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A Guide to Glaive

HoshinakiHoshinaki
Vindictus Vertreter: 2,255
Posts: 50
Mitglied
edited February 15, 2018 in Lynn

Skip the long Table of Contents, I forgot annotations were removed :(
0:33 - Enhanced Smashes . . . . . . . . 2:23 - Full Bloom
2:41 - Furious Tiger Buffs . . . . . . . . 3:29 - Thunderleg
4:03 - Little Rat . . . . . . . . 4:34 - Windstep
5:45 - Thunder Rat . . . . . . . . 7:13 - SP Skills
7:44 - Iron Flag . . . . . . . . 8:01 - Divine Spear
8:55 - Long Armed Devil . . . . . . . . 9:22 - Flying Snow
9:44 - Jade Fox . . . . . . . . 12:48 - Feather Dart
16:00 - Attack Walking/Dodging . . . . . . . 17:43 - "Dancing" Around Bosses
18:24 – Smashes

Hello everyone! Here's a guide to playing our princess Lynn. This guide will mainly focus on Lynn's active skills and other possible tips.

Lynn is kind of like the hit-and-run type of play style. She is very easy to learn and you'll develop the skills quickly. The key to doing good damage with Lynn is being fast with well timed and precise attack, and a lot of practice of course. Her main damage output will come from her Swift Assassin skill, which are these blue or golden orbs of light that can be placed on bosses with her follow-up smash attacks. I'll explain these later. For now, let's go through her skills.

I'll start the list with her skills that I think are most important and go down to the least important.
Note: You don't start out with all these skills, so this list is more for when you do have them all.
Another note: I won't be including the passive skills such as Life Flare, or Strength, Agility, Willpower mastery, etc. It'll be more focused on her active skills with an exception of a few passives that you don't see in the skills tab.

We'll start off with her actives:
Little Rat
This is one of Lynn's defensive skills. To trigger it, you must press your dodge key while standing still. This'll have Lynn leap backwards and simultaneously swing her glaive. When timed correctly you'll "block" an attack and gain a passive buff called Wind Step. I'll explain Wind Step soon. Little Rat is also an attack, so as her glaive connects with the attack she'll "block" that attack. Lynn will also gain another passive buff called Furious Tiger or Zhen Furious Tiger (which will be explained later). Keep in mind that sometimes when you do use Little Rat too early, you might get hit since it doesn't give any invincibility frames.

Note on Little Rat: Little Rat is able to "block" some unblock-able attacks such as Havan's sand-mine AoE. As long as you time it correctly you will be fine.

Thunder Leg
This is Lynn's second defensive skill, which is her main dodge. This give's Lynn 0.42 seconds of invincibility frames at Rank A. She'll do a quick cart wheel and the invincibility frames will start kicking in when she leaves the ground. There's a short delay after using this skill, so you can't really dodge like a sword Lann. So be wary of bosses that have follow up combos.

Swift Assassin
This is Lynn's main damage output skill. You can stack up to ten Swift Assassin marks on bosses, which will be indicated as a passive buff (You'll see a little subscript with a number telling you how many marks are placed.) Now there are two different colored marks: Blue and Gold. Blue marks will do the most basic damage, but Gold marks deal 20% more damage compared to a Blue mark. When you do get a full ten stack of Gold marks, you'll get a passive buff called Full Bloom which means that your first Gold mark will do another additional damage, and it's a lot. You'll also get to stare in awe of the beauty of the explosions. Placing Gold marks is a little different process compared to placing a Blue mark. In order to place a Gold mark, you have to hit the boss with your Zhen smash attacks (indicated by a golden glow around Lynn). These Zhen smash attacks will be explained soon after this.

Five Fingered Death [insert joke]
This skill will allow Lynn to detonate the stacked up Swift Assassin marks that she built up. It can be triggered with the E key (it can be changed in the controls option).

Fishtail Pole
This is Lynn's follow-up second smash (LL-RR). This attack is a quick and easy way of placing a Swift Assassin mark(s). After her first second smash, Lynn will do a quick jab at the enemy. To trigger the Zhen smash, after the first smash attack (LL-R), if you hold the smash attack button for a quick moment, you'll see this golden light radiate from Lynn. You want to release the smash attack button at the moment the light appears. This will allow you to place a Gold mark on bosses. To know that you succeeded, golden lotus petals will emerge from the light. Or, if you have the damage indicator turned on, the numbers will be gold instead of red.

