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Major nerfs with the premier version for Europe ?
I feel like my fiona was nerfed heard sword lann does abismal dmg too. Anybody else saw any differences ?
Comments
1) Speed (eg, of normals is reduced)
2) There's a delay after normal guarding (you can alleviate this somewhat by dropping to HeavyStander with W) where all you can do is guard again
3) Delay after Amaranth kick is a bit longer (combined with 2) this is a little awkward - you have to get used to HS-cancelling apparently)
4) You have to hold sprint to featherdash. On the other hand, you can spam sprint to do a glitchy slide which is a bit faster than normal sprinting.
5) Smashes cost a lot more stamina now
6) Stamina doesn't regenerate while sprinting (it did in the XE version - you couldn't walk anyway). Combined with 5), means you have to wait around for stamina.
So, yeah, damage output is considerably lower in this version (is EU more geared as a result?).
Lynn and Kai were buffed in comparison tho. So there's that.
But yeah, generally speaking Premiere is a nerfed version of XE. (No combo bonus, more stamina consumption, slower stamina regeneration, more reliance on stats, no XE move to squeeze in that extra smash and according to some players some of the old-school classes (Fiona, Evie, Lann) have lower attack speed in Premiere.)
DISCLAIMER: Calling the ones that were arguing it on Youtube retards, not all EU people before you run your mouth.
Normally I''m able to solo clear very quickly .. now I kept dying and I definitely was doing less damage.
They didn't know how good they had it until it was gone.
Fiona yea, significantly harder and weaker.
Nerfs are basically damage and speed. What i mean by speed is we gotta manage stamina now. I don't feel a change on character attack speeds.
Also, i've noticed most of the people in raids don't run at all. That also affects the clear time.
Although, i feel like this version stacks up SP faster.
Still top with Scythe, and she was "broken" because her main attacks were affected by combo bonus. (Mark of Death, Bloody Thread, and maybe Sacrifice too)
Void Star however, wasn't, neither Horrific Scream.
My damage loss so far only comes from no MoD/BT damage bonus.
And shift Fiona, if not for block bugs, was even more broken especially if you were going solo, I don't get the point. Sword Vella as well, but this is an easy peasy character since the beginning of times anyway.
Seeing the two chars above, I have absolutely no idea why everyone is always picking on Scythe or Delia, at least they need timing and dodges.
Vella got some nerfs also, my solo times are atm doubled or a bit more(4:10 glas to 8:50), but i guess i can get these better once i get used how to perfectly direct every of my attacks, and will have some better stamina management. (Yet still crying inside seeing a 4-5 k xcut dmg Q.Q)
In this new version, there're no major differences between characters together (telling about DPS) because they were BALANCED from time to time.
People will have more choices to pick their favor characters instead of playing top tier classes that we knew.
Now, It's time to try: Lynn, Spear Lann, Kai, Sylas again.
He feels super slow now and runs out of stamina all the time.. meaning you have to STOP mid fight and park somewhere to restore your stamina bars.
Scythe evie smashes so decrased. in xe mode i was hitting 6-11k with 4th smash with first combo , Now no combo 4th smash hits 2-3 k
Staff evie still buggy first focus bugging at second focus. you mean first focus but it does 2nd focus. Perfect amber suks sometimes works sometimes not.
Fiona shielding no more work even heavystander.
fiona sword with +9 armageddon(event one ) hits 10 -12k with 80 bal 45 a.s 20k at 105 crit Fiona hammer +10 full orange termi and ornate bloodlust enhance with 85 bal 54 a.s 22k atack hits 6k -8 k (3rd degree stigma hits max 9 k )
lynn more playable less buggy,
nerfed vella sword suq dmg.
kai looks ok,
hurks still shift for win.
didnt try others yet.
Septy.