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Puppyman

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Puppyman
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Rollen
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  • Balance adjustment for each Characters (rise)

    Here you go:

    Click me!

    Just go to Characters
    FlufffyParrot
  • To all the always complaining people

    Complaining can always be annoying to hear, but honestly some stuff coming in this update is just so poorly thought out. Doesn't make the other things bad it's just they will, with a high chance, have a higher impact in the long run. And it's not looking like a good impact...

    I'm really happy bout some changes coming up with Rise and whatnot and they seemed like a good direction, but those other changes like +20, add dmg, potion ani, swagger resistance, rip double-boom, etc, really get your hopes down.

    I'm sticking with vindy cause I still have things I'm looking forward too, but I'm worried cause I am pretty sure these 'bad' decision are going to catch up with vindy like how Reforges and AOE Pets caught up with mabi.
    JapetoFlufffyParrot
  • Poll about the state of the current situation

    Like what seems to be 99% of all game companies and their games:

    We could use a company that listens to player feedback and also have an idea of what it's like to actually play the game
    PhoebeHalliwelGhengisJohndaws360PixelPantsuKiyouji
  • Why is RISE getting rid of Evie's Healing Corona?

    Mainichi wrote: »
    That would be absolutely insane tbh. I don't think they're stupid enough to do that.

    Don't underestimate DOL's stupidity.

    TBH: Next update "Ascension into the Heavens"

    - Removed Evie's corona
    - Removed Lann, all Lanns become Fiona
    - Remade Fiona from scratch
    - S3 raids now have a minimum enhancement requirement of at least +11 and can be higher if set by party leader
    - New Redeemers Raid: Nuadha : Caps at 50k att / 30k def / 221 crit | Rewards: Nuadha's Wings [Wing Slot] + 10 completion title [+5 crit, 10 bal, 8 att spd]
    - Relocated all npcs to a GUI accessible from anywhere outside missions
    - New enhancement mechanic, success stacks: The more success in a row, the less likely the next will succeed
    - +1 enhancement coupons for weapons past +13 in new gachapon
    - Full +10 95 to new players, nothing to pre-existing characters
    - Balance cap raised to 100
    - Additional Damage formula changed again, now has a more noticeable effect [ Dev note: "We felt additional damage was not rewarding enough to the playerbase who actually worked hard to get as close to +20]
    - Defense formula rewritten: Essentially now provides 1/4th less protection until within the 1k range of enemie's attack
    - Removed Equipment durability mechanic when in battle: Equipment no longer breaks while fighting
    - Merc potions are now 37.5% more potent and provide swagger resistance for 5 seconds
    - Introducing 7 new r5 enchants: 10% max success rate / 87% break rate / *new* 13% chance to wear out equipment
    - New "Wearing out" mechanic | When a r5 enchant fails, there is a 13% chance the item will became 'worn out' and is unusable until fixed by a cash shop item
    - New "Anti-Wear out Soap" added to cash shop
    - New stat "Swiftness": Aquired only from new r5 enchants | Provides chance to completely ignore flinch and damage from an attack ; caps at [33.3%]



    Ok I'm done, I wanted to keep going but it was getting long and scary ridiculous
    BabyDaniGhengisJohnBloodAngelikevimisakamisakaPixelPantsuXieStrangerinaHurricane622
  • Why is RISE getting rid of Evie's Healing Corona?

    I could've sworn I saw something about Healing Corona being removed though. Did I dream about it?

    Sounds more like a nightmare tbh
    Xie