Note on Fishtail Pole:
- This is also the easiest skill to learn how to place Gold marks.
- The hit-box on this attack is very narrow, so it gets difficult sometimes when trying to hit small bosses like Iset. So practice a lot with this, and you'll get used to it.

Drunk Mantis
This is Lynn's follow-up third smash (LLL-RR). Her third smash attacks are one of her most mobile attack chains. I personally like using it in situations where I can dodge and attack the bosses at the same time using this skill. Just like Fishtail Pole, you can trigger the Zhen smash by momentarily holding the smash attack button, then letting go at the right moment.

Notes on Drunk Mantis:
- The timing for a Zhen smash with Drunk Mantis has the longest hold time.
- You can cancel this mid-animation with Little Rat.

Flying Guillotine:
This is Lynn's follow-up fourth smash (LLLL-RR). This is attack will be the preferred method to stack up Swift Assassin marks the fastest. This attack is actually two attacks in one movement, so it will place two marks instead of one. The first attack is when she does her mid-air spin, and the final attack is when she slams the ground. Just like the previous two skills, to trigger the Zhen smash, let go of the button the moment you see the golden light.

Notes on Flying Guillotine:
- The Zhen smash timing for this is slightly longer than Fishtail Pole but shorter than Drunk Mantis.
- The hit-box for this attack is also narrow, so hitting small bosses like Iset proves to be slightly more difficult. It's also difficult to hit mobs such as the winged Gremlins in Misty Summit, or reapers in Twilight Desert, like the raid boss Pantheum.

Some notes and tips on the Zhen Smashes:
- In order to be able to use the Zhen smashes, you need to have these skills up to Rank C. Once at Rank C, you'll be able to place the Gold marks.
- At first learn visually when to let go of the smash button. Once you get the feel of the timing, you usually can do it without having to look at Lynn, and be more focused on the boss.
- You can use Zhen smashes to replace Blue marks with Gold marks.

(Thanks to the several people who mentioned this to me)
- There's also the double click method, meaning, instead of holding the smash button to use Fishtail Pole, Flying Guillotine, and Drunk Mantis, you can click the smash button after using the smash attack prior to these. However, you still have to hold the button for a moment to get the Zhen smash in. I found this much more easier to use, compared to holding the button. If you're already used to holding the button rather than clicking again, like how I was, don't worry about it too much, but it does feel much better to use, at least to me.

Here's a nice video on how Lynn's Zhen smashes look like, as well as an attack speed comparison. This isn't my video, so credits goes to Dinny Forst :)
PandariahynuraTheDayInLoveNoburoarkaine757Order5Aqua22kls9IcoDapYund 4 andere.
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Kommentare

  • HoshinakiHoshinaki
    Vindictus Vertreter: 2,255
    Posts: 50
    Mitglied
    edited February 15, 2018
    (Didn't think it was going to be this long)
    Killer Dart
    Now this is Lynn's neutral smash attack (R). She'll build up energy (indicated by a blue bar) and once released, she'll dash at the enemy and give them a good stab. When the attack connects, you'll get a passive buff Furious Tiger or Zhen Furious Tiger (will be explained when I talk about the passive buffs). There are two methods to using Killer Dart. Method 1 is to hold the R attack button for a brief second, then releasing it. This will have Lynn dash a short distance and stabbing the enemy. Method 2 is to charge up the bar then releasing. The distance Lynn travels will depend on how far you charged the bar.

    Notes and Tips on Killer Dart:
    - When you attack right after using Killer Dart, Lynn will start at her third normal combo chain (LLL). This will allow you to use Flying Guillotine faster, hence, placing Swift Assassin marks faster.
    - Be sure that you aren't just clicking the R attack button. This will cause Lynn to lurch forward with a poke and it won't give the buff.
    - You can also save the charge of Killer Dart by using Thunder Leg to cancel the charging animation. After saving your previous charge, you can use Method 1 to release that
    (Go to Killer Dart Tips Continued way down below for KD Feather cancel)

    Active: Iron Flag
    This skill functions the same way Five Fingered Death works. It costs 100 SP to use. Lynn will jump in the air and smash the ground sending a wave of energy towards the enemy. Once the enemy is hit, it'll detonate the stacked Swift Assassin marks. It will also causes a boss with a full stack of 10 marks to flinch. Very useful in my opinion, since you can flinch bosses from a long distance, and it makes some nice screenshots.

