AriaGodspell wrote: »I still stand by the fact that it really only effects runs after 5mins.
The reason most people complained was because of the shorter S3 runs. So the nerfs failed to accomplish what was needed.
I never said she was as crippled as Lann was by the prior to the onslaught balance changes. In redeemers being brain-dead would kill you even if u had top of the line gear.
AriaGodspell wrote: »As for the references you provided
You stated that he has less stats then the Miri so a difference in literally 0.07% in the first video can be completely foreseeable.
AriaGodspell wrote: »In the second we can't even tell if he played to his complete best as we didn't even see his %. So, you trying to provide your defense with them falls mute.
AriaGodspell wrote: »Miri Nerf effects runs only after 5mins.
The only thing it really hurt was the one place it was balanced, Redeemers.
For shorter runs some Minor tweaks to Waking Stones would help out Most notably Sp Reduction(70) on Blazingspine and Garb.
Usage of Stamina Pot Just after donning the Garb and incorporating one or two parries for instant stamina recovery.
Cat Statue is now a must have. We used to get away with having a paw but we could always just use a focus stim.
The proper fix should have been a %nerf on chainswings while in dragon form and increase of damage from blazing spine.
The Percentages I was thinking of was a 5% decrease in damage from Chain Swings and a 3.5% increase of damage from blazing spine. That would have allowed for player choice.
-Stamina from Dragon Garb with damage lost to chainswings
-Damage in Chainswings but less stamina and cant spam to the nth degree.