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why did they make the game so easy ?
just came back figured id make a new character with the server merge and damn everything is so easy now, no hard mode no hero mode till level 90 why did they do this ? and do you guys like this better this way ? feels like they sucked the fun out of the game at least for the lower levels
Comments
It becomes an issue when new players couldn't get past stuff like s2 lv7080 kraken and refuse to do easy mode. I even pm'd these players when they were seeking party members to just do easy mode, but NOPE, gonna wait 1 hour for people to carry when they could've earned MORE EXP ELSEWHERE during that given timeframe.
Endgame players got better things to do than helping new players, so yeah, devcat had to redesign the early content to make it suitable for solo playthrough to keep new players motivated. They even made enchant/ enhance restricted to higher levels to
prevent player exploitsimprove player experience.Once you get to season 3, it gets a lot more difficult without putting more effort into gearing than previously. The differences between the free +10 gear, vs +15 weapon with properly enchanted armor/accessories are so astronomical that what seems like an under 1 minute beatdown for a geared character can easily turn into a 10+ minute boss grind where you barely see the boss HP bar move on a char with the free gear.
It's strange considering this system works in TOR. Maybe if they took up the lingo of changing "easy mode" to "story mode" and putting a note on harder modes that they're meant to be played in a party, the newbies wouldn't feel as patronized. They already streamlined the exp and loot in a similar manner, if they made a worthless achievement system for tryhards we might be able to get the old difficulty back without complaints from casuals.
There are plenty of other games that continue to succeed despite higher levels of difficulty earlier on. I can tell you that the people I played with or met when I first started playing didn't quit because the game was hard. They quit because of the constant stability issues and because of the ridiculous monetization of some of the cash shop items if they survived/decided to put up with the ridiculous amount of disconnects. Some of Rise has been amazing, like shards from runes and increase enhancement rates, but others have been disastrous, and the reduced population speaks to that.
Three servers merged to one yet fewer MP listings than when East or West were solo and not even near their peaks. Community managers who don't communicate. A game that doesn't take feedback from players into consideration. The changes weren't made to make the game better, they were made because a few people think they know what's best and don't care in the least what the community wants nor what research and other titles actually show.
"story mode" is a great idea, would clear up a lot of confusion...
but ya, as said above, i helped a newbie level recently, she didn't find the game easy at all...so it's a matter of perspective i guess. nexon wanted to make it more accessible to new/inexperienced players, and they also wanted to get you end game as fast as possible i think...
This update was meant to bring in new players.. It barely manages to do that, but does nothing to give them incentive to continue playing or keep older players happy. With that coupled with the fact that almost every event is locked behind a paywall, due to poorly managing the game and now having to bully & beg for money, both old, new, and casual players are being driven off.
It's sad because pretty everyone love(d) the game for what it is and it's niche playstyle and want to spend money on it, but due to bad decisions and dirty business practices, no one really wants to continue on anymore. They shot themselves in the foot and have no one else to blame but themselves. Unless they roll back a few changes & start listening and interacting more to/with their community/customers, the game can be saved.. Ha.
What you said doesn't add up. Veterans / hardcore players don't leave this game, the casuals do. Hardcore players stick it out, grind, farm, learn the game, and love the atmosphere and gameplay - most of them are loyal and will stay. Casual players are, well, casual. You can't fix that no matter what you do. They have short attention spans and will flutter on to something else no matter what.
Taking out the difficulty option in this game to "appeal to more casual players" doesn't really add up. The easy mode option was always there for casuals to skate through the gameplay if they chose to. So why they decided to completely abolish the hard difficulty option for hardcore players is beyond reasoning - they're only driving away people who desire a challenge. Now they'll lose those hardcore people AND the casuals too (because casuals always flake off no matter what you do).
Q: The Wiki seems Quite out of Date, no mention at all of an Easy Mode. https://vindictus.gamepedia.com/Battle_Quest_Difficulty#Easy_Mode_Battle_Quests
What are the official modes of this game today. (19Nov 17).
Comment: As an experienced MMO Player, not Vindi though; Devs you got to give us a hard mode; or even a reasonably difficult normal mode please don't underestimate your Audience/Players. I think new players to Vindi will be more experienced MMO players who want to give Vindi a try, than absolute beginners who have to be hand held through the content. Most beginners will be kids chasing the latest shinyest object on tv, and will be chasing the new star wars game or something in heavy rotation.
