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SirRFI
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SirRFI
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About Me
Also known as Nocatia (Europe) Youtube: /user/SirRFI
The outline of the spreadsheet is complete and contains all map areas.
Sure it looks better, but I think it creates a difficulty when one wants to find an item and doesn't know where it drops at all.
I would try putting it all in one sheet, along with extra column for area name, different color patterns for clarity and then see how it plays off and decide. In speak of which - in large sheets You can freeze rows & columns, which is useful for headers saying what is this column/row for.
I'm trying to find information on the forums about the location of shard drops for berbe and ben chenner areas. If anyone could link it I'd appreciate it.
On side note: Manus (random spawn sub-boss, guaranteed on daily) probably drops all kind of sub materials, with exception to Donegal area, which is going to change with incoming updates, along with drop rate in Donegal.
One of the samples show exactly why it was so bothersome for a long time, although in that particular case it was somewhat late enough to even get displaced by his non-harmful moves.
Twin Swords Vella reactions to the patterns based on my ([Europe] Nocatia) experience as non-host (3-4 bars) in full party.
Feel free to ask or discuss things, so I may adjust the guide.
Quick summary:
• ( ) on small and medium gaps (most of Neamhain patterns)
• on big gaps (usually Neit patterns)
• all waves.
• risky/inconsistent attacks, otherwise .
• Peftect is important for some patterns, but try to pull it off as often as You can.
• after an attack begins, rather than before, so You know which attack comes and don't get caught offguard.
Phase 1
[CUTSCENE] Introduction
Taking a camp fire buff might be handy to keep your armor fully functional for longer. This is worth trading few coins and 30 seconds, for everyone in the party.
After starting, position yourself in the middle awaiting for an attack, or try rushing him for an extra smash.
Relocation
Rush his claws for - before and after relocation.
Claw can be when outgoing or incoming.
If You can't reach him in time - just wait in the center.
Dive
Can try rushing his claws for , but might as well ensure You will be in position to deal with the attacks that comes in after he's back. He's likely to appear where most people are, which might be on the opposite side - staying in middle is universal.
the sweep, then depending on your positioning either your way to left and attempt his claw, or right for some more of these.
Black Hole
Same as Dive, possibly without the first part. Keep an eye on the black hole and it (both the sphere and the wave it causes).
Claw Strike
Position yourself for , then .
High ATKSPD and good ping:
Otherwise: 1 normal and
what comes next - both the alternate attack and the back spike swing ending.
the claws as they are backing off - first time the one that just attacked, 2 times more on the other one.
Roar
on the left.
Then use and (combo order can be reversed if needed).
Touching the claw will make You "melt" through it to outer side - try to stay in the inner part for safe on the next attack, otherwise it's inconsistent and may get You hit.
All-In
the claws (apparently there is no benefit from hitting both at once), then .
In this attack You have to dynamically judge how much time You have left, so depending on that and your ATKSPD do following (from highest):
• 2 normal +
•
•
This is because hits the claws 3 times.
Lastly ensure to be in line with back spike for extra damage with .
Spikes Strike
Wait in the center for cue. When it shows up, stay on the border/edge of the circle, opposite side to facing Neit but facing him, for perfect . Staying too close to the circle will get You hit, staying outside won't trigger the skill.
Follow up with if You can hit 2 spikes, then .
Otherwise (obviously) and as many You can. Try hitting multiple spikes with . Keep an eye on the waves though.
Lastly use through closeby spike towards the side spikes at the front (if any). If the spikes on the center still have HP, use , otherwise rush these next to belly.
Phase 2
[CUTSCENE] The Goddess Descents
If your SP is full and your or your non-INT allies ATK isn't capped - use . Otherwise use to get extra SP.
Try reach the center before cutscene begins.
The Ring
In melee range: then
Tracking Projectiles
Stay out of her sight to be not targeted, otherwise defend yourself with or .