    Notes and Tips:
    - Using Five Fingered Death or Iron Flag to detonate the Swift Assassin marks is situational I would say. For example, in 24-man Lakoria, when it does the ninja attack with its tail, it's nice to flinch him out of that attack. Damage wise, I don't think there is a major difference between the two methods, so whatever is your preferred way.
    - You don't need a stack of all blues or all gold to flinch the boss. It can be a mix of the two.
    - You might want to build up some more SP first before using Iron Flag.
    - Keep in mind that when you do flinch certain bosses, they'll immediately go into their next attack animation. This can be troublesome for either you or the party.

    Active: Divine Spear
    This skill is a goodie. It costs 150 SP to use. If you have any Blue marks on the boss, Divine Spear will turn those Blue marks to Gold marks per hit (if the attacks connect.). Lynn starts with three quick stabs, then if you press the smash button, she'll do a fourth attack, which is a dash and stab. You'll also gain a bit of invincibility frames during the dash, and go through enemies. When paired with Jade Fox, she'll gain an additional dash attack.

    Notes and Tips
    -The invincibility frames you get from the dash is able to go through unblockable attacks. So this can save you out of a lot of situations if you get stuck in a corner and have no other way to avoid getting hit.

    Active: Long-Armed Devil
    This is a three chain attack which uses more SP as you continue the chain. You need to have 250 SP in order to do the first attack, then it costs 125 SP for the next two attacks, which are activated by pressing the smash button. This in total, costs 500 SP. The attacks also stack a Gold mark per hit, so it's a nice way to build Gold marks.

    Tip for Long-Armed Devil
    - Use this when Jade Fox is on cooldown, whenever you have an excess of SP. This way, you can efficiently consume SP before the next Jade Fox.

    Active: Chamber of Death
    This skill allows you to become a spear Lann, just kidding. But if you're familiar with spear Lann's Moonsplitter attack, the animation is similar. It costs 250 SP to use, and does a decent amount of damage. However, I don't really use this skill often at all. I normally use it when the boss is at low HP and I don't have any Swift Assassin marks on them. So it's a nice skill to use when the boss is almost down.

    Notes and Tips
    - If you do however use Chamber of Death, keep in mind that it has a really short range. Bosses can easily take a step backwards or to the side and this attack will miss. So it's best to use when the boss is stationary.

    Active: Flying Snow
    Now this attack is a beauty, both visually and damage wise (When paired with Jade Fox). This skill costs 750 SP and also detonates Swift Assassin marks. It will also cause a boss with 10 stacked marks to flinch. However, when paired with Jade Fox it will flinch the boss, even if there aren't any Swift Assassin stacks. I wouldn't use this like a normal means of DPS outside of Jade Fox, but when paired with Jade Fox, it does huge amounts of damage, especially when detonating a Full Bloom.

    Active: Jade Fox
    I mentioned this skill earlier. Now this skill requires 1000 SP to use. It lowers the SP cost of the previously mentioned skills and allows you to use them without any cool downs, with an exception of Flying Snow. You also don't take damage when Jade Fox is activated, with exception to some unblockable attacks, however taking damage will consume SP. Flying Snow damage potential is higher the more SP you have. So if it would do most damage if you were to use Flying Snow right after Jade Fox.

    Notes and Tips for Jade Fox & Flying Snow
    - When using Jade Fox your SP gauge will gradually deplete as it stays activated.
    - The animation when activating Jade Fox also has invincibility frames, so if well timed you can avoid attacks, like Muir's charged ground smash.
    - I know when using Jade Fox some Lynn players build up 10 Gold marks with Long Armed Devi then use Flying Snow. Some build up 10 Gold marks before using Jade Fox, and go right into using Flying Snow. For me personally I feel it's situational. If I had just detonated my Swift Assassin, and Jade Fox had just come out of cool down, then I would use Long Armed Devil then finish it with Flying Snow after getting 10 stacks. If I have 10 stacks (assuming Full Bloom), then I would use Flying Snow right after Jade Fox.
    - Keep in mind that when you do use Flying Snow, it doesn't do one huge attack, it's actually separated into four attacks. So sometimes when you make a boss flinch, they might flinch out of the hit-box of Flying Snow.
    - When Jade Fox is activated, you can actually dodge through red attacks using Thunder Leg.
    TheDayInLovearkaine757Aqua22PrototypemindLeGi
  • HoshinakiHoshinaki
    Vindictus Vertreter: 2,255
    Posts: 50
    Mitglied
    edited September 26, 2018
    Those Passive Buffs You May Have Forgotten
    As I mentioned earlier, Lynn gains passive buffs when using, Little Rat and Killer Dart. These passive buffs are called Furious Tigers, Zhen Furious Tiger, and Wind Step. We'll start with the Tigers.