Even so by lv 10 or so its time to start taking the training wheels off. I reached the prairie today , supposedly Lv 30 content, a pack of about 6 Gnolls ran up to me. As an experiment I did nothing for about a minute, in that time one Gnoll took a swing at me with his mace and did like 1% damage, otherwise they just stood there snarling, waiting to get killed! Seriously? That's Lv 30 content in normal mode? Who thought such nonsense was a good idea? I still play GW1 socially, I have friends there; and in that game even the Lowliest Charr will give killing you his very best effort, every time, and that what I want; what I think most players of Action games want, whats the challenge, whats the fun in slaughtering so many cyber-cattle
Now Im no elite by anyone's definition, but there is a difference between casual and catatonic guys. I Honestly I wish the content to Lv 20 was a lot more challenging, or I had a more challenging option button to sharpen my skills on after the first try at a reasonable level of difficulty. You give your players some magnificent weapons, how do you not get you have to challenge us with foes worthy of those weapons! Your present system gives the player no chance to develop there skills for if/ when, they reach season three and I understand the content finally becomes more challenging.
You can get this right guys, but you seem to have forgotten that taking candy from babies engenders no sense of accomplishment. Players will soon get bored and leave; and meaningless titles for doing nothing will not change that, God I have like 14 Titles already for basically breathing, Thats not what players want folks; If you want your players to stay, and pay, you have to challenge them, give them a foe that takes some skill to overcome, then they will want to play, they'll want to beat that B'stard ! I remember two weeks just beating a Dragon named Rotscale with Prophecies only skills in GW1; why do I remember that after 6 or so years, because it was hard, it was an accomplishment worth remembering. Give us the chance to do something worth remembering.
Challenging your players, that does not mean crush them like bugs, but there has to be a sane middle ground between Harmless, and bionic thumbs required.
Heck games have been doing this since Tekken, which had like 10 levels? There are more options than, lame and just nuts evil. And while we are at it, Please tier access to hard mode, assuming you bring it back. With a Lv 90 cap A player could take a while to complete the story, and personally I've no interest in blitz leveling a game the first time though. So please let us access hard/ hero mode, . As you complete a mission or at least a quest hub. You can keep the record in the appdata, and no doubt you would so its not a lot of spam at your end for the server to handle it can all be done by the client on the users computer.
I'm Honestly starting to think I downloaded Vindi a year too late because the game I thought I was getting has been nerfed beyond recognition. If this was done to encourage new players to join and stay with Vindi, take it from this new player, you've made a huge mistake, and have taken a giant step in the wrong direction; but there is still time to reverse course. I suggest you do so as soon as possible, so as to not ruin the experience of any new players drawn into to check out the new mercenary.
The code must still be there, so please re-implement the pre Rising difficulty scheme, and stop infantilizing your players. We are not babies, certainly players of anything as dark as Vindi are not babies, we don't need to be walked through the bad neighborhood baby step by baby step our tiny hands firmly held by Daddy
Nuff said, I dont mean to ramble but hopefully someone in development is listening.
In GW2 NC soft implemented a system where a player could adopt a "Commander" tag, so experienced players that choose to can lead Hero Point trains, World boss events, WvW zergs and Raids, now I know Vindi is much more heavily instanced than Vindi, but giving players that wish to some visible identifier that says newbie friendly, and maybe some titles/credit to collect in return for their time and trouble, or waive the 1 +90 per day Dungeon Limit for those sporting a commander tag so they can teach newbies the harder dungeons.
It might well serve both communities better. I can tell you for a fact the system has been a huge success and one of the best ideas ever implemented in GW2.
Your thoughts. BB
My apologies for the lateness of this reply, but I have been editing and reediting this post for a week, the message at the top of the page says please give the Moderators 24 hours to approve, but those appear to be Galactic Standard hours, or 1/24th a rotation
Is 'e Alright!? You put a Sword right through his 'ead!
Q: The Wiki seems Quite out of Date, no mention at all of an Easy Mode. https://vindictus.gamepedia.com/Battle_Quest_Difficulty#Easy_Mode_Battle_Quests
What are the official modes of this game today. (19Nov 17).
