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Mixxia

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Mixxia
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  • Vindictus "RISE" Update Patch Notes Translation

    So if anyone wants some perspective on the enhance rates...
    It takes on average 10,621,060,739 weapons to go from +3 to +20 as posted earlier

    So how much time does it take to go through enhancing a weapon till it breaks/succeeds? Maybe you could do 1 per min with all the animations and resets?
    So you could do 60/hour. If you played 10hours/day that's 600/day or 220,000/year

    So if you played 10hours/day 365days/year and had an infinite supply of weapons, enhance stones and elixirs and all you did all the time you were on was enhance it would take you on average 48,000 years to +20...from +3 without any runes. If you had an infinite supply of +15 weapons it would still take you 4.3 years to get +20 on average....

    Since we dont have infinite weapons how about 1 weapon to enhance per day on average (which is still unrealistic). On average that's going to take you 29,098,796 YEARS (29 Million years) to get +20.
    VioletEyescyreusPrototypemind2edgy4uZiggyStardustMrGoldDelteros
  • Vindictus "RISE" Update Patch Notes Translation

    (Translated forum post listed in patch notes) I can hear the cries of the players from other region from my room… Are they not players to your eyes? Or is this a plan to slowly close down service for other regions one by one?

    Would be nice if we could come together to construct a NA post that contains all of our concerns, complaints and general dislike for this update then translate it to KR to post. I wonder if KR players even know how dismal our service over here is. I also assume that most NA players dont want the absolute enhance rune here.
    Xie
  • Vindictus "RISE" Update Patch Notes Translation

    About RISE: There is one major point I want to make clear to everyone after I had my experience with the update. The update in no way shape or form revolves around the enhance/stat changes. It's mainly a QOL Update (Quality of Life Update) so it does mainly focus on the early game changes. Honestly I hate the enhance changes and stat changes but the update overall is a great update.

    I have this drink which contains many different delicious things, but well uhhh It may contain a small portion of poison...care for a sip?

    KenpoBloodAngel
  • Vindictus "RISE" Update Patch Notes Translation

    Even after they messed up the whole restore system and changed it multiple times ending up with a slightly worse system then they had at the start I was still hoping they would at least improve upon the game overall, but it doesn't look like it with these patch notes. They say they want to open the game up and help people getting into the game yet they keep implementing stuff that does the exact opposite. You want new players to get into the game yet without dropping thousands of $ it could take years for them to gear, 6 months - 1 year to finish redeemers, then you need like a year or 2 to shard your gear out not to mention all of the other barriers like infusing, enchanting, Ein etc. Even with a decent amount of resources it could still take a good year or 2 to max out yet they release new gear every year? Clueless Devs.

    People complain about enhancing as pretty much the number one problem with the game and their solution is to make it harder, more enhance levels and increase the gap between low and high enhance as well ( see increase bonus dmg "Greatly increased" in patch notes) You should not have such a huge gap in players and increasing it is the opposite direction they should be going if you want more players to get into the game.

    Skill awakening is the worst skill increasing system I have seen in any MMO I have played and should have been scrapped long ago. Upkeep on your skills is not only an annoyance, but is another barrier for new people. Its not even a good money making system for them so its a completely shitty system that's just in the game because why not just have terrible things in the game. The same goes for sharding your weapons/gear. Finally got your +15 after years? Well now its time to spend all your gold or years of farming to max out your attack limit. Attack was initially limited to decrease the gap between geared and newer players, but why not make a system that complete destroys that reasonable limit.

    Videk’s Protection Potion has been added to the game.
    If you get a minus stat bonus while infusing with Videk’s Protection Potion, the minus stat will become 0.

    But wow look at that infusion overhaul! Ive always been worried about that small negative temporary stat that exists on the item for a total of 2 seconds not the 500m gold I was burning to land an "Easy" infusion. Lets list that infusion problem under solved!
    NakrastBloodAngelDemonChild2edgy4uKenpo
  • Who's Happy?

    JynXi wrote: »
    The root of the people crying or quiting, are people who 'only want to play with a +15, but they can never achieve it' mimimi.

    Aka. crybabies, heyyy

    Yep. I think like 1-2 out of 25-30 posts in this thread mentioned enhancing as their unhappy issue. Then there are the threads where people complain about communication, direct launch, launcher issues, bad events (not rewarding or implemented well) , a broken ban program and many other issues but i guess those all lead back to +15s? Good job glossing through any valid information to make the most uninformed post possible. Keep up the good work.
    hi5joshPrototypemindSuhprememisakamisakaSylphideXieFriedeArixTwilightSparkleKenpoand 6 others.