    Furious Tiger and Zhen Furious Tiger
    These two buffs are important when you want to build up Swift Assassin marks faster. When you use Killer Dart or Little Rat, you'll gain the Furious Tiger buff. This will allow your next attack to place one additional Blue or Gold mark. By linking Killer Dart and Little Rat or vice versa, you'll gain the Zhen Furious Tiger buff. This will allow your next attack to place two additional Gold or Blue marks on the boss.

    Notes on Furious Tiger
    - All skills that place a mark are affected by this. This also includes Long Armed Devil.

    Wind Step
    This is a life saver! This passive buff will allow Lynn to "teleport" behind the enemy. To trigger it, you just simply press your dodge key right after using Little Rat. When you use Wind Step, you'll also gain invincibility frames from the moment it's used to the end of the animation which is about 3 - 4 seconds. Very useful when avoiding Enzo's gigabomb.

    Note and Tips on Wind Step
    - If you attack right after Wind Step, it'll bring you to the second normal attack in the chain (LL).
    - Little Rat can be used right after Wind Step is used. So you can chain Wind Step as long as you time Little Rat correctly with the enemy's next attack. It's very useful for bosses that have continuous combos with delays in between, like Colru's 3-5 hit combo.
    - Sometimes a bit of lag will disturb the animation of Wind Step and you could get hit during the middle of it.

    These are the skills that Lynn players normally don't use.
    Dark Cloud
    This is Lynn's first smash attack (L-R). It'll lift normal monsters up in the air leaving them exposed to attacks. Not really used at all unless fighting smaller mobs. This can be ranked somewhere around last.

    Iron Monkey and Golden Arm
    This is Lynn's two chain smash attacks right after using Thunder Leg. You just press the smash attack button once to trigger Iron Monkey, which hits a 180 around Lynn's front, and then if you click the smash attack button right after Iron Monkey, it will trigger Golden Arm, in which Lynn will jump and do a vertical slash upwards. It's nice for clearing low level enemies, but not really used on bosses. These could also be ranked somewhere around last.

    Rising Dragon
    This is Lynn's lock-down skill. Lynn will do a spinning slash on a boss, which will stun the boss and will prompt the rest of the animation (if it hits). Although it's nice that Lynn gets a lock-down skill as well, I don't use it as much as I would've liked. Normally I use it with friends, or if I have enough SP to continue a lock-down chain. The first initial attack which stuns the boss, at least from my experience, has missed a good percentage of the time, even if I use it during a good opening. Whenever you want to use this skill, keep in mind that it has a tendency to miss.

    The rest of Lynn's skills are passives like Critical Hit, and Health Mastery, etc. So rank those up as you increase in level. Be sure to rank most of your active skills to Rank C in order to use the Gold marks effectively.

    (I'm continuing this here, because I thought it would make more sense after you've read the description of Lynn's other skills.)
    Killer Dart Tips Continued
    You're able to cancel any animations such as Paladin/Dark Knight transformation with Killer Dart. To do this, you initially have to cancel the Killer Dart charge (before the blue bar appears) with any type of feather, then dodging in any direction, while still holding your right click button. This allows you to cancel any animation with Killer Dart by letting go of your button. I've recently got in the habit of using this, and I can say it proves to be useful. After doing this a couple of times, you can usually do it in a quick motion.

    Here's some applications that I've used this in
    - Canceling Transformation animation.
    - Dodging attacks then going straight into Killer Dart to get Zhen Furious Tiger buff then using Flying Guillotine or Drunk Mantis to land swift assassin marks.
    - Right after using Little Rat to get both Furious Tiger and Zhen Furious Tiger buffs.
    - Canceling the climbing animation, such as in Misty Summit.
    - Canceling Flying Snow during Jade Fox if I happen to know it's going to miss (Has to be done before she lunges her glaive forward so you don't use up the SP).

