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5 levels and we get a jump in 15 crit and 3k attack. I mean it isn't really an immediate problem but imagine if this trend continues and we get upgrades like this at 100, 105, 110.
Then there is the thing with new boss stats with a jump of 5k defense and 15 cr which I feel is the bigger issue at hand. Atleast with season 3 and the introduction of new enchants, attack for the most part wasn't such a huge deal for players using older high enhanced weapons while those using level 90 weapons could basically disregard attack all together. With this update, it's like DevCat wanted to make attack relevant again, but they didn't seem to factor these tremendous jump in stats introduced with level 90 and 95.
And the issue regarding having to dismantling your weapon in order to retrieve the shards, in Kr, the price for 120 of those shards was somewhere around 3x the price of a +15 90 weapon I recall reading a while back. So those who maxed out attack break are obviously minmaxing like crazy. But with the introduction of level 95 weapons, the jump in crit is rather significant that it may be worth the upgrade from a 90 weapon for many people. So imagine facing with the decision to dismantle your +15 90 so you can fully max out a +15 95. The entire concept of having to destroy the weapon to retrieve the shards is frankly stupid and too punishing for those who took the time and effort to max everything out already. I doubt this will be much of an issue in NA cause lol playerbase, but it's just something I think need rework.
The jump in stats seems way too significant for a mere 5 levels. Toss in the fact the people in Kr who maxed their attack break are unable to retrieve the 120 shards without dismantling their +15 90s...rip.
Honestly, this system would work a lot better if there was a way for people to upgrade their equipment from 90 to 95 while keeping enhance and enchants instead of starting over from scratch.