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After the change from XE to Premiere Twin Sword Lann is not having a good time. The Stamina drain for his attacks have heavily increased . I know that Hurk and other characters share the same fate but even after two glides i run out of stamina . Nowadays Twin Sword Lann is no fun to play to me anymore and i started to play Vindictus back in 2011 Evie Release in EU. I just hope devCat doesn't forget about the veteran characters and show them some love . ( ͡° ͜ʖ ͡°)
Comments
Are you using slashing high at every opportunity?
Do you have a beserker or zeal enchant?
What is your maximum stamina?
Are you mindlessly spamming Slip and Nimble dash when just a slip dash is needed?
Are you taking advantage of the risky wind buff making your next smash cost no stamina?
Do you constantly run and halt your stamina regeneration?
Do you attack continuously and relentlessly, or do you pace yourself once your stamina starts to get low?
Slashing High gives you additional attack speed and unlimited stamina for 20 seconds but costs you almost half of your SP and it got a 1 minute cooldown.
I think Twin Sword is not suited for upcoming challeges but that's just my opinion.
Slashing High does NOT have a 1 minute cooldown. It is only 30 seconds. If you can recover enough SP during your initial Slashing High, you only have to wait 11 seconds before being able to use it again.
I personally think this is a case of you not being used to Premiere. You'll get better at managing the higher stamina costs with time.
That doesn't apply to this thread as sword lann does not have access to Fury infusion/QFI. That's a skill exclusive to Spears.
Pro tip: When slashing high is still far from availability, don't play aggressively and play "with" the boss instead by using your risky wind buff to nullify stamina costs as much as possible.
(Of course by this logic why don't we just play sword Vella, but hey not like we have a choice.)
In light of this, I can't say I really have any problems with stamina myself. It took some time getting used to but I can easily gather enough SP during an activation of Slashing High to feed it right back into the next cast.
My main gripe with Lann is, for a 'revamped' character, he really did get the short end of the stick.
Combing through the patch notes for Sword Lawn and excluding the nice damage buffs (don't know how significant they were at the time and muh deeps lol), he got a whopping 2 QoL changes; the change to Furious and Windrider. Critical Break is both a blessing and a very expensive curse so I'm not really going to count that.
Raging Fever later got a fantastic QoL buff in its 100% crits. Just Raging Fever alone has so much potential to add some fantastic combos and depth to Lann's gameplay if they bothered to give him a worthwhile revamp. There's just so much wasted potential in simply enabling Raging Fever to cancel Lann's smashes in the same way as Fiona's Focal Point. Remove the SP cost when using it after a fully charged Gust Sting and/or allow it to be used twice or give Lann a stamina regeneration buff for landing that tedious Gust Sting>RF charge attack.
And that's just *one* move.
luul
We also need every smash to either do 2 hits or for the 1 hit ones to have a higher crit chance, otherwise there's no reason to use fanning slash or pummel storm.
just my ideas boys. I have more but I never write them down because I know devcat/nexon gives no fks about what we think and how we feel about the game.
Do it anyway. I've given up hope of Lann ever getting the work he really deserves but maybe you'd persuade some more stubborn Lann players that maybe he should get some new stuff.
idk
shrug
It's weird how out of all the characters that got reworks/revamps, he's the only (Vella kind of did too, but NA got her slight damage nerf + buff along with the revamp) character that got nerfed after his revamp, where as Evie remains completely OP, Hurk was the main culprit that ruined damage scaling, and Karok is insanely good now (though he deserves to be). These characters are also highly mobile too, which means they don't have as hard a time in chasing down bosses that are also highly mobile where as Lann is on the slower slide in terms of just moving around in general. All the other characters (not including Fiona) have a way of keeping up with these bosses:
Lynn- Little Rat
Arisha- Diffusion Warp/Shift
Hurk- High Mobility in general
Delia- Cosmic Blitz
Vella- Frost Jack (though keeps distance with chains) / Storm Step + Thunderous Squall combo
Evie- Flying Sparrow / Blink
Karok- in combination with decent attack speed and how far his attacks travel, he's also decentl with mobility.
Kai- Don't even get me started..
Sylas- Same boat as Kai/Evie/Arisha
So when you look at what Lann & Fiona are competing against, they get the short end of the stick; as not only do they have to keep up, but the also have to do a bit more for damage to make it feel like you're contributing to party runs/raids. They both heavily rely on scrolls/infusions, making them pretty close to being the most RNG riddled characters. Need both crit and speed (and balance), which the only ES that really give those stats are number ranks- which have a bad success rates, as well as having the chance to break your equipment. Now, I know many characters also rely on the same scrolls, but outside of Lynn, it's not so important for them as it is for Lann and Fiona. You can argue that Slashing High helps with attack speed, but they still need help. I mention Fiona a lot, despite not ever playing her, but she's pretty much in the same boat as Lann- from what I understand.
There's also the issue of trying to go for a fury, or combo string-smashes in general and having gust sting cancel it out instead which is annoying for both sword variant Lann and Vella.
All in all, Lann has a higher scale cap compared to most of the other characters that skill alone can't really make up for and doesn't have some sort of utility or niche to justify why he falls behind so hard.
In case my stats matter:
Attack: 24.4-25k
Att Speed: 54
Crit: 115/116(without furious)
Def: 10.4k
Balance: 88-89
*Sword Lann is the character that got me into playing this game in the first place, and I have little to no interest whatsoever in switching to spears.
Would just like to point out that Fiona's mobility is far from bottom tier like Lann's. Her roll distance has been increased ten fold along with being able to use Shield Dash twice (which moves her a considerable distance with a relatively small cooldown of 10? seconds). Add to this the ability to simultaneously block an attack while continuining your own aand buffing the damage and Fiona is a force to be reckoned with. She is most definitely not in the same boat as Lann.
Oh, so only Lann gets screwed over in both regards of damage & mobility lol. Sorry for my misconception of Fiona though haha. So yeah, Sword Lann needs a rework. His attacks consume too much stamina, Slashing High and Risky Wind don't really mitigate that. And even if it did, it wouldn't really accumulate to much if he doesn't put out much damage in the first place, so they'd also have to restore some of his damage by buffing either his Critical Damage or restoring the damage of his Gliding + Lightning/Fury No. 7. The maneuverability thing wouldn't really be much of an issue if it felt more rewarding/satisfying to play him, honestly.
*edited because accidental profanity
Sword lann is just gonna get worse with every update.
:::^^^)))