[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
News > Corruption of the Goddess Update > Kai "Decreased the delay in which Cross Gun Kai can dodge consecutively"
If this is supposed to decrease my delay, HOW COME my dodge is back to the old kai's dodging mechanic, where it's slow and clunky as crap? I'm literally a freaking snail now as opposed to yesterday where I can cart roll like no tomrrow to get to the boss a lot easier. What, was this roll so overpowered mobility wise that it had to be nerfed?
Why do I even bother to even play this game anymore when one of the best farmers in THE ENTIRE GAME gets turned into a slug? I guess the message is freaking clear now... *kick down the door and leaves*
Kommentare
So what? i have to wait for the next update for this to be fixed or something knowing DERPCAT's Laziness? My god, Peeps can't do anything right without F***ing things up you know. Every update there's BOUND to be one or two things BROKEN to the point where the game can't even be played normally.
rip kai main
Evie still strong contender +fight
In all honesty, Xgun Kai was pretty OP. Best Party DPS, best Farmer, decent solo, etc. At least now Scythie and Sylas can outclass him in Farming. I don't main Kai at all, but I think ALL ranged classes should have crappy dodges to be honest. The advantage of a ranged class is huge when it comes to delivering your DPS (No hit drag, can almost constantly attack out of range of 90% of bosses attacks, etc), having a poor dodge is NECESSARY compensation. I hope the new Hurk weapon comes with a bad dodge or else there is literally no reason to use Greatsword Over it (for dps reasons anyway), and I say that as a Hurk MAIN. Hopefully as the Developers release the new 2nd weapons (most will be ranged guns I'm betting) they will compensate with poor avoidance or block mechanics, forcing you to keep your distance and "predict" your avoidance mechanic because it is slow/bad. This will bring rnaged dps in line with close combat dps characters.
this is called balancing.