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Worth coming back post-rise?
Thinking about coming back because I really adored Vindictus' incredibly good combat for years. I absolutely loved the pre-rise Neahmain fight, and I truly feel like the players who got to experience that content as it was got to experience an absolute gaming gem. I kind of treasured it. Anyway I destroyed my weapon and quit when the rise patch notes came out because it seemed like it was going to be a trainwreck of an overhaul, but my question to the community is: how did it turn out? I really miss fighting Neahmain, specifically. Is it worth going through the process of re-gearing and catching up to experience current content? Is Neahmain herself a super easy 5 minute fight that isn't going to be satisfying at all? I know that "log in and see for yourself" is going to be a popular and reasonable answer, but I know Vindictus, and I know grinding up a new raid worthy weapon is going to be a significant chore, and I'm not going to bother at all if the responses here are discouraging. So real talk peeps, recommend or nah?
Comments
that is your opinion
not everyone liked to run oldschool hero raids all day
you people just have to let it go; these raids werent the main point of vindictus
The original developers of DevCat said they wanted to make a challenging action game unlike any other.
Now that challenge is gone and the action is just stats, because of Rise.
If you want to play hours upon hours of now trivialized content to get to the point where your Miri is Nemhain viable, more power to you.
To be Fair the Bosses still fight, and are getting to be nicely challenging.
Don't bother listening to a scarce minority who used to do those hero mode raids.
They didn't merge the servers because the game was teeming with players. That said, you can find at least nightly groups for all S3 content, so you're good if that's your aim.
I just find it amazing that S3 addicts think that's the point of Vindi, despite the many years Vindi existed before S3 came out. Hero raids for S1/S2 existed because the original developers didn't want old content to be forgotten at endgame; endgame was designed around the notion that you were supposed to go back to previous areas. If anything, RISE's focus on S3 just shows how much this game has lost its original design, and I for one don't think that's a good thing. But then again, I always preferred XE's reliance on skills over statfests like RISE, so perhaps I'm just preaching to a vacuum.
I used to love going to lower content and joining with new players to help them with fights that were actually difficult for them and could even kill geared high levels if you didn't pay attention. It's sad that everything but S3 has been trivialized by slower, weaker, lower HP bosses and overtuned add damage.
and once again you're speaking from veteran point of view
theres plenty of (NEW) players who don't find season 1/2 a steamroll experience
I hate something =/= everybody should hate it aswell
How about -> It's sad that s1/s2 hard and hero was removed, s2 bosses mechanics were removed even for party/hero mode, some armors are no longer obtainable via crafting, and about add dmg new purple +10 set is as usefull as +0 purple set before rise...