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About Crossgun kais dodge
Any Koreans know if they are "Fixing" Crossgun kais dodge? right now its a joke, Bows dodge 2 but i wont get into that 2 much salt to even talk about one of kais dodges.
Ps. If you dont have anything important/nice to say then keep it to you're self, rather not deal with all the salt, like the last thread about Crossgun kais dodge(100+replys)
Comments
It's no salt but i totally disagree.The real lost you guys probably suffer from that change is to gain distance and close up to the boss faster,aside of that everything is dodge-able.In Neahmain for example she will sometime teleport from one end of the map to the other repitively and you have to chase her wich can create a discomfort depending on how fast you can travel and how good your stamina system is.
But in term of actully dodging attacks,Kai is definitely ok with the way the dodge is right now:
<video>
-19:32,look at all the purple circles on the ground
-19:57,the 4 hit combo she does is rather fast,sudden and the hit boxes of it are tricky,if you can dodge that there should not be many attacks that would cause you much problems.It's all timing and positioning.
At last,they won't revert it so all you can really do is to get used to it.Anyway that's just my personal opinion/observation on his dodge after taking some time to test it against several situations.I also find his dodge system to be very forgiving stamina wise.
Once again it's no salt but simply that i see some kai in game or in video who have already greatly adjusted to the change,so im just giving you the information that you can do it as well.To be honest i never developped the habit of using the technique wich was fixed.You probably still have the habit registered and need some time to get used.In a situation like that i would probably just go into battles solo and focus on dodging everything without bothering with attacking,until i feel comfortable and than after work on my transitions between dodges and attacks.
It's not false,but it also depends on how you see it.
My 1st impressions on doing Neahmain with Sylas was that his dodging system combined with the stamina consumption of it felt weak.Now im slowly getting used to it and finding the little tricks that makes it viable,more enjoyable and efficient but it took a lot of runs.That's how much i like playing the class i play,simple as that.
I see what you mean,like especially Delia and Arisha have 2 quick defensive transition alternatives wich are very conveniant but in overall most classes have their pros and cons somewhere.To be fair Kai is considered a ranged class wich means he still has massive damage power from distance and giving him a strong dodge for me is not all that necessary.
I still think that if you really like playing Kai,it's only a matter of time and you will get comfortable with his dodge.You where probably around 4 years ago and know that most classes have caught up to bosses mechanisms by a lot.Everybody as the right to their opinion,but making things even more conveniant at this point would just make the game even easier with no real sense of challenge wich can be boring to some.
Kai still has conveniant points regardless like he can tank hits while in some animations,takes damage but still can attack without getting stunned.Of course you can't use that against some bosses or in certain situation but im just saying all characters have advantages somewhere.
Some situations will be more difficult to deal with however with:
-dodge
-doge+spin smash
-dodge+dodge
-dodge+positioning+dodge
-running+dodge
-dodge+dodge
-dodge+dodge grapple
-dodge+twister kick
-sprint+dodge
We should have enough tools to do well.It's really about keeping range while transitioning from dodges to attack very quickly and with good precision,because after taking distance,sometime the boss will be already tracking you while your trying to aim properly your attack and that adds a little struggle of aiming/triggering your attacks properly....that's also what prevents Kai to be extrêmely boring and broken.
Regardless of what many thinks,Kai still requires a great mastery to be played very well,if they give him a dodging system that is too strong,than there is nothing much you have to watch out for,even his stamina consumption is very forgiving.
Im pretty sure you will get used to it.
I wouldnt say lets give kai mand shields/block plus bolt roll back but gun kai does need a little upgrade from his dodge as in right now
Ideas: Spin Smash should get affected by Attspeed
:Half the anamation of Spin smash gives invul sort of like sword lann with his 2 dodges
:a little faster dodge
Also beacuse i do main bow, bows invul on his dodge is just bad 0.33 secs should get bumped up to 0.50 if any lag then rip dodgeing, even in solo play have to dodge at the right moment the enemeys attack hits you and even sometimes the anmation will last longer then the invul.
Am just not talking about neam, she isnt that bad when you get used to her, am just talking in general
Side note Rapid Fire still isnt affect by Attspeed it would be nice just saying
Bow Kai I slightly agree should be bumped up a little, maybe not .5 as that might be a little unbalanced in my opinion (maybe at highest .4). With the tools he has, he is mainly party dps, not so much a "solo" oriented character that needs agro like Arisha (needs agro for drain), Sword Lann (needs aggro for crit buff), and Fiona (needs agro for shield bash) Hurk etc. etc. The one main complaint I have about Bow Kai is when you shoot whether a longbow or shortbow arrow, there's a delay after you dodge (can't spam dodge as fast for like 1-2 dodges). other than that everything is fine to me.
Lag is and always will be an issue so you really can't do anything about it.
Learning the hitbox, boss movements/AI rather than solely relying on your reflexes helps out a lot too. People have said 0-hit solos with Spear Lann is impossible with his dodge. But it's definitely doable. This also applies to Bow Kai or any other class.
"be grateful you have .6 seconds of iframes" how about spear lanns just got a boast in there dodge, with the neam update spear lanns got 0.13 secs of invul added on to their dodge.
i still stand Crossgun kai "Needs" a better dodge then atm a little faster one then as in right now beacuse of chain attacks
and also the attspeed stat would be nice if it affected kai more(Spin smash,Perforate)
Perforate is fine as is, its firing rate is pretty decent. Spin smash...meh it gets the job done (extra distance/avoid attacks by using angled spin smashing, superarmor)
Im just curious, which set of multi attacks are you referring to? I haven't really soloed anything since neam came out.
Not even with hunting party buff activated?
Never said i was having problems with neam i know every attack is "Dodgeable" but still i will stand on it Crossgun does "need a little something" if it is attspeed affected spin smashes/ a little faster dodge/ maybe what sylas as for his dodge after his first dodge his second one is faster then the rest. far is new content goes Crossgun wont be able to solo dullahan, his attacks will be 2 fast for crossgun to dodge.
Don't say you can't if you haven't even attempted it yet. Even if KR players says you can't, you won't know for sure unless you try it out and see for yourself.
This sums it up. Other characters have other options to dodge, or gain distance (hell, even gaining distance is considered dodging). It is very crucial to provide alternative rather than all we have is our single dodge with a long delay in between. People who think the Kai's dodge is fine probably been salty with the past dodge glitch.
A quick fix can be as simple as reducing the delay between dodges. Hoping for other skill/alternative will probably far fetched.