Comment: As an experienced MMO Player, not Vindi though; Devs you got to give us a hard mode; or even a reasonably difficult normal mode please don't underestimate your Audience/Players. I think new players to Vindi will be more experienced MMO players who want to give Vindi a try, than absolute beginners who have to be hand held through the content. Most beginners will be kids chasing the latest shinyest object on tv, and will be chasing the new star wars game or something in heavy rotation.
Even so by lv 10 or so its time to start taking the training wheels off. I reached the prairie today , supposedly Lv 30 content, a pack of about 6 Gnolls ran up to me. As an experiment I did nothing for about a minute, in that time one Gnoll took a swing at me with his mace and did like 1% damage, otherwise they just stood there snarling, waiting to get killed! Seriously? That's Lv 30 content in normal mode? Who thought such nonsense was a good idea? I still play GW1 socially, I have friends there; and in that game even the Lowliest Charr will give killing you his very best effort, every time, and that what I want; what I think most players of Action games want, whats the challenge, whats the fun in slaughtering so many tomato cans.
Now Im no elite by anyone's definition, but there is a difference between casual and catatonic guys. I Honestly I wish the content to Lv 20 was a lot more challenging, or I had a more challenging option button to sharpen my skills on after the first try at a reasonable level of difficulty. You give your players some magnificent weapons, how do you not get you have to challenge us with foes worthy of those weapons! Your present system gives the player no chance to develop there skills for if/ when, they reach season three and I understand the content finally becomes more challenging.
You can get this right guys, but you seem to have forgotten that taking candy from babies engenders no sense of accomplishment. Players will soon get bored and leave; and meaningless titles for doing nothing will not change that, God I have like 14 Titles already for basically breathing, Thats not what players want folks; If you want your players to stay, and pay, you have to challenge them, give them a foe that takes some skill to overcome, then they will want to play, they'll want to beat that B'stard ! I remember two weeks just beating a Dragon named Rotscale with Prophecies only skills in GW1; why do I remember that after 6 or so years, because it was hard, it was an accomplishment worth remembering. Give us the chance to do something worth remembering.
Challenging your players, that does not mean crush them like bugs, but there has to be a sane middle ground between Harmless, and bionic thumbs required.
Heck games have been doing this since Tekken, which had like 10 levels? There are more options than, lame and just nuts evil. And while we are at it, Please tier access to hard mode, assuming you bring it back. With a Lv 90 cap A player could take a while to complete the story, and personally I've no interest in blitz leveling a game the first time though. So please let us access hard/ hero mode, . As you complete a mission or at least a quest hub. You can keep the record in the appdata, and no doubt you would so its not a lot of spam at your end for the server to handle it can all be done by the client on the users computer.
I'm Honestly starting to think I downloaded Vindi a year too late because the game I thought I was getting has been nerfed beyond recognition. If this was done to encourage new players to join and stay with Vindi, take it from this new player, you've made a huge mistake, and have taken a giant step in the wrong direction; but there is still time to reverse course. I suggest you do so as soon as possible, so as to not ruin the experience of any new players drawn into to check out the new mercenary.
The code must still be there, so please re-implement the pre Rising difficulty scheme, and stop infantilizing your players. We are not babies, certainly players of anything as dark as Vindi are not babies, we don't need to be walked through the bad neighborhood baby step by baby step our tiny hands firmly held by Daddy
Nuff said, I dont mean to ramble but hopefully someone in development is listening.
In GW2 NC soft implemented a system where a player could adopt a "Commander" tag, so experienced players that choose to can lead Hero Point trains, World boss events, WvW zergs and Raids, now I know Vindi is much more heavily instanced than Vindi, but giving players that wish to some visible identifier that says newbie friendly, and maybe some titles/credit to collect in return for their time and trouble, or waive the 1 +90 per day Dungeon Limit for those sporting a commander tag so they can teach newbies the harder dungeons.
It might well serve both communities better. I can tell you for a fact the system has been a huge success and one of the best ideas ever implemented in GW2.
Your thoughts. BB
My apologies for the lateness of this reply, but I have been editing and reediting this post for a week, the message at the top of the page says please give the Moderators 24 hours to approve, but those appear to be Galactic Standard hours, or 1/24th a rotation
Is 'e Alright!? You put a Sword right through his 'ead!
Q: The Wiki seems Quite out of Date, no mention at all of an Easy Mode. https://vindictus.gamepedia.com/Battle_Quest_Difficulty#Easy_Mode_Battle_Quests
What are the official modes of this game today. (19Nov 17).
