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Premium Enhance Rune never gave fragments.
Premium Armor Enhance Rune says it does (I'll go back at it).
Premium Enchant Rune gave fragments, but not anymore:
So that means I will have a fragment laying in my inventory for nothing:
As for the Armor Rune:
It says it will be consumed and can only be used once. It's false. I have managed to use it multiple times to enhance my armor to +12, and it didn't disappear, because I have succeeded my enhances, so I don't know if it does drop fragments, others can answer that.
So we've got a wrong description already, I might as well doubt about the fragment remaining after a failure.
On my side, I did get my share of insane bugs, including most of what GhengisJohn went through.
What wasn't mentioned though that I'm having badly right now is failing to create a boat/start a solo boat... Very often.
Simply stays stuck in town to get me a loading screen and pop-up indicating failure to start a boat, like this:
One week ago, it was on a pattern, would always alternate between failing to create/start boat and succeeding to. And now, can't have a day without at least 2 of them.
And yeah, I went through the lvl 0 and Round 0 Challenger title bug, and game even decided to remake my Vella, from this:
To that:
And one more bug, the most annoying one imo, just happened to me:
After attempting to start a battle, battle was loading, and then... This:
The loading window disappears, doesn't go to the loading screen before battle, or even if returning to town. The UI is gone, wouldn't come back pressing the UI toggle key, it was simply gone. So I had to restart the game.
All that excludes the countless times that the game kicked me back to town in the middle of fights.
I have sent tickets for bugs and crashes in the past, but seeing barely any progress, or just none at all, I'll just post it here, and see if they care or have the time. Such bugs should take a week, or at most 2 to be fixed, but sadly, it takes (way way way(...) too much) time... as in months or year(s). If they can't do it any faster, I'll propose to rename the game: Vin-glitch-tus.
Edit: The UI disappearing just happened to me 2 times in a row, so restarted the game 2 times...
[*]"Good" old Vella bugs getting hit mid-crosscut or crosscut not being triggered at all
That bug's been there for a long time, it's been almost 2 years I'm having this. I made a thread and 2 tickets about it, and I saw some other people mention it in the forums.
Remember when raid bosses" didn't die in 3 minutes? Or when people used the assist function to get revived in raids, because they were tougher/challenging, and we didn't get handed Goddess Graces like candy on Halloween? Or even better, when Spider Lord was the best EXP farming mission, when gaining a level actually took a while?
My personal (un)favorite: Remember when Ortel Castle Succubus was worth our time for those Enthusiastics?
I'll add my thoughts too at this point, including personal in-game experience, going in order of Ortix's paragraphs, then adding some other points.
1. 8-players Raids.
That was the main fun I had in Vindictus. When I came back in December 2015, I had as much fun as I had when S1 Ep.9 was out, with raids taking a long time, from 10 to 30 minutes. You know, a raid where the boss is very strong and everyone dying once or twice, or even, when we could actually LOSE against a boss. It was challenging and FUN to face a great opponent, and being in big parties, feeling like in a great online game! And almost every raid had its own good loot, we had a great variety of which battles to do for good gold too.
Now uhm... S1 and S2 are dump. Those seasons' bosses are just too easy to kill (Like, you can solo it easily), and don't have the great challenge they have once given. S2 has the Hero Mode though, but I don't see anyone run those raids, and I don't know what kind of loot they would drop (I assume it's all garbage after all). And S3 is the only place where the good /better loot is, so if you wanna make profit, you'll only have 10 raids, from Regina to Rupacitus (And man, those new enchant scrolls drop rates are almost inexistant, after 100 runs without seeing a single one dropping for anyone...).
2. More profits from belonging to active guilds.
I thought it was enough with the initial guild buffs (repair/dye/enhancement fees reduced, guild feather, guild campfire and extra Transformation XP). Besides, I leveled a guild for myself only to level 20, and thought I wouldn't be "at disadvantage" being guildless, and helping myself to avoid other guilds (I met a lot of toxic/dumb people in other guilds).
