Macha loses her head when dying while frozen.
Steps to reproduce:
1. Freeze Macha
2. Macha dies
3. Macha's head is detached from her body
Bosses that are in downed/exhausted state when being frozen will count down their timer of being exhausted.
If the freeze was long enough, they will exit their downed animation immediately and get up, instead of playing it out in full duration.
When the freeze appears before the boss is exhausted, it will not cause this bug and the boss is playing the full duration of their exhausted animation.
Steps to reproduce:
1. Get boss in downed/exhausted state
2. Freeze boss
3. Wait for freeze to run out
4. Boss gets up immediately since exhausted animation duration completed
The exhausted animation of bosses can be skipped by freezing bosses before the Tenacity bar runs out. If the Tenacity bar is broken during freeze, the boss will not play their exhausted animation, and the 3 second stun of it is skipped.
Steps to reproduce:
1. Freeze boss with Tenacity bar
2. Deal further damage to break Tenacity bar during freeze
3. Boss is unfrozen after some time
4. The Boss's exhausted animation from breaking the Tenacity bar is skipped
Sometimes when freezing a boss, their attacks will still deal damage. This also happens with Dark Knights "freeze" skill.
Certain bosses such as Marject are still unfrozen by other Evie's ice magic.
This was supposedly fixed in an earlier patch last year, but did not apply to all battles.
Sometimes you cannot trigger freeze effect by using Ice skills for the whole duration of the mission.
The bosses are unable to be frozen. In those cases, Dark Knight's transformation skill [Fissure] (which should freeze the boss 100% of the time) will not freeze the boss either.
Sometimes frozen bosses can still move/attack
If you cast a spell after casting [Regeneration], that spell will be cast without attack speed bonus. So it will be very slow.
The same issue occurs when pets use Regeneration on you.
The Speed buff shortens the stun animation in such a way that [Meteor Swarm] does not hit bosses with a second knockdown, which means they get up again very quickly.
It also increases the likelyhood of [Meteor Swarm] skipping the entire first part of animation.
This results in no second knockdown and really short stun duration.
Speed buff decreases duration of [Mana Amber] skill to ~2.5 seconds.
This makes certain boss attack patterns that are ~3 seconds long impossible to block while the speed buff is active.
As a second negative impact, the speed boost also messes with the timing required for performing a "perfect" [Mana Amber]:
It will start faster and you need to be hit earlier than normal to trigger "perfect" [Mana Amber].
Using [Greater Werewolf Paw] sometimes is blocked/unresponsive.
It happens in many raids that Spells with a straight line (T1 lightning, T2lightning/ice and T3 fire) are being blocked and are dealing no damage.
This can be caused by un-even ground or other invisible hitboxes of terrain.