    Here's a video of a Lynn on the Korean Server using it in combat as well as what Lynn's general combat looks like. You can first see the KD cancel used at the beginning of the fight, at 0:38, 0:44, 1:04 (You can see it's being held until 1:08),1:41, and so on.


    Regarding Artifacts for Lynn...
    It really is up to you for which artifact you would like to use. I feel that using the Mysterious Cat Statue is more useful because of the extra SP gain. I also think that Cat Statue is more useful in the means that you can extend the duration of Jade Fox when it's used during the activation of Jade Fox. I think the Werewolf Paw is useful to an extent. Once you reached higher attack speed levels, it starts to become a little useless. Succubus Fang works really nice when you detonate your Swift Assassin marks. In the end, it's up to you.

    Rotations
    I have two rotations that I personally use in battles:
    - I use this when the battle starts: Killer Dart -> Flying Guillotine (LLLL-RR) -> Little Rat -> Killer Dart -> Flying Guillotine -> Little Rat -> Killer Dart -> Drunk Mantis (LLL-RR) -> Little Rat.

    - After that (assuming Little Rat from last rotation hits): Killer Dart -> Flying Guillotine -> Little Rat -> Killer Dart -> Flying Guillotine -> Little Rat -> Fishtail Pole -> Little Rat -> Repeat

    If I have the SP I normally try to use Long Armed Devil as much as I can during my rotations. I hardly ever use Jade Fox anymore. Although this rotation what I'd preferably do, it will always change depending on the boss and your current attack speed. With lower attack speeds, you'll mostly be able to only fit Fishtail Pole.

    Attack Speed:
    Lynn starts out feeling pretty slow with her default attack speed. So an attack speed of around 40 is good for most of the raid bosses. You can definitely see the difference in the first video way above.

    Also please check out this AP spending guide from Order5 if you're completely new with Lynn. This goes into better detail on how to rank up your skills..
    http://forums.vindictus.nexon.net/discussion/267/ap-spending-guide-for-fresh-leveling-lynns

    Hopefully this has helped. I play on the East Server, so if you have any questions or would like to see live examples. My Lynn's name is Hoshinaki, so let me know if you have any questions. Also, for all you Lynn players out there, feel free to let me know if I could add anything I missed, or maybe some useful tips.
    TheDayInLoveAqua22VladinoPrototypemind
  • BreadmanBreadman
    Vindictus Vertreter: 1,680
    Posts: 149
    Mitglied
    edited Oktober 27, 2016
    I think you could focus more on unique smash properties and nuances like Mantis having really early mark application and cancel frames or Guillotine's second part being very unreliable on Panth. I think this is pretty crucial since everyone looks like they just spam the strongest smash even if it won't even hit in time. There's also alternative ways of using smashes, such as clipping with the backswing of guillotine to clip a boss while also dodging an attack (situational)

    In my experience, enhance smashes seem to be where most of the new players struggle with initially since that's the question I almost always get when people ask about Lynn. Hooking the thread up with gifs showing the enhanced smashes I think would be super nice and help a lot of people.

    Edit: I forgot, you can also detail both ways of doing enhanced smashes and their pros and cons. And also smart flinching.
    Hoshinaki
  • HoshinakiHoshinaki
    Vindictus Vertreter: 2,255
    Posts: 50
    Mitglied
    Breadman
    Breadman said:

    I think you could focus more on unique smash properties and nuances like Mantis having really early mark application and cancel frames or Guillotine's second part being very unreliable on Panth. I think this is pretty crucial since everyone looks like they just spam the strongest smash even if it won't even hit in time. There's also alternative ways of using smashes, such as clipping with the backswing of guillotine to clip a boss while also dodging an attack (situational)

    In my experience, enhance smashes seem to be where most of the new players struggle with initially since that's the question I almost always get when people ask about Lynn. Hooking the thread up with gifs showing the enhanced smashes I think would be super nice and help a lot of people.

    Edit: I forgot, you can also detail both ways of doing enhanced smashes and their pros and cons. And also smart flinching.
    Thanks! I'll be sure to try and add those in as well.
  • FabledLocketFabledLocket
    Vindictus Vertreter: 560
    Posts: 4
    Mitglied
    Just some things to note.

