[Fire Shock](T3 fire) is sometimes applying damage but no empower stack. This results in missing [Set Ablaze] effect.
The hitbox of [Fire Shock]'s firetrail is larger than the spell itself, resulting in the spell missing, but the firetrail dealing damage, which makes no sense.
The [Fire Shock] hitbox should be the same size as it's trail.
[Fire Shock] and it's fire trail are not being cast in the same direction
Fire Shock spawns in character aim direction
while the fire trail spawns in camera aim direction
Spells in general should prefer camera aim direction over animation aim direction
Due to autoaim that cannot be turned off completely and [Fire Shock]'s small hitbox it is sometimes impossible to hit large bosses.
Meanwhile the firetrail that is left behind still deals damage, as it should.
Bosses with difficult hitboxes include:
Titan
Glas Ghaibhleann (both versions)
Elchulus (Devil's Tower)
Mastery stacks are not applying correctly if you cast spells of the same element too fast after each other
Steps to reproduce:
1. Use [Fire Storm](T2 fire) spell
2. Use [Firebolt](T1 fire) spell very quickly, canceling [Fire Storm](T2 fire) animation
3. Damage of [Fire Storm](T2 fire) is applied but no empower stack is gained
Example 2:
Both spells get affected by the mastery you had before the spell landed.
So say I have one lightning mastery stack. Using [Lightning Wave](T2 lightning) and [Guided Lightning](T3 lightning) from afar, if [Guided Lightning](T3 lightning) is cast before [Lightning Wave](T2 lightning) lands, they both will have only the level 1 mastery effect (1 stack), and you're ending up with 2 mastery stacks instead of 3.
All of Evie's spells can still hit monster's hitboxes, even after their death.
When they register a hit on enemy corpses, elemental mastery stacks can still be gained/lost depending on stack amount.
This seems to work better for spells that have potential to push the target.
Evie's staff is in an awkward position when using [Mana Amber] during the transformation spear animation.
Steps to reproduce:
1. Use Transformation Spear
2. Use [Mana Amber] immediately during the spear's animation
The visual effect for perfect blocks (using [Mana Amber] at the perfect time) is not always displayed. Sometimes the normal block effect is showing up instead, even when perfect [Mana Amber] is active.
This causes confusion, as you never really know if you are currently using perfect [Mana Amber].
[Mana Amber] can't be triggered during iframes from other sources, since no "hit" will occur.
If the first iframe's time runs out, there is no iframe anymore and [Mana Amber]'s timing will always be wrong for "perfect" blocks, even if you blocked with the right timing for "perfect" blocks before.
Steps to reproduce:
1. Aquire iframe from alternative source (Revive by Goddess Grace, guild/normal feather, practice mode, transformation iframes, ...)
2. Use [Mana Amber] with perfect block timing before the iframe timer runs out
3. [Mana Amber] cannot be triggered and no perfect block is in effect
4. Get hit by "strong" attacks that require perfect guard, even with perfect timing, when the initial iframe timer runs out
Mana Shield didn't get hit, but the green skin effect appears anyway.
Sometimes even the bleed effect is shown, even when no damage was taken.
Steps to reproduce:
1. Use almost any magic
2. Use [Mana Amber] immediately during the spells animation
3. Some clothes will appear partly invisible
Not only clothes are affected: some staffs become invisible too
Evie can get stuck after a perfect block with instant release.
In this state no movement is possible for a few seconds.
[Mana Amber] becomes unresponsive after ending any animation when used during a spell or hopping.
This only happens if you used [Mana Amber] during the animation.
As soon as the animation ends playing, there is an increased delay in registering [Mana Amber].