[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.

Venerator

Über

Benutzername
Venerator
Beigetreten
Besuche
103
Zuletzt aktiv
Rollen
Member
Points
2,635
Abzeichen
18
Posts
66
Birthday
August 1, 1990
  • New Voice for Characters

    The normal voice lines are pretty good.

    The combat sounds are pretty terrible with de-sync and other issues, people would definitely appreciate toggle-able voices.
    MihairuNijikaYagaminconkKarpfenKatlynnShindoLKawaRyoProR2D2Anheruund 16 andere.
  • Post your beautiful Belle

    MwkxN1B.jpg
    NeoyoshiEASTtestll9902
  • Collection of Balor Solos for every class

    I wanted to make a place where you can see how all the classes deal with Balor and how they compare to the other classes so posting this here for those that are interested.

    Also very useful to see how classes are played in harder content.

    Full Datasheet Here
    Links to all the solos (with video) can be found inside.

    TZdQITm.png

    Note: This is not a class ranking for all content only relevant for a BALOR SOLO. Karok suffers greatly from his mechanics as well as some other characters not ideal for solo situation.

    If there are better clears/updated ones just send me a msg. (Help me find me a Pillar Video please)

    Updated 2019/8/5 New Fiona Clear
    Updated 2019/8/8 Pillar Solo Found! (Well kinda)
    Updated 2019/8/15 Live Bel Solo Found
    Updated 2019/9/2 Better Bel Solo Found
    Returner9TheDazzling
  • Venerator's Guidebook to Eira

    EiO58V0.png

    Eira is the 14th mercenary to join Vindictus.
    Int Based Class.
    Extra Resource bar: MP
    Weapon: Mana Revolvers
    Weapon Crafting Expertise: Weaponsmithing
    Recommended Artifact: Greater Werewolf Paw

    Legend:
    L = Normal Attack Key
    R = Smash Attack Key
    K = Kick Key
    Tab = Portal Leap
    Block = Distortion Shield
    Dodge = Weave


    rJ6xGUr.png

    6ZYxi5b.png Distortion Shield
    Cost: 30 MP
    Returns: 15 MP per hit absorbed
    Activation: No directional dodge input

    - Blocks an incoming attack returning MP per hit absorbed

    NyBQSJU.png Weave
    Activation: Directional Key and Dodge Key

    - Standard Dodge

    Fe9JDKn.png Portal Leap
    Cost: 50 MP standard L/R cancel or 40 MP Tab canceling or 100 MP full time inside
    Activation: Tab

    - The bread and butter skill of Eira. This move allows you to dodge attacks and when you exit the portal you can do smashes after.
    - When you exit this move you start at your 2nd normal.
    - Consumes MP rather fast so its best to exit as soon as you can.
    - Can use fgZRS8k.png Paw while in portal.

    4 Options to exit this move.

    1. Press Tab again - exits portal can press L to use GPTmLzh.png Warp Shot or R to use UgWJ3Ny.png Disruptor Shot
    2. L - exits portal using a weak smash attack which can be followed with R.
    3. R - exits portal using M9D0AwM.png Bullet Storm
    4. Nothing - exits when you run out of MP or after you reach the max time allowed inside.


    Eira features a revolver system for buffs. To access these skills you press R while not in movement.

    4Zr0U4Q.png Mana Munitions
    Activation: R

    - This is a stance that allows you to choose what actives to use.


    The next 3 Abilities can only be used while in this stance.

    jpLfM3W.png Entropic Rounds [D]
    Cooldown: 60 seconds
    Cost: 30 MP
    Debuff Time: 20 seconds
    Recommended Awakening: 10% Damage

    - Increases damage dealt by 20% for all of Eira’s attacks for 20 seconds (Not including trans spear).
    - Only to the target hit with the shot.