    -Windstep isn't a full invulnerable skill. Easiest way to see this is to Little Rat -> Windstep at a 90 degree angle to Lavasat's jump attack at the max range his lava pops up, you'll notice you'll be hit mid teleport

    -After Windstep one normal is taken out of your attack chain. For example Fishtail goes from being L-L-R-R to L-R-R (You may have mentioned this, I didn't see it XD)

    -After detonating with Iron Flag from range, you can still gain Furious Tiger buff even from range, meaning you don't have to actually make contact with the boss

    -You can use Cat Statue or SP pot while Jade fox is active.

    -You can cancel pot drinking animation with Killer Dart. And with Little Rat, usefulness is debatable but you can do it.

    -You can get a "Free" SP skill off after using Falling Snow while Jade Fox is active. Just mash whatever sp skill you wan't during the Falling Snow animation and it should activate. Great if you want to see the boss stagger 4 times.

    -As for "Smart Flinching" Screw that Flinch always, people hate that :D Kidding
    Hoshinakiarkaine757
  • AtherionAtherion
    Vindictus Vertreter: 3,520
    Posts: 301
    Mitglied
    edited Oktober 31, 2016
    You are able to use KD and cancel all kinds of animations including trans and windstep.

    Load up KD by holding your right mouse key but immediately dodge out while still holding your rmb. Any action you do afterwards will immediately be cancelled by KD when you release your rmb.

    Edit: hmm this seemed to have been ninja patched as it is not currently working for me.
    Hoshinaki
  • NoburoNoburo
    Vindictus Vertreter: 2,940
    Posts: 329
    Mitglied
    edited Oktober 31, 2016
    I actually had no idea they'd updated Lynn to be able to little rat regular unblockables and multihits until I read this. Picked her up again earlier and having a blast. She's definitely in my top 3 for most enjoyed classes in vindi now, cheers.

    I've heard different things about sp usage during Jade Fox cooldown but can never find myself with the excess sp to do anything other than fix blue marks a couple of times. I'll probably farm up a cat statue soon to help with it, but may as well ask: where does the bulk of Lynn's sp gain come from? I think my problem is from whiffing the smash before guillotine a lot and I could probably be detonating full stacks more often, but I can't really tell where the big sp gains are since I'm playing with no UI most of the time.
    Hoshinaki
  • BreadmanBreadman
    Vindictus Vertreter: 1,680
    Posts: 149
    Mitglied
    edited Oktober 31, 2016
    FabledLocket

    -As for "Smart Flinching" Screw that Flinch always, people hate that :D Kidding
    No, no you're absolutely right. I mean smart flinch is just for yourself that somehow indirectly affects other people like don't effin flinch Elch out of tail and have the flying chicken go back to diving.
    Noburo
    Noburo said:

    I actually had no idea they'd updated Lynn to be able to little rat regular unblockables and multihits until I read this. Picked her up again earlier and having a blast. She's definitely in my top 3 for most enjoyed classes in vindi now, cheers.

    I've heard different things about sp usage during Jade Fox cooldown but can never find myself with the excess sp to do anything other than fix blue marks a couple of times. I'll probably farm up a cat statue soon to help with it, but may as well ask: where does the bulk of Lynn's sp gain come from? I think my problem is from whiffing the smash before guillotine a lot and I could probably be detonating full stacks more often, but I can't really tell where the big sp gains are since I'm playing with no UI most of the time.
    Right now, I just mostly use it on long armed devils and flags depending on how much SP I have and how close fox is going off CD.
    HoshinakiOrder5
  • AtherionAtherion
    Vindictus Vertreter: 3,520
    Posts: 301
    Mitglied
    edited Oktober 31, 2016
    Bulk of your sp will come from consistently landing smashes and stacks. I've learned from experience that risking a guillotine is sinply not worth it half the time over just performing a f2nd or 3rd smash unless you are positive you can pull it off.

    Something I personally like to do include using little rat at the end of every combo while trying to start each combo out with a kd. You are given some sp if they connect along with a nice buff to make your gameplay more stamina efficient allowing you to essentially never have to wait for stamina to regen. These gains ofcourse won't be huge but it does make a consistent difference in the longrun.
    BreadmanHoshinakiNoburoPrototypemind
  • HoshinakiHoshinaki
    Vindictus Vertreter: 2,255
    Posts: 50
    Mitglied
    Hi guys! I appreciate everyone's inputs. I'll try to put all these considerations into the guide as well (When I have time).
  • Order5Order5
    Vindictus Vertreter: 5,900
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    Mitglied
    edited November 1, 2016
    @Hoshinaki
    I really think you need to consider the organization of your guide and sort out information better. Like sort out what is a must know and which is for more advanced people (like specific invulnerability times, not so obvious tricks, etc.).
    image
    Aterion said:

    You are able to use KD and cancel all kinds of animations including trans and windstep.

