[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.

Atherion

About

Username
Atherion
Joined
Visits
2,656
Last Active
Roles
Member
Points
3,520
Badges
13
Posts
301
  • So...How about some blatant honesty?

    RAR and OS on multiple characters was how a few people I knew and myself did it.

    Prioritize one character so its strong enough to run lvl 100 raids and do decent in OS while spamming RAR on all your poverty alts. 2-3 seasons of OS should get you the required steels for a full +15 Dullahan set assuming pretty lackluster luck. Should be even easier now with the steels reduction, so the limiting factor should be getting runes from the seal shop.

    Attack isn't much of an issue for Dullahan weapons unless you have full attack limit which shouldn't be a priority till the very end when there is nothing else to work towards. Working on redeemer and vanguard stats will further mitigate the need for attack and crit and increase the lifetime use you will get out of a Dullahan weapon.

    In the end its all about patience and tenacity as not everyone with their +15 set is a whale or goldbuyer. Many built their characters over many months of running dailies and preparing for future releases.

    Alternatively if you want to hit the endgame in an mmo but skip the grind and not spend any money, the game is probably just not for you.
    aylbdr
  • Fresh character speedrunning story mode

    I found Miri and TS Vella the fastest with the latter surprising me.

    Miri: high burst, large aoe, high mobility. Plus you unlock her chainswing early on. 1-95 took me between 6-7 hours with vip and event exp boosts I had stocked.

    TS Vella: low stamina consumption, high mobility, crosscut and doublecross in later levels would demolish tanky mobs. Simply lure groups together and fish out those counters. 1-95 took around 7hours under the same conditions as Miri.

    All other classes took 8-10+ hours from 1-95 under same conditions as Miri and TS Vella.

    I did story for 1-70 which was usually completed somewhere early into S2 story. Used 100% exp boost at level 70 (stacking with VIP and VVIP exp boosts) and spammed s2 raids. It is most viable to do this at around reset time as you need around 2 full sets of s2 raids to get to 95.
    DjmantiBladehawk
  • Best Thread of 2018

    Anyone with the basic understanding of in-game mechanics can tell these clears aren't legit in anyway, so those suggesting otherwise are obviously trolling.

    Funny how instead of ignoring them from the first post, we devolved into this dumpster fire of a thread. Not that I'm complaining, this shitstorm is entertaining af.

    5/7 Best thread of 2018.
    LoyalCasherCoffeebeansSaphree
  • Balancing Changes

    I still stand by the fact that it really only effects runs after 5mins.
    The reason most people complained was because of the shorter S3 runs. So the nerfs failed to accomplish what was needed.
    I never said she was as crippled as Lann was by the prior to the onslaught balance changes. In redeemers being brain-dead would kill you even if u had top of the line gear.

    Well from my experience, the rebalance had very little impact on her damage potential as you simply need to land your parries to keep your sp up. The only change is that you are now punished for a) Missing flames, b) not using parry at each opportunity, or c) getting hit and losing your parry stack as making too many of these errors will no longer enable your sp gain to accommodate. But fact of the matter is at a high level play where you aren't just spinning around like a beyblade, your sp gain is sufficient to keep up the same level of play as before.

    And that's not even considering the fact you can swap Paw for Cat then practically have zero problems with sp just like before. I pulled 37% in a 25 minute Balor with a 4200 ad Miri on my second clear after not using her for a month and I'm nowhere near a great Miri player. So no way in hell was she significantly affected in long runs unless you consider swapping from Paw to Cat a huge nerf.

    As for the references you provided
    You stated that he has less stats then the Miri so a difference in literally 0.07% in the first video can be completely foreseeable.

    So the Miri and Hurk coming 1st and 2nd while there were numerous characters with even better stats trailed behind still don't put Miri in a good light? My point wasn't to prove that Miri > everyone else including Hurk, its that even in redeemers, she is still one of the strongest classes when played properly.

    In the second we can't even tell if he played to his complete best as we didn't even see his %. So, you trying to provide your defense with them falls mute.

    If we use Lee Dino as reference, he lost 750 ad swapping to a +15 100 from a +16 95 and dropped down 2 ranks from 3rd to 5th from the Neam to Balor clear. So consistency of the run doesn't appear to be a deal breaker atleast from a reasonable perspective.

    And as for whether they played their best, this is hell mode we are talking about. Balor has 300m hp and top damage was still within 4% of a 12.5% average required from each player for 100%. It doesn't matter if everyone was playing at 100% efficiency, but the fact they all cleared within such a close margin of one another suggests a high level of consistency and performance.

    And if I use your logic and flip it around, how do we know the Miri wasn't playing badly and still managed to top both runs while the Hurk was playing like a god in two 50 minute + runs?

    Not that I agree with the changes since this just made her more of a pain to play for the average player while not addressing the underlying issue of her still being super strong in short runs. If it was up to me, I would have just significantly lowered the spin damage in dragon form by atleast 30% while keeping everything else the same.

    tldr: her dps is still stupidly high like before provided you play her properly, even in long runs like redeemers. The nerf isn't really a huge deal so no need to freak out and hop mains. ;)
    Cloakshire
  • Balancing Changes

    Miri Nerf effects runs only after 5mins.
    The only thing it really hurt was the one place it was balanced, Redeemers.
    For shorter runs some Minor tweaks to Waking Stones would help out Most notably Sp Reduction(70) on Blazingspine and Garb.
    Usage of Stamina Pot Just after donning the Garb and incorporating one or two parries for instant stamina recovery.
    Cat Statue is now a must have. We used to get away with having a paw but we could always just use a focus stim.

    The proper fix should have been a %nerf on chainswings while in dragon form and increase of damage from blazing spine.
    The Percentages I was thinking of was a 5% decrease in damage from Chain Swings and a 3.5% increase of damage from blazing spine. That would have allowed for player choice.
    -Stamina from Dragon Garb with damage lost to chainswings
    -Damage in Chainswings but less stamina and cant spam to the nth degree.

    The Miri nerf barely affected her potential damage as it is still one of the highest, if not the highest in the game; even in redeemers. It is simply no longer viable to go brain dead easy mode where spamming chainswings provides you with sufficient sp while transformation provides all the stamina to keep refilling your gauge without having to parry at every opportunity.

    And to prove I'm not talking out of my ass, I will reference the 2 Hell Mode clears after the character balances where Miri topped both runs.




    The Hurk in the video is one of the best players of the class that I've seen. And although he has a bit less stats than the Miri, we can all agree that Hurk does pretty ridiculous damage in Redeemers provided you don't eat dirt. Hurk is even stronger in Balor than in Neam so I was quite surprised to see that the Miri topped that run as well.
    Anthonytonyboy