[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.

Wavenn

About

Username
Wavenn
Joined
Visits
80
Last Active
Roles
Member
Points
430
Badges
4
Posts
4
  • Vindictus "RISE" Update Patch Notes Translation

    I got cancer after reading the latest devnote.
    BloodAngelMochiSweet
  • New character Miri, Lynn 2nd weapon reveal & more.

    pootisman wrote: »
    I'm concerned about the direction of where this game is heading that's all.

    It's not +20 that worries me, but the generous increase in att speed as a result of this plus the super armor frame stats basically mean we are going to need these in the future.

    Let's throw skills/learning boss patterns and everything out of the window. By just stacking defense and bind space to hp pots, I can spin so fast that none of ya can keep up with me. - Spear lann 2017

    ^this.

    Some of us should've noticed that ever since the new director has taken over. Back then this game was more like dark souls where you will need to carefully assess your character's limits and the bosses' attack patterns, and i-frame abuse never was the main survival mechanic in Vindictus. This game was originally designed with bosses that has attack patterns that require you to position effectively to survive and deal effective dps. Striking without considering the situation often means death. That being said you actually need to think to dodge and attack.

    That's the essence of this game, but the game has been made easier and easier to the extent that all characters now have massive i-frames and ridiculous dps. They even nerfed the bosses so much that they are now not even worth the effort fighting them. For instance, Kraken & Crom. IMO they were some of the best designed bosses that actually required good team coordination for the party to even make it through, (also proves why Raikenen and Crevlis's Kraken duo run was such a big thing) but look at them now, do people even remember that they exist?

    And s3 bosses, their difficulty and attack patterns are just ridiculously readable and underwhelming.

    Like the game isn't easy enough already with all the difficulty tweaks and massive character revamps they wanna implement a no-animation potion consumption. Oh my dear director, the potion cooldown DOES NOT justify an instant potion consumption mechanic, that's literally merc pots with 3 second cooldown.

    I guess this director hates challenges in games.
    BloodAngelKiyouji