    Load up KD by holding your right mouse key but immediately dodge out while still holding your rmb. Any action you do afterwards will immediately be cancelled by KD when you release your rmb.

    Edit: hmm this seemed to have been ninja patched as it is not currently working for me.
    Not quite correct. In order to cancel animations with Killer Dart, you have to use an item or skill that also has animation like Transformation or a Feather* (Phoenix, Party, Pet) and you have to cancel the Killer Dart charge up before the meter appears** while moving. As you said, you also have to hold down the smash key.

    Example 1 (quick Transformation cancel):
    -Begin by moving with any directional key.
    -Without releasing the smash key, start channeling Killer Dart and cancel it with Transformation before the meter appears.
    -Now release the smash key during the Transformation animation to perform an instant Killer Dart that will cancel it.

    Example 2 (with Phoenix Feather cancel):
    -Begin by moving with any directional key.
    -Without releasing the smash key, start channeling Killer Dart and cancel it with a Phoenix Feather before the meter appears.
    -While still holding the smash key, use Thunder Leg to cancel the Phoenix Feather animation.
    -Now you can perform actions and cancel into an instant Killer Dart when you release the smash key. Like Little Rat into a Killer Dart.

    *Not all items with animations work very well. Campfires can be used to cancel the Killer Dart animation and store it, but you cannot cancel the campfire animation with Thunderleg, so if you release your Killer Dart while camping, you simply start placing the camp in the spot you darted to.

    **If you want a longer distance Killer Dart, you will have to do the same pre-charge that is commonly done with "Quicker Dart" (quick-release Killer Dart); channel it up to the distance you want and save it by cancelling with Thunderleg first. You can then start a second Killer Dart that will become your "Cancel Dart".
  • Order5Order5
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    Mitglied
    edited November 1, 2016
    Noburo
    Noburo said:

    where does the bulk of Lynn's sp gain come from?
    image
    Aterion said:

    Bulk of your sp will come from consistently landing smashes and stacks. I've learned from experience that risking a guillotine is sinply not worth it half the time over just performing a f2nd or 3rd smash unless you are positive you can pull it off.

    Something I personally like to do include using little rat at the end of every combo while trying to start each combo out with a kd. You are given some sp if they connect along with a nice buff to make your gameplay more stamina efficient allowing you to essentially never have to wait for stamina to regen. These gains ofcourse won't be huge but it does make a consistent difference in the longrun.
    The single attack that generates the most SP is Little Rat. Spam this on the mobs right before a boss battle to gain the most SP (like in The Evil One). If you reach the end of the wire and your Life Flare pops, you can safely ramp up SP for Jade Fox just by spamming Little Rat.

    EDIT:
    Describing Little Rat as "safely and quickly" was stretching it a bit. It's not really that fast at all, but still generates the most SP for a single hit.
  • FabledLocketFabledLocket
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    Are you planning to make a video? I assume there are other videos out there but whai not right? :P
  • UviaUvia
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    I think that's a nice guide for beginners. You could also add that you need to use smash to active full Long Armed Devil animation as with Divine Spear these days. And no one mentioned twice clicking for zhen smashes which is the only way I activate them unlike 90% of lynns I met (I saw that method in Kyrandis's video guide, it's really useful if you need to dodge mid zhen activating)
    FabledLocket


    -After detonating with Iron Flag from range, you can still gain Furious Tiger buff even from range, meaning you don't have to actually make contact with the boss
    Wow that's something new, thanks O:
  • AtherionAtherion
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    Order5
    Order5 said:

    @Hoshinaki
    I really think you need to consider the organization of your guide and sort out information better. Like sort out what is a must know and which is for more advanced people (like specific invulnerability times, not so obvious tricks, etc.).
    image
    Aterion said:

    You are able to use KD and cancel all kinds of animations including trans and windstep.

    Load up KD by holding your right mouse key but immediately dodge out while still holding your rmb. Any action you do afterwards will immediately be cancelled by KD when you release your rmb.