Comment: As an experienced MMO Player, not Vindi though; Devs you got to give us a hard mode; or even a reasonably difficult normal mode please don't underestimate your Audience/Players. I think new players to Vindi will be more experienced MMO players who want to give Vindi a try, than absolute beginners who have to be hand held through the content. Most beginners will be kids chasing the latest shinyest object on tv, and will be chasing the new star wars game or something in heavy rotation.
Even so by lv 10 or so its time to start taking the training wheels off. I reached the prairie today , supposedly Lv 30 content, a pack of about 6 Gnolls ran up to me. As an experiment I did nothing for about a minute, in that time one Gnoll took a swing at me with his mace and did like 1% damage, otherwise they just stood there snarling, waiting to get killed! Seriously? That's Lv 30 content in normal mode? Who thought such nonsense was a good idea? I still play GW1 socially, have friends there; and in that game, even the Lowliest Charr will give killing you his very best effort, every time, and that what I want; what I think most players of Action games want, whats the challange, whats the fun in Slaughtering so many tomato cans.
Now Im no elite by anyone's definition, but there is a difference between casual and catatonic guys. I Honestly I wish the content to Lv 20 was a lot more challenging, or I had a more challenging option button to sharpen my skills on after the first try at a reasonable level of difficulty. You give your players some magnificent weapons, how do you not get you have to challenge us with foes worthy of those weapons! Your present system gives the player no chance to develop there skills for if/ when, they reach season three and I understand the content finally becomes more challenging.
You can get this right guys, but you seem to have forgotten that taking candy from babies engenders no sense of accomplishment. Players will soon get bored and leave; and meaningless titles for doing nothing will not change that, God I have like 14 Titles already for basically breathing, Thats not what players want folks; If you want your players to stay, and pay, you have to challenge them, give them a foe that takes some skill to overcome, then they will want to play, they'll want to beat that B'stard ! I remember two weeks just beating a Dragon named Rotscale with Prophecies only skills in GW1; why do I remember that after 6 or so years, because it was hard, it was an accomplishment worth remembering. Give us the chance to do something worth remembering.
Challenging your players, that does not mean crush them like bugs, but there has to be a sane middle ground between Harmless, and bionic thumbs required.
Heck games have been doing this since Tekken, which had like 10 levels? There are more options than, lame and just nuts evil. And while we are at it, Please tier access to hard mode, assuming you bring it back. With a Lv 90 cap A player could take a while to complete the story, and personally I've no interest in blitz leveling a game the first time though. So please let us access hard/ hero mode, . As you complete a mission or at least a quest hub. You can keep the record in the appdata, and no doubt you would so its not a lot of spam at your end for the server to handle it can all be done by the client on the users computer.
I'm Honestly starting to think I downloaded Vindi a year too late because the game I thought I was getting has been nerfed beyond recognition. If this was done to encourage new players to join and stay with Vindi, take it from this new player, you've made a huge mistake, and have taken a giant step in the wrong direction; but there is still time to reverse course. I suggest you do so as soon as possible, so as to not ruin the experience of any new players drawn into to check out the new mercenary.
The code must still be there, so please re-implement the pre Rising difficulty scheme, and stop infantilizing your players. We are not babies, certainly players of anything as dark as Vindi are not babies, we don't need to be walked through the bad neighborhood baby step by baby step our tiny hands firmly held by Daddy
Nuff said, I dont mean to ramble but hopefully someone in development is listening.
In GW2 NC soft implemented a system where a player could adopt a "Commander" tag, so experienced players that choose to can lead Hero Point trains, World boss events, WvW zergs and Raids, now I know Vindi is much more heavily instanced than Vindi, but giving players that wish to some visible identifier that says newbie friendly, and maybe some titles/credit to collect in return for their time and trouble, or waive the 1 +90 per day Dungeon Limit for those sporting a commander tag so they can teach newbies the harder dungeons.
It might well serve both communities better. I can tell you for a fact the system has been a huge success and one of the best ideas ever implemented in GW2.
Your thoughts. BB
My apologies for the lateness of this reply, but I have been editing and reediting this post for a week, the message at the top of the page says please give the Moderators 24 hours to approve, but those appear to be Galactic Standard hours, or 1/24th a rotation
Is 'e Alright!? You put a Sword right through his 'ead!