You can lose your focus level and or [Continual Focus] buff by running out of stamina, where [Continual Focus] was not the cause of going out of stamina.
Steps to reproduce:
1. Save up spell to [Casting Save]
2. Get to low amounts of stamina
3. Use spell that will consume any stamina you have left, reaching 0 stamina
4. Hold down smash key to activate [Continual Focus]
5. Continual Focus buff is activated and consumed
6. Out of stamina animation is playing
Additionally if you recovered Stamina (e.g. by using [Lightning] spells), the 'out of stamina animation' will still interrupt your actions regardless, even if you had the stamina to perform them.
Stamina is available, Stamina is consumed but the spell is interrupted by the 'out-of-stamina' animation starting before [Flying Sparrow].
Which results in Stamina being consumed for nothing.
Sometimes the dodge is using a wrong direction, while using the correct order of inputs.
This is likely due to input being ignored.
Steps to reproduce:
1. Use your dodge
2. Press a skill on your quickbar (e.g. either [Regeneration] or [Continual Focus] at the same time
3. The animation starts playing, but the spell didn't activate
Sometimes the dodge distance is only half (or even less) of what it is supposed to be.
Apparently happens more often in Neamhain Raid (Redeemer).
Sometimes the character doesn't adjust it's direction and the dodge goes the wrong way
Evie can still be hit at the origin of her jump.
This also happens with the normal dodge/hop.
[Ice Blast](T1 Ice) casted from [Casting Save] uses character direction instead of camera aim.
This makes [ice Blast] the exception out of all spells, that use a different aim direction when casted from [Casting Save] slots.
1. Get knockdown
2. Get up
3. Use spell within a certain timeframe
4. Spell direction is sometimes wrong
Sometimes spells are being cast, or also autoaiming in a wrong direction.