Try to get in her landing area for .
Dash and Impale
In melee range: , waiting till lance gets up, then .
Blink and Impale
Targeted or melee range: , (stop early if needed)
Defense
Stop attacking.
Targeted: on side as she starts flying towards You.
Otherwise: Avoid targeted person.
Turn Sweep
It's hard to notice see it coming, it's pretty much instant. React with .
Pirouette with Darts
and - this will last long enough to keep You safe from the explosions.
Darts with Trident Waves
, then or . There is a risk of getting hit by that smash, and if so - with the waves.
Combo with Waves/Impale
the swings, then or . There is a risk of getting hit by that smash, and if so - with the impale.
Full Combo
the swings (x2), the last one.
Combo with AOE
the swings.
Depending on your position and distance of the circles from Neamhain - run away, or .
[EVENT] Drill
If your SP is full and your or your non-INT allies ATK isn't capped - use . Otherwise use to get extra SP.
Wait in the center, and it.
March
Wait in the center for the attack.
the waves, can try the claws (unsure how good is it though).
Once smashed on the ground, the right claw, wave and the left claw.
when they are being dragged back.
Neit's Might (Red AOE)
Go to "left-upper" part of the battlefield (upper being Neit's direction), trying to find safe space.
If your SP is full and your or your non-INT allies ATK isn't capped - use . Otherwise use to get extra SP.
Wait on the ring around center to . Don't stand in exact land place, as You can ge damaged.
[SPECIAL] Wall of Spears / "Gates of Babylon"
If your SP is full and your or your non-INT allies ATK isn't capped - use . Otherwise use to get extra SP.
There are various methods to deal with this. Myself I place on the left, lower (upper being Neamhain's directiob) part from the battlefield, next to the red ring. Guided by the stones, I take exact position, and then when her lance appears in straight line from one of the stones in front of You.
In danger, You can use towards the middle after the lances already started going on.
You can use before she lands to boost your damage for a while.
There is no class specific behaviour for this attack. Use Armor Temporary Repair Kit if needed.
Phase 3
[CUTSCENE + EVENT] Extended March
to save up SP and use Armor Temporary Repair Kit before cutscene begins.
After cutscene ends - Extended March begins. Behave the same as in normal March, but use only since damaging Neit is no longer beneficial, so do so only to get SP.
When Neit backs off - position yourself at Neamhain's landing zone (see video) for .
Extended Drill
Can for extra SP/lifesteal and upkeeping
[SPECIAL] Bend the knee (1 hit KO / OHKO)
Positioning and timing is what comes in play this move. With very good ping You can everything, but on decent/usual host You will likely get hit by fourth attack (back spikes sweep). To ensure You will survive: stay on right-lower (Crab's direction being upper) part of the center circle, dodging 1st, 2nd and 4th attack, then going closer to him to get out of remaining attacks range. Refer to the video.
Neit can be damaged during this (but it doesn't contribute towards defeat), but be cautious to not get hit by mistake. Lastly, place yourself around the middle for upcoming Neamhain landing strike, unless nobody was hit and she will go towards random target.
Try staying out of range, but if not possible - try to "perfect" and get away. This move has proven to be too unreliable to try dealing damage output, especially with the last strike's extended range.
[CUTSCENE] Ending
Congratulations on finishing Sea of Reflection run, and reading the guide.
"Redeemers" is new type of raids, which allows up to 8 people in a party. Sea of Reflection is the first one, and only one available at the moment. Unlike other raids, they are functioning on different rule set, from accessibility, through gameplay, to rewards.
♦ Accesibility and rules ♦
Redeemers battles, unlike others, are not available through regular battle board or Quick Battle feature. Instead, there is dedicated NPC for that. Tuathal, a reaper NPC located in north part of Berbhe (left from campfire), allows to create/search/join the Sea of Reflection battle. However, prequisite story (NAME NEEDED) has to be completed first, which involves story of Berbhe finished.