    AqXVUfE.png Gravity Rounds [A]
    Cooldown: 45 seconds
    Cost: 30 MP
    Recommended Awakening: 10% Damage
    Hits: 8 Times

    - Puts a field on the floor dealing damage to everything inside of it and restoring stamina per hit
    - Eira’s best damaging skill because you can attack while it is on the ground dealing damage.
    - Should be on CD all the time but if you know the boss is going to move away hold it until it stays put again..


    xUaaKSD.png Flux Rounds [W]
    Cooldown: 30 seconds
    Cost: 30 MP
    Recommended Awakening: 10% Damage

    - Gains MP per hit
    - Use only when you are low on MP



    hrTEyda.png

    7Gt1ai5.png Chaos Warp
    Cost: 200 SP
    Recommended Awakening: -70 SP

    - Can dodge red hits, has far movement that go towards the boss.
    - Best used to gap close or dodge red hits.
    - Situational usage.


    PCPAKYm.png Infinity Shot
    Cost: 500 SP
    Recommended Awakening: 10% Damage

    - You should only try to use this move if you know you can land all of its hits and not get interrupted while using it.


    pZ79HCT.png Phase Burst
    Cost: 250 SP
    Recommended Awakening: 10% Damage

    - Extremely good skill to use should use it whenever you can land all its hits.
    - This should almost always be off of cooldown.
    - Not worth using if you do not land the majority of it so bosses like Succubus it is bad to use.


    bQGRwbW.png Quantum Ruin
    Cost: 750 SP
    Returns: 275 MP
    Recommended Awakening: 10% Damage

    - When used Eira jumps into the ground and you can move while under. By clicking R again you can exit early.


    vVGE9DS.png Waveform Collapse
    Cost: 1000 SP
    Recommended Awakening: 10% Damage

    - This is Eira’s version of the Hold Skill
    - Best used to cancel attacks or Hold locking a boss down.


    RUJbzRy.png Mana Phase
    Cost: 150 SP
    Buff Time: 20 seconds
    Cooldown: 1 minutes 30 seconds

    - This move gains Eira stamina and MP over time.
    - This move should be used when you need either stamina or MP.



    e9mnHXL.png

    iZdzVKq.png Inverse Shot
    Kick (After smash or active)
    Recommended Awakening: 10% Damage

    - This can be done after any attack or ability
    - Only really useful to use 4Zr0U4Q.png Mana Munitions right after or to get better positioning to use PCPAKYm.png Infinity Shot or pZ79HCT.png Phase Burst. It is generally better to use 6ZYxi5b.png Distortion Shield if you want to use those though.
    - Also can be used to animation cancel by hitting and releasing R quickly.


    zkj4E2w.png Mana Launcher
    LR
    Recommended Awakening: 10% Damage

    - Eira’s basic first smash attack.
    - Not a very useful skill but could be used to fit small amounts of damage where otherwise you can’t. It is better to use portal and position yourself better to use bigger smashes.


    M9D0AwM.png Bullet Storm
    LLR or TabR
    Recommended Awakening: 10% Damage

    - Hits 2 times.


    xuNKKue.png Bullet Rain
    LLRR or TabRR
    Recommended Awakening: 10% Damage

    - Hits 3 times.
    - Can only be used after Bullet Storm.

    CNzHVrU.png Bullet Hail
    LLRRR or TabRRR
    Recommended Awakening: 10% Damage

    - Hits 4 times.
    - Can only be used after Bullet Rain.


    GPTmLzh.png Warp Shot
    LLLR or TabTabLR
    Recommended Awakening: 10% Damage

    - Not that useful of a skill but can be used to fit a quick smash where you would not fit one otherwise.


