[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
I love the RISE update except its 4-mans battle content and still be a full base LUCK game for several years ) (No failstack or rate-drop increasing if no rare drop after n battle). What the casual-oriented update?
have you actually played it in KR?
As for the 'boobs' guy. The person is talking about this thread and there is no way complaining in here about the lack of updates. You're talking about 'in general.'
As for the 'boobs' guy. The person is talking about this thread and there is no way complaining in here about the lack of updates. You're talking about 'in general.'
Nah I just read the translated patch note.
I can't complain anything cuz I know that devCat will never read these things. KR players already have done what we want to do, but nothing happens.
To all those complaining about the +15 and higher - quit whining. I have a +10 and consistently outperform others with +13 and +14. I don't see many +15's anymore. Or, at least not outside of bank standing, like in actual raids.
To all those complaining about the +15 and higher - quit whining. I have a +10 and consistently outperform others with +13 and +14. I don't see many +15's anymore. Or, at least not outside of bank standing, like in actual raids.
Did you even understand the new enhancement system ( add damage ) ?
To all those complaining about the +15 and higher - quit whining. I have a +10 and consistently outperform others with +13 and +14. I don't see many +15's anymore. Or, at least not outside of bank standing, like in actual raids.
Yes it's possible to outdps people with higher enhanced weapons or at least come close now, after rise because of the additional damage rework, the scaling is not the same, a +15 will hit for 2-3x of what a +10 will do
To all those complaining about the +15 and higher - quit whining. I have a +10 and consistently outperform others with +13 and +14. I don't see many +15's anymore. Or, at least not outside of bank standing, like in actual raids.
I already do so, whatever. With Rise, probably not anymore, oh well..
To all those complaining about the +15 and higher - quit whining. I have a +10 and consistently outperform others with +13 and +14. I don't see many +15's anymore. Or, at least not outside of bank standing, like in actual raids.
Yes it's possible to outdps people with higher enhanced weapons or at least come close now, after rise because of the additional damage rework, the scaling is not the same, a +15 will hit for 2-3x of what a +10 will do
Maybe you should try reading into the topic you're replying into first.
Additionally, a theoretical +20 is ~300% stronger than a +15 post-RISE, not even factoring in AD from armor. So good luck "outperforming" that.
Yes it's possible to outdps people with higher enhanced weapons or at least come close now, after rise because of the additional damage rework, the scaling is not the same, a +15 will hit for 2-3x of what a +10 will do
Ya i have been looking at a few raids results.Right now,a last place would go somewhere under 10%,but not under 1%...a first place can be somewhere between 20% and 40% *in average*.
However with the new formula i have been seing a lot of these(2:21:15 from the video):
Yes it's possible to outdps people with higher enhanced weapons or at least come close now, after rise because of the additional damage rework, the scaling is not the same, a +15 will hit for 2-3x of what a +10 will do
Ya i have been looking at a few raids results.Right now,a last place would go somewhere under 10%,but not under 1%...a first place can be somewhere between 20% and 40% *in average*.
However with the new formula i have been seing a lot of these(2:21:15 from the video):
62% 1st place
0,59% last place
How fun. Juny gets 1 core for being the MVP of the Dullahan match while some gorilla mashing on his keyboard with a +15 or whatever gets more.
How fun. Juny gets 1 core for being the MVP of the Dullahan match while some gorilla mashing on his keyboard with a +15 or whatever gets more.
You can't say he was mvp on this raid. That delia is probably undergeared for the raid but he was extremely useful to the pt by taking care of those ghosts and being accurate with bombs ( for literally the entire raid ) while the others were dpsing. Nevertheless he barely hit the boss. You just need 3% to get all your cores, anyone can achieve that ( it prevents people from bringing in afk chars in raids so it's not a bad thing ). I think this update is going to have a negative impact on teamplay ( hooking abomination's bell/eochaid, maybe less clashes from karoks ? ^^ ) because of those extra cores for 40+%
EDIT : I'm not a Delia player but at least guys pay attention to the damage before drawing any conclusion ^^
How fun. Juny gets 1 core for being the MVP of the Dullahan match while some gorilla mashing on his keyboard with a +15 or whatever gets more.
You can't say he was mvp on this raid. That delia is probably undergeared for the raid but he was extremely useful to the pt by taking care of those ghosts and being accurate with bombs ( for literally the entire raid ) while the others were dpsing. Nevertheless he barely hit the boss. You just need 3% to get all your cores, anyone can achieve that ( it prevents people from bringing in afk chars in raids so it's not a bad thing ). I think this update is going to have a negative impact on teamplay ( hooking abomination's bell/eochaid, maybe less clashes from karoks ? ^^ ) because of those extra cores for 40+%
EDIT : I'm not a Delia player but at least guys pay attention to the damage before drawing any conclusion ^^
This is just like being the runner in Lak or Cromm 's many gimmicks (freeze/clipped wings on clones, statue cancels) during their respective releases to a smaller scale. I won't say they won't complete the raid if he wasn't there, but I stand by that just by controlling the flow of the run Juny was MVP. You do have a point that this may be an extreme case; but with the power creep, I can't say that it's not an impossible situation to a new player.
