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You can somewhat cheese most runs on pillar just spamming LLR -> roll away -> repeat, but that really only works on bosses with really obvious and slow attacks. Jumbo serves as your panic button as you can jump out anywhere during the charge for some nice damage and decent frames. On Cestus, I basically just kite and go in for my smash/blast which I found to be a lot easier against bosses which require you to use perfect frames, such as Keaghan and Iset.
After 3 clears and tons of practice and so far, Hurk is proving to be quite impressive in terms of dealing dmg and staying alive thanks to the godly fix to his dodge.
The only issue I've experienced so far is in the final phase where having Neamhain and Neim both attacking takes a toll on your hp even if you absorb all the hits. That and he isn't the greatest in dealing damage to Neim in p1 due to the lack of an effective aoe to hit more than 1 claw.
As for the claws in Neim p1, they start off the colour gray and slowly turn green. I just focus on the gray ones as they eventually stop taking damage after turning a solid green.