[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
What is wrong with this game?
Going from a study 60 fps down to 20 - 25 fps . Getting disconnected 1 - 2 times a hr. Bad delay going from town to town,talking to npc. getting on boats. The game is dead as hell and we still are getting all this mess. Not my PC either game use to run just fine and now like crap to bad this was a fun game to play.
Kommentare
Noburo and I make 2. I wonder how many other people are solo-only because of these problems? Y'think we hit 25% yet?
Going from a study 60 fps down to 20 - 25 fps . Getting disconnected 1 - 2 times a hr. Bad delay going from town to town,talking to npc. getting on boats. The game is dead as hell and we still are getting all this mess. Not my PC either game use to run just fine and now like crap to bad this was a fun game to play.
It's always been sort of like this, it was better for a while, but now it's back to it's twitchy self.
At least it isn't as bad as a few years ago, when talking to NPCs took minutes at a time to do, but maybe it was like that because that's when we had a playerbase...
1) FPS lag when speeding up the post-battle stats screen.
2) A split-second freeze when the camera focuses on my character during the boat launch sequence. The graphics will seemingly go to the lowest possible settings for a split second when it happens, so I think this is some weird graphics card problem.
3) Stuttering in battles. No rhyme or reason as to why, except that it feels like something is being loaded or processed very quickly (and using too many resources to do it).
I alleviated my problems a bit by setting multi-cores to 3 and threads to 4, but now I'm wondering if it's a more widespread issue that Nexon could fix.
http://forums.vindictus.nexon.net/discussion/234/ui-causing-frame-lag-and-freezes/p3
That's the most we've managed to get out of them about it since it started happening in August. So maybe a fix this year? Maaaybe. Not counting on it being anytime soon since they're probably still focused on the merge and the slew of support things they'll end up dealing with after it hits next month.
basically, they just have to start fixing or else their player base is gonna keep suffering.
EDIT : FIX THE ENORMOUS LOADING TIMES. THE UPDATE MADE IT WORSE!!!
I recently upgraded from an i5 2500k @ 4.5ghz to an i7 4770k @ 4.7ghz.
Literally no change at all to my ability to host raids.
If I have 1-4 people I'm generally okay with rarely any dips below 40fps when I host no matter the raid.
If I have 5-8 people and I'm in Pantheum or Juggernaut or one of the other harsher raids, I'm lucky if I get anything more than a slideshow at 10-25 fps. And in raids that don't crush fps like Havan or Iset I'm lucky if I maintain 40fps. Usually struggling around 30 or 35fps in those.
Also, go to Twilight Desert and host a raid. Go into the dungeons, rotate the camera around. Vindictus renders the dungeon room and the rest of the map.
Kill off the enemies, then keep the fps display on and rotate the screen around. As you get back to viewing the rest of the map and not just the dungeon room the fps drops significantly. When you're no longer facing the rest of the map the fps increases again.
For this reason, I think the fps drops in Vindictus are all because the game renders things that are off-screen and it renders a hell of a lot of them without consideration as to whether or not those objects are in view. My friends and I have a theory about Juggernaut that the fps drops are because the game is rendering all those useless gears turning in the background behind the walls of the cavern you fight in. And for Pantheum it's his cloak effects and all the lava that's probably behind the walls and under the floor.
I remember a while ago that a GM came out and said that so long as you don't virtual box and you have one computer per account logged in you can have multiple characters logged in.
For this reason, it may be beneficial if you are playing with friends and you all agree with it, that you have a separate "host" computer set up. This host computer logs into a dummy account and hosts the raid so it has to bear the burden of all those stupid and pointless renders. You face him away from the action so it doesn't have to render any of that and then you guys can all fight with normal 60fps.
AND if what I remember about the GM saying about multiple computers for different characters logged in holds true.
You wouldn't be playing it, it just logs in, hosts the raid, you join, and then it turns away from the action and sits there.
The rules I recall were that everyone in the raid must be made aware of this and must agree to it. So generally, it's best if you just do it amongst your friends in private raids only. Pubbies that see the host afking despite what you may try and explain will be get annoyed unless the raid ends really quickly each time. ANd hey, you double your drop rate. *shrugs*
I think I posted this in another thread, but I'll repost it here since it proves exactly what you're talking about:
https://forum.nexoneu.com/showthread.php?1497697-Vindictus-Source-Engine-and-Map-optimization
"Vindictus breaks like every single rule you learn when you're taught game design"
Nexon should probably send their devs to a class teaching them about source engine and how to properly make maps.
If the devs really don't give a flying fu ck about it than maybe someone could make a mod optimizing most played maps (s2 and s3).
I hope you guys with the good pcs are enjoying your 60fps buff icons and battle completion emblems.
I just don't understand why nexon won't fix their fu cking game. Its so frustrating, ITS YOUR GAME, DO SOMETHING ABOUT IT. Its clear that fixing the optimization problem with maps isn't very hard, Nexon just has to stop the bullshit and start working. I would honestly prefer a optimization update over a content update.
(gonna put some slashes in between the quotes cause nexon broke the fking thing)