smashes and the crystal burst,mana crystal 5 stage retreival and you don't have to stay out of mana Edge mode for that long.

    Also for the ones who have a very considerable amount of speed and cannot handle it,wouldn't it be better to wear Braha Helm/Pants with Memorable/Armadillio?And Strong as accessory prefix instead of Significant.Each Strong gives +2 stam and each Armadillon +5.If your not too concerned with level 90s armor ability you could even use:

    http://vindictus.gamepedia.com/Skeleton_Witch_Set

    It gives 30+stamina and that is without the actual enchants.I'm not sure she would actully need it,but i'm just putting the idea here for those who really can't deal with the stamina.

    *Sloppy test run*:





    With that being said i still think that Sword Lann is the only class that would need a little retouch in term of Stamina consumption.His gameplay is very fun and powerful,but he is the only one who still has old school mechanisms and he cannot afford to miss out on stamina.
    Caliphos
  • Tips and tricks for Delia-Mini Guide

    I have not gotten the time to play Delia that much and yesterday i came across this video.There is a good amount of advanced useful features so i will post it here for anyone who needs it:

    4:51,so on point how he builds up his SP and there is many more great tricks he uses:


    NytsuyaYuria100LiadriinEclipsiajohn10
  • Sylas tweaks?

    For the points i know of:

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    1-You will get stamina regeneration from Phantom Force:Blade(Orange Icon),instead of having to wait for the phantom Force:Hilt(Red Icon)
    Rates for phantom Force:Blade
    Level 4 - 1 Stamina/sec
    Level 5 - 2 Stamina/sec
    Level 6 - 3 Stamina/sec

    I would assume the rates will stay the same for Phantom Force:Hilt?
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    2-Will be able to use Spirit rend with Cyclone Edge as well,so on the 3rd normal swing.Will basically give you 5 shards to unleash instead of 3 when you spirit rend before using Edge.More shards released=more damage,more ease to maintain a higher level of Phantom Force.

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    3-You can dodge cancel out of Phantasmic Slash's animation sooner than before.

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    *****4-I might be wrong,but i taught i heard about Spirit rend's timing being reduced?Not sure about that point thoe,i cannot find any confirmation
    of it******

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    In overall it will definitely helps.I looked at some recent videos from the korean server and the stamina management seems to be a lot smoother.


    There might be stuff that i overlooked,i mean looking at this video,his stamina doesn't even come near to dropping under 140 stam once he reaches Phantom Force:Hilt Level 6,so will see.



    2:49 if you want to see the Phantasmic Slash timing
    Aqua22Quinque