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KMonk
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KMonk
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Oktober 26, 2016
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April 25, 2019
Rollen
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The notation we will use: 1N (first normal),
1S (first smash),
DS (Dash Smash),
1FC (first Fiery Chainswing)
NORMALS:
1N = 2-Handed Clockwise Swing
2N = 2-Handed Counter clockwise Swing
3N = 1-Handed Clockwise Swing
4N = 1-Handed Stab (right side)
SMASHES:
0S = Coiled Strike = 2-Handed Rushing Charge
1S = Tail Impale = 2-Handed Stab (left side)
2S = Ravaging Claw = 1-Handed Clockwise Swing (1 hand on ground)
3S = Hacking Spinethrow = Overhead Spinethrow (long distance)
4S = Spiny Kick = Right Spin Kick
DS = Spinethrow = Spinethrow with a Left Spin Kick (long distance)
FIERY CHAINSWING:
1FC = Clockwise Short Swipe
2FC = Counter Clockwise Short Swipe
3FC = Wide Double ChainSwing
4FC = Wide Double ChainSwing
CHAIN MOVES:
1N -> 2N or 1S
2N -> 3N or 2S
3N -> 4N or 3S
4N -> 1N or 4S
0S -> 1N or 0S
1S -> 2N or 1FC
2S -> 4N or 2FC
3S -> 2N or 3FC (doing normal after 3S will move your character to where your dragonspine was thrown)
4S -> 1N or 4FC
DS -> N -> 1FC (to do FC you need to do Normal first to move your char to where your dragonspine was thrown)
1FC -> 2FC or 1N
2FC -> 3FC or 2N
3FC -> 4FC or 3N
4FC -> 1FC or 3N (yes that's 3N)
Fiery Evasion -> Fiery Assault
Fiery Assault -> 1FC
Blazing Spine -> 3FC
Any Other Active Skill with FC follow up -> 1FC