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7-8 PM Central is usually when I'm on playing and there's basically no one on. Steamcharts has this game down to like 200 people at the moment. Well done guys, you stopped botters by basically making sure no one cares about this game.
Special raids, as they exist anyway, are seemingly cop-out stop gap content, made as lazily as possible. At least the idea of combining two bosses together was novel, but then it became just recycling with zero changes besides stats to make them on par with endgame content. The type of raid you couldn't pay me to play generally speaking. So when this new event popped up, the prospect of doing new ones was as appealing to me as getting my wisdom teeth pulled. But something unexpected happened - Colru was fun.
I've been around since the first Glas raid (2011) so I remember doing Colru when it first came out. This raid turned out to be a great trip down memory lane. Camping beforehand, staffies always going top-left because they could do damage on the sub-boss and stay out of range of the AOE spam (mostly). The raid was fairly easy and being an eight person raid, it was a rare look back to the old days of Vindy raiding without ATT limit lobbies and small limits on departs.
And then this week rolled around and Colru was taken down for Cromm Cruaich. I also remember this one from the pre-Rise days with multiple versions of each raid. The 70-80 version was frustrating, awful, and not worth the effort. After that I only ever did this raid after the Rise update nerfed it into oblivion, and even then it was only for powerleveling a character or getting a daily for a monthly mission.
Who was clamoring for the return of this raid? Who has nostalgia for garbage, frustrating S2 era content, the content so popular that most of it was reworked and is wholly different from how it was when it came out? The type of raid representative of the game as a whole now-centered around milking microtransaction money out of the community's whales.
No one enjoyed chipping Cromm's health down, only for him to fly into the sky and send two 'shadows' down, or spamming attacks at statues, or dodging the goddamn AOE spam waiting for his final health bar to fall off to mercifully end the raid. So why? Why is this the one you guys decided to stick us with? Why keep the annoying end sequence AND revert to it being a four man raid despite the original being an eight man raid? My guildie and I feel obliged to run this a few times a day for the chance at good drops but when you're turning the game into work, you're taking advantage of people's fear of missing out.
Thor and Titan as RARs? Great nostalgia bait. Colru Special raid? Great. What about Kraken Special raids? Liono RAR? Just mix up things from the golden age. Why *Cromm* of all things? I've run it three times and talked in the mega about it and the consensus is that this raid is absolutely trash and should stay in the past with the boat depart tokens.
I did 2 [An Interdimensional Invasion] battles on 2 characters, and I met the pumpkin on both runs. It appeared on the second area, at the middle of it.
That battle has 2 types of 2nd area, and in one of them, most people skip half of it (by opening the "door" at the start on the right side corridor).
I have not been on that type of 2nd area, only on the other one, so can't say for sure that both of them got the pumpkin spawn or not, but the other one (without the door shortcut) surely has it.
Just came here to state this, Interdim *absolutely* has it. My guildmate got all of hers there and I just got one there right now. Not sure about specific boards but the mission does have a pumpkin spawn.