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FlameSama1

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FlameSama1
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  • Game feels dead :(

    SoulKing wrote: »
    So you don't want to improve your gear but you still want to advance in the game? Ya okay.
    You literally don't need a +15 anyway to do 7% in newer raids unless you're playing with 3 other 6k++ ad users and you're getting OHKO'd by Agares every corner.
    Lol 'don't want to improve my gear'. I've spent around a billion gold probably give or take 100 mil trying and failing to get a decent level of DPS. I got +11 Astera armor and a +12 Astera weapon and still struggle. (More on this later.)
    If I play with people who are my stat level, the raids take a half hour and several GGs to beat. If I play with AD hoarders, I get outDPS'd to the point where I barely quality for drops.
    SoulKing wrote: »
    If you can't handle the costs of astera then simply switch to dulla? I made a full +12 dulla set for my alt for nearly no cost because of how cheap essences are. I used OJ parts I got from running RAR-> Seals. With the free +15 belt/earring, restored +12 -> reforge -> 100% +13 dulla, a +15 dulla ring from seal shop and a kitty pot I can do 15%+ damage in Agares with 2 highly stat players. Just because you don't want to put in the the effort isn't a problem for the rest of us that did.

    "If you can't get what you want out of the first expensive set of armor/weapon you got, why not backpedal and buy another still rather expensive set of armor/weapon instead" is a bold strategy to say the least. I went from Lugh/Dulla to Astera/Astera and while my raw ATT stats went up, my damage stayed pretty close.

    It didn't take this much goddamn work to be half-decent in raids before is my point here. I'm not going for whale status, I just want to do *something* in a raid. Why is it that +10 armor and a +10/11 weapon in the old days got you top damage sometimes and +11 armor with a +12 weapon barely lets me qualify for drops in raids now? Why do people defend the arbitrary layers of goldsinks that place stupid limits on raids? Why is there a 7% limit for drops on raids when the option to vote to kick is there for AFKs? Why, in one simple question, does it take so much more effort than it used to for the same results?
    SoulKing wrote: »
    Also it seems like you just want to flex for being a good player without having good gear. If so go run redeemers and go deathless while pumping out optimal DPS. Even with only 4.1k add I can do 30% DPS in a party because I actually know how to fight & survive in Balor. Doesn't matter if someone has "whale" stats if they're timered.

    You don't read my posts apparently. I'm not trying to flex, I'm hoping to get middling damage in raids again. Where I can run around, throw out coros, and do some decent damage so I actually feel like I'm doing something besides warming the floor. I don't wanna be the center of attention, I want to feel *useful*. If you get 'e-peen' or 'trying to flex' out of that statement then idk what to tell you besides 'you're wrong'.
    BabyDani
  • Game feels dead :(

    Kurs wrote: »
    It seems to me that the complaints are more of an e-peen issue and instant gratification issue than anything else. Where "I, ME, MWAH, HAVE TO HAVE A +15 NOW OR SUPER DUPER FAST OR ELSE IT'S NEXON'S FAULT". Don't you people using that reasoning find something wrong with that being your main reason for hating the game? It seems to me that the game is playable and a lot of the complaints come from the current instant gratification culture. I don't have a +15 anything btw, most of my gear is +12 max with everything else being mostly +11. If they make it too easy to get a +15 then I think people might just leave the game just because "they have nothing to do" but I'm sure Nexon's thinking is that if that players still have something to work torward they're more likely to keep playing rather than if everyone already has a +15 and have "nothing to do", so how would you fix this problem or balance things out?

    I don't need or want a 15, I want to be able to play the game and not feel like dead weight since I don't have a 15. When I'm playing Agares and get hit with the 'sorry, you only get an elixir as a drop since you suck at this game' message, something has gone wrong somewhere. My gear isn't fresh un-scrolled un-enhanced gear either. I had straight 11 armor and weapon, Astera, didn't get 6% damage. That's **** stupid tbh. I don't know how you get 'e-peen' out of my posts

    JUST did a Lugh right now with AimHack and Tracie and only got drops with the Goddess buff because I had 6%. That's with 11 armor and a 12 weapon. Whyyyyyyyy tho.
    BabyDani
  • So...How about some blatant honesty?

    Atherion wrote: »
    Progression in this game has never been easier. Before reforging was introduced, how many people actually had 6k ad? It was even rare even among the biggest whales as everyone was subject to shitty rng. The issue is that yall look at 6k ad like its a standard to be achieved without much of a time investment or planning when it is literally the endgame. You don't need capped stats and a crapton of ad to play the game, it is however something to work towards and now you are given the means to achieve it. When rise hit and the top characters had ad in the mid 3000s, they were still steamrolling through content so I'm not sure what the issue is about not doing enough damage. If your priority is to compete in damage contribution with the most geared people in a pve game, work towards it or get new priorities.

    I really struggle to think what the powercreep of reforging adds that positive to gameplay for the average player. If this was back five years ago, where 15s were supposedly like 30 per server (a number I heard once upon a time), the distribution of average damage is pretty evenly spread, with a few super-super-dedicated people having high power. Otherwise you could run a raid with no-name randoms and expect the same result pretty much.

    Compare that to today where there are names and there's everyone else. Where you're seriously obliged to sit and wait, ignoring people you don't recognize hosting in QB because there's a chance VellaGoddess or Hesvyr or someone is hosting the same raid, meaning you'll clear it in like a third of the time the PUG run would take. I can host boats just fine, but I quit trying because I can't hook whales into my raid and a Macha that would take VG or whoever 10/12 minutes to clear would take my party 30 minutes to clear.

    If additional damage, counterforce, and attack cap removal all disappeared tomorrow, you wouldn't have that. They designed these raids around people having whale stats and then, to add insult to injury, recycle the same attack animations and even the same BOSSES from old raids, more often than not. It's downright insulting.
    aylbdr
  • Game feels dead :(

    Sixth wrote: »
    FlameSama1 wrote: »
    That's the weakest excuse ever. There's very Vindy specific problems and things they've changed over the years that have actively made the game worse-that's a Nexon/Devcat problem, not an MMO problem.
    I specifically talked about the time/money aspects there, which is NOT a Vindi-exclusive issue, no matter how you fail to see that.
    When will you calm down, read properly, and start arguing with facts and logic instead of emotional burst-outs?

    The game caters to the people who spend real money on the game to a high degree, I believe I've said that in literally every post I've made. Other games have micros, this one takes the cake of any game I've played.

    And before you go "but what about X game?", this isn't a contest. It's probably not *literally* the greediest game out there, but it's incredibly greedy and shameless about it as well. Adding additional damage and attack cap raises to make it so your options are either A. spending real money or B. grinding ridiculously hard.

    MMOs come with grind, okay fine, but this game is especially grindy and for contrived reasons.
    Icygoddess
  • Game feels dead :(

    Sixth wrote: »
    Raids are faked up and actualy no fun to do them.
    Huhh? If you find them no fun, why do you even want to get on those boats? Or better yet, why do you even play the game?
    The game is all about grind and raids, and you find them no fun, yet you want ten rare drops per day just to play more raids you don't even like doing? Interesting.

    It does demand a lot of time and/or money. Yes. It's an MMORPG. Again, all MMORPGs are the same in this regard, so it's not a Vindi-exclusive issue, it's how the game genre is built up. If people leave because of this, they have issue with the game genre itself, not with Vindi, and they will most probably leave every other MMOs they will try in the future too for the same reason.

    That's the weakest excuse ever. There's very Vindy specific problems and things they've changed over the years that have actively made the game worse-that's a Nexon/Devcat problem, not an MMO problem.
    SwornKnight