But then they release those daily guild missions to gain points for extra departure coupons and extra cores, and at costs that only big/decent guilds can afford, I suppose. And as I said, active guilds can contain toxic people. And from my own meetings since I came back, each guild I joined had at least one toxic guy. Y'know, keeping a healthy atmosphere for a fun game! So it's either that or go in a big guild for lots more cores. I don't have time for that much runs nowadays, so I don't bother much. But if I had more time to play, I would feel at disadvantage for keeping an healthy atmosphere.
3. Consumable Items limited by the time-limit.
No comments on that.
4. Greater impact of statistics than on skills - Vindictus is Too Easy! Better EQ > Skill
(If we were in a live conversation, I'd tell you DON'T GET ME STARTED. Everything I say under this point is of my own opinion.)
The changes to Additional Damage... I have no idea what they were thinking about it. I don't get the benefit of multiplying the damage by 10 (exagerating, I hope) all of a sudden without properly adjusting bosses HP to it. I mean, I mainly see whales/high-stats players in this game, people who got lucky with enhancing primarly, which means people with tons of add dmg and att lim removal. "Raids" are challenging if the people have "normal" stats, and lasts a good amount of time, but I can't finish eating a cookie if a high-stat is in this battle.
Have one on your boat, and the so-called "raid" boss battle is done in seconds. Like, we went from bosses that took 20 minutes to 3-4 minutes. No challenge required, just reach att cap, get the steroids and the def, and ez-pz-no-challenge-boring. And I think Neamhain's the only raid that has been really changed since Rise, I felt like she's been buffed or something, as if she'd scale with the add dmg changes. Except for Neamhain, in every other "raid" boat I create, I just wish I don't see high-stat players, because I want my raids to last long, and I think 10 minutes is the best of it. But like, the chances of having one of them is really high, at the point that I solo pretty much daily, since I'd prefer a challenging raid over a 2-minute battle, and even to the point of cancelling boats for a solo because of high-stat players.
Yeah, I'm that disappointed about the changes. And like I said to some people, Vindictus isn't old Vindictus anymore. Gameplay's still the same, but we've got OP gear against weak bosses. And the difference between pre-Rise Vindictus and now, to me, is the satisfaction of the game doesn't come from the boss dying AND the cores. Now, only the cores can satisfy.
The beauty of the game before the Rise update, to me, was that enchants were the real buffs, and everyone could have them, and were not as risked as enhancement (Meaning +8 and above). And having a +15 weapon meant for better attack speed, more attack, and the good old little add dmg. Meaning that a +15 wasn't totally OP, and skills were taking a way way way larger part than today. +10 was good enough, and mastering our character DID matter. And with higher success rates, I think it was fairlier. But now, good luck getting them +15s, and have fun if you do reach them, since you'll have high add dmg to make raids short. The balance is hard to find in such a system.
And the way the game is going, I just see the game as an elitism-grinder. I didn't stop thinking so since they decided to turn RAR (Those giant 10 ppl raids against a big boss, which have also become weak) into a dps grinder. And their lovely need of implementing extra damage cores. Those who do the best dps in RAR get more (Unequality between players, stronger and weaker ones), and same for raids, except it's for above 40% dps (+1 core) and 80% (+2 cores). That, to me, justifies that Vindictus isn't a co-op game anymore, where people actually helped each other, and every damage number mattered. Now, someone dies: "I ain't reviving him, I need that DPS to get the extra loot!". So you gotta use (or waste) a Goddess Grace just to keep up. As if those were raining from the sky. I see that at least 25% of the time. And that includes the ranking system... That proved to me the game went from co-op to "legendary gold-buying" competition, in a way of putting it.
5. Events
The events nowadays... What are events?
I thought an event was supposed to be uncommon/rare, as in not happening absolutely everyday.
Events every day aren't events to me. And since that, I'm not so thrilled when they announce events.
6. PVP
It's possible to make it better.
Most of the time, I have fun.
Then, add a Spear Lann or a Karok, and fun flies away. I cannot ever manage to stop those two. Spear Lann keeps spinning, and Karok sucks all the hits.
And so, that's all I have in my mind to say
Thanks for making a more recent post about it too!