    Edit: hmm this seemed to have been ninja patched as it is not currently working for me.
    Not quite correct. In order to cancel animations with Killer Dart, you have to use an item or skill that also has animation like Transformation or a Feather* (Phoenix, Party, Pet) and you have to cancel the Killer Dart charge up before the meter appears** while moving. As you said, you also have to hold down the smash key.

    Example 1 (quick Transformation cancel):
    -Begin by moving with any directional key.
    -Without releasing the smash key, start channeling Killer Dart and cancel it with Transformation before the meter appears.
    -Now release the smash key during the Transformation animation to perform an instant Killer Dart that will cancel it.

    Example 2 (with Phoenix Feather cancel):
    -Begin by moving with any directional key.
    -Without releasing the smash key, start channeling Killer Dart and cancel it with a Phoenix Feather before the meter appears.
    -While still holding the smash key, use Thunder Leg to cancel the Phoenix Feather animation.
    -Now you can perform actions and cancel into an instant Killer Dart when you release the smash key. Like Little Rat into a Killer Dart.

    *Not all items with animations work very well. Campfires can be used to cancel the Killer Dart animation and store it, but you cannot cancel the campfire animation with Thunderleg, so if you release your Killer Dart while camping, you simply start placing the camp in the spot you darted to.

    **If you want a longer distance Killer Dart, you will have to do the same pre-charge that is commonly done with "Quicker Dart" (quick-release Killer Dart); channel it up to the distance you want and save it by cancelling with Thunderleg first. You can then start a second Killer Dart that will become your "Cancel Dart".
    Oh right forgot about the feather when I tried this out the other day. That's what I get for not playing Lynn for a few weeks hehe.
  • HoshinakiHoshinaki
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    edited November 3, 2016
    FabledLocket

    Are you planning to make a video? I assume there are other videos out there but whai not right? :P
    I really wish I could. My computer isn't great for recording at all. But, yes, there are some nice videos out there. I believe the current videos out there are outdated though, but they still retain the basics that beginners can learn and build up on.



  • Order5Order5
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    Hoshinaki
    Hoshinaki said:


    I really wish I could. My computer isn't great for recording at all. But, yes, there are some nice videos out there. I believe the current videos out there are outdated though, but they still retain the basics that beginners can learn and build up on.
    Can always ask someone else to help you out if you need video demos. I know Tradespot, Velisiria, and Yuria100 have made some helpful videos in the past, not always specifically about Lynn, but they might have stuff you can just link to.
  • ZupseroZupsero
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    hey awesome guide. thanks for the videos and clarification about atk speed. i didnt know how this was supposed to work.

    i have another question about armor, i can barely find any info on what armor lynns use. also when do i start to enhance my weapon, when i get a lvl 80 weapon?
  • Order5Order5
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    edited Januar 24, 2017
    Zupsero wrote: »
    hey awesome guide. thanks for the videos and clarification about atk speed. i didnt know how this was supposed to work.

    i have another question about armor, i can barely find any info on what armor lynns use. also when do i start to enhance my weapon, when i get a lvl 80 weapon?

    In general, any character can wear any armor, it is completely up to personal preference. Typically if you get hit a lot, you'll want to wear heavier armor though. During your leveling life, you should only put AP into the proficiencies needed to equip the gear you pick up. Lynn uses ATT, so you want equipment with STR on it. The game should now be providing you with all the appropriate equipment sets through the main story though.

    Lynn has 3 class-restricted armor: Level 54 Blossoming Sun (all heavy), Level 60 Mystic Odyssey (2 heavy 3 plate), and Level 60 Dancing Blade (2 heavy 3 plate).

    You should only enhance your weapon under three circumstances:
    1) You are overweight because your armor is too heavy. Enhance to +2 to reduce the weapon's weight, same with armor. This will save you from having to put unnecessary AP into weight endurance.
    2) You are planning on keeping your weapon for endgame, for now this will ideally be a level 90 weapon that has an orange primary. Level 80 will be significantly weaker because you cannot upgrade the components, but you can perform well in most of the game's content with it.
    3) You are super rich and need a pet project or have some other motive for enhancing like getting as much attack speed as possible.
    Zupsero
  • ZupseroZupsero
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    what i learned was that attackspeed is pretty important right? so i basically wait for the weapon i want to use in engame. seems right to me. thanks for replying