All I see from even more incentive to go for high % is even less people ressing, even less people going for bells/breaks/bombs, and even more toxicity in a game where people should be fighting monsters and not other people.
All I see from even more incentive to go for high % is even less people ressing, even less people going for bells/breaks/bombs, and even more toxicity in a game where people should be fighting monsters and not other people.
Tfw they can't fix PvP so they have to make the game competitive with DPS :^]
All I see from even more incentive to go for high % is even less people ressing, even less people going for bells/breaks/bombs, and even more toxicity in a game where people should be fighting monsters and not other people.
To all those complaining about the +15 and higher - quit whining. I have a +10 and consistently outperform others with +13 and +14. I don't see many +15's anymore. Or, at least not outside of bank standing, like in actual raids.
That's not gonna happen anymore when a 15 does twice your damage in terms of additional damage after rise. Pre-rise the difference was 10-11% at most, which can be compensated with skill awakenings, making a +10 with 10% awakenings = +15 with none refilled, assuming both atk/crit cap. Not only is +20 is a problem but additional damage change is a huge problem as well.
To all those complaining about the +15 and higher - quit whining. I have a +10 and consistently outperform others with +13 and +14. I don't see many +15's anymore. Or, at least not outside of bank standing, like in actual raids.
That's not gonna happen anymore when a 15 does twice your damage in terms of additional damage after rise. Pre-rise the difference was 10-11% at most, which can be compensated with skill awakenings, making a +10 with 10% awakenings = +15 with none refilled, assuming both atk/crit cap. Not only is +20 is a problem but additional damage change is a huge problem as well.
I don't use awakenings, but I guess we'll see. This is Nexon, and when they say somethings gonna happen they're not known for listening to the player base....They ain't EnMasse.
Kommentare
have you actually played it in KR?
As for the 'boobs' guy. The person is talking about this thread and there is no way complaining in here about the lack of updates. You're talking about 'in general.'
I can't complain anything cuz I know that devCat will never read these things. KR players already have done what we want to do, but nothing happens.
Did you even understand the new enhancement system ( add damage ) ?
Yes it's possible to outdps people with higher enhanced weapons or at least come close now, after rise because of the additional damage rework, the scaling is not the same, a +15 will hit for 2-3x of what a +10 will do
This game needs Full Naked Inners asap, if it's going down with wallet-rise update, i'd rather have a nice fap before so : >
I already do so, whatever. With Rise, probably not anymore, oh well..
Maybe you should try reading into the topic you're replying into first.
Additionally, a theoretical +20 is ~300% stronger than a +15 post-RISE, not even factoring in AD from armor. So good luck "outperforming" that.
Ya i have been looking at a few raids results.Right now,a last place would go somewhere under 10%,but not under 1%...a first place can be somewhere between 20% and 40% *in average*.
However with the new formula i have been seing a lot of these(2:21:15 from the video):
62% 1st place
0,59% last place
How fun. Juny gets 1 core for being the MVP of the Dullahan match while some gorilla mashing on his keyboard with a +15 or whatever gets more.
You can't say he was mvp on this raid. That delia is probably undergeared for the raid but he was extremely useful to the pt by taking care of those ghosts and being accurate with bombs ( for literally the entire raid ) while the others were dpsing. Nevertheless he barely hit the boss. You just need 3% to get all your cores, anyone can achieve that ( it prevents people from bringing in afk chars in raids so it's not a bad thing ). I think this update is going to have a negative impact on teamplay ( hooking abomination's bell/eochaid, maybe less clashes from karoks ? ^^ ) because of those extra cores for 40+%
EDIT : I'm not a Delia player but at least guys pay attention to the damage before drawing any conclusion ^^
This is just like being the runner in Lak or Cromm 's many gimmicks (freeze/clipped wings on clones, statue cancels) during their respective releases to a smaller scale. I won't say they won't complete the raid if he wasn't there, but I stand by that just by controlling the flow of the run Juny was MVP. You do have a point that this may be an extreme case; but with the power creep, I can't say that it's not an impossible situation to a new player.
All I see from even more incentive to go for high % is even less people ressing, even less people going for bells/breaks/bombs, and even more toxicity in a game where people should be fighting monsters and not other people.
Tfw they can't fix PvP so they have to make the game competitive with DPS :^]
It's sad but i'm feeling the same
That's not gonna happen anymore when a 15 does twice your damage in terms of additional damage after rise. Pre-rise the difference was 10-11% at most, which can be compensated with skill awakenings, making a +10 with 10% awakenings = +15 with none refilled, assuming both atk/crit cap. Not only is +20 is a problem but additional damage change is a huge problem as well.
there's already plenty of fan-made content out there for you big boi
I don't use awakenings, but I guess we'll see. This is Nexon, and when they say somethings gonna happen they're not known for listening to the player base....They ain't EnMasse.