    UwYcMyv.png Warp Blast
    LLLRR or TabTabLRR
    Recommended Awakening: 10% Damage

    - Can only be used after Warp Shot.
    - Moves forward on the shot


    UgWJ3Ny.png Disruptor Shot
    LLLLR or TabTabR
    Recommended Awakening: 10% Damage

    - Quick smash a bit slower than Warp Shot

    uCzUTSy.png Disruptor Blast
    LLLLRR or TabTabRR
    Recommended Awakening: 10% Damage

    - Can only be used after Disruptor Shot
    - Jumps back on the shot



    kRBcczA.png

    TabRRR
    Fe9JDKn.png Portal Leap -> M9D0AwM.png Bullet Storm -> xuNKKue.png Bullet Rain -> CNzHVrU.png Bullet Hail

    - This is your main DPS combo can loop over and over because you gain more MP than you use if you hit all of its hits.
    - When using these moves you want to stick as close to the boss as possible so all of its hits hit.
    - After the final CNzHVrU.png Bullet Hail you can press Tab and use Fe9JDKn.png Portal Leap and repeat this combo.
    - You do not have to finish the entire combo you could stop halfway and portal to reset it.
    - You can use Fe9JDKn.png Portal Leap/iZdzVKq.png Inverse Shot/6ZYxi5b.png Distortion Shield anytime mid combo to cancel if you are about to be hit.


    TabTabRR
    Fe9JDKn.png Portal Leap -> Fe9JDKn.png Portal Leap (Cancel) -> UgWJ3Ny.png Disruptor Shot -> uCzUTSy.png Disruptor Blast

    - You use this when you cannot fit at least a Fe9JDKn.png Portal Leap -> M9D0AwM.png Bullet Storm -> xuNKKue.png Bullet Rain. Even if you can’t use the final part of this smash combo it is more damage.
    - This combo has fair range and useful for hitting rapidly moving targets like Balor’s Horse when running where otherwise you cannot land the Bullet Combo.
    - Combo can be repeated.



    39Bi3j9.png

    In a typical run you generally want to start the run using

    RA -> RD
    AqXVUfE.png Gravity Rounds -> jpLfM3W.png Entropic Rounds

    Then DPS using

    TabRRR
    Fe9JDKn.png Portal Leap -> fgZRS8k.png Paw (while in portal) -> M9D0AwM.png Bullet Storm -> xuNKKue.png Bullet Rain -> CNzHVrU.png Bullet Hail

    Until you gain enough SP to start using actives.

    Depending on boss the best active to use depends on the situation and how much SP you have available at the time.


    You ALWAYS should have these actives on CD.

    AqXVUfE.png Gravity Rounds
    Gives the highest amount of damage overtime costing only 30 MP to use.

    jpLfM3W.png Entropic Rounds
    Increases your damage done by 20%.

    pZ79HCT.png Phase Burst
    Good solid DPS.


    The Big Damage:

    PCPAKYm.png Infinity Shot
    bQGRwbW.png Quantum Ruin

    Both of these do large amounts of damage and massive hitboxes. If possible it is best to use them to multi hit bosses like during Neit’s body slam or Aes’s Braha double punch. If there is no opportunity for those types of attacks use it off of CD constantly.


    The Stamina/MP gainer:

    RUJbzRy.png Mana Phase

    This move normally will always be on CD if you are attacking consistently due to the nice stamina and MP gain you get from it.


    The Situational:

    xUaaKSD.png Flux Rounds
    Use it only when you are about to run out of MP. Remember that it will cost 30 MP to use.

    7Gt1ai5.png Chaos Warp
    A very useful skill that allows you to dodge red attacks or stuff like Glas’s Reverse Gravity attack when used at the right time.



    4Zt90sM.png

    Server: North America
    IGN: Veneratoria
    KittenLover89
  • Total Damascus Steel + Cost Calculation (rough)

    That is assuming the worst possible rng which is very unlikely. The expected amount is closer to 500 steels and total cost about 2.5b with everything included.

    Source:
    https://docs.google.com/spreadsheets/d/1KhE4IQSJ7OmjU0xGG03lOsDbm3PcBQ4xwJyknWDWSeo/edit?usp=sharing
    noctredAmenari