[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
My guild had 12 members last year.
Before rise we were only 4, including myself.
2 left because they were not interested in the game anymore.
A friend mine was a enthusiastic player, since 2011, he finally exploded 3 +14 and 1 +13
No backup weapons, only some gold left, probably enough to buy one +12, he uninstalled the game last friday.
My plans was "Buy a +15 90 and lets keep going"
There was 2 +15 90 tradables
The first went +16 by someone who is not trustworth
The second one already exploded.
No friends left, no new weapons to recover my excitement.
That's what "Rise" did for me and my friends so far.
I'm not quitting, BUT i'm also not spending time/money on Vind for now.
What killed the game was the ADD damage buff and 4 man raid, imo.
The sadddest thing is that Rise concept it isn't that bad, but some major issues make it the Worst "Update" so far.
4 man raid
Making S1/S2 Useless
Making EVERY GEAR above 90 useless (I was using a +15 60's since 2013, and now i only have 48.3% of a +15 90's)
All content below 90 is useless as well
+15 90's buffed , +10 nerfed