In difference to regular raids - these are restricted weekly rather than daily, and things like VIP, VVIP or Departure License do not affect it. There are 3 sub types:
Normal - 2 runs
Guild - 1 run, all members needs to be in the same guild
Passport - team leader needs Extra Passport: Sea of Reflection to start
Redeemers battles have restriction regarding what consumables and buffs can be carried over. The same NPC keeps a store with some of them, including exclusive HP potions. Following items are white listed:
Artifacts
Redeemers HP Potion
Phoenix Feather
Party Revival Feather
Armor Temporary Repair Kit
Fine Armor Temporary Repair Kit
Campfire Kit
Guild Campfire Kit
Anything outside this list, like Premium Bath Soap, won't affect the battle or won't be available.
There are also gameplay affecting rules:
Only certain things can be carried over (see above)
Amount of HP potion is limited
Amount of lives/revives is limited (see debuffs section)
Some skills are disabled or does not function (1000 SP Stun abilities, Hurk's parry, etc.)
Drop: [Box of Conviction: Redeemers] x1 (regardless of damage dealt), containing one of following:
Redeemers Gold Pouch
Emerald Belt (★★★)
Peridot Belt (★★★)
Ruby Belt (★★★)
Amethyst Belt (★★★)
Thunder Ring (★★★)
Crescent Moon Announcement (★★★)
Crescent Moonlight Ring (★★★)
Ocean Depths Monster (★★★)
Extra Passport: Sea of Reflection
Mysterious Shard Grade 1
Abyssal Shard Grade 1
Emote: Epidemiologist
Neamhain's Odd Eye
+1 progression
You might wonder what is "progression". Redeemers brought new feature, where progressing each of them have milestones, permanently increases the characters' stats. For Sea of Reflection:
5%: +1 CRIT
25%: +1000 HP
50%: +500 ATK/MATK, +1 CRIT
75%: +1 CRIT, +300 ATK CAP
100%: +500 ATK/MATK, +2 CRIT
100%: Full Force Lv. 1
Full Force Lv. 1
A special ability obtained upon completing Sea of Reflection battle 100 times. It works everywhere, excluding Ein Lacher and PvP. Activation: boss unit HP is below x8 (x7 shows up). A special effect and chat message notifies about it's availability. Trigger: combo-finisher smash, which depends on class. For Vella it's (Twin Swords) and (Chainblades). Cooldown: 8 minutes
♦ Buffs & debuffs ♦
Following effects appear in Sea of Reflection battle:
Rookie Redeemer
You can break free of incapacitation up to 3 times due to the Rookie Redeemer effect.
Applied to characters with less than 5 completed runs. Allows to self-resurrect 3 additional times without Cannot be revived debuff penalty.
Sluggishness
Your HP is restored, but you feel momentarily sluggish. All action speed is -50%.
Applied by Redeemers HP Potion upon usage. Reduces all animations by half. Lasts 3 seconds.
Cannot be revived
You cannot be revived for a limited time.
Applied after player's second and third death. Affected targets cannot be revived for it's duration. Lasts 8 minutes.
Neamhain's Poison
You've been infected with Neamhain's poison.
The SP Gauge decreases over time, and HP restoration is cut in half.
Usually applied by magic attacks. Takes 10 SP per second and reduces any healing by 50%. Lasts 30 seconds. Avoid healing during it's duration, especially using potions, otherwise they get wasted. Consider using SP skills before your SP gets drained off.
Striking
You find yourself drained of energy to the point where you can barely move.
You cannot restore STA for 5 seconds.
Usually applied by purple waves. Lasts 5 seconds. This immediately drains stamina to 0 and does so until the debuff expires, effectively preventing from anything but walking. Even stamina buffs like Slashing High are unable to counter this, so don't use them.
Infection
You've been infected and cannot move.
Applied by [SPECIAL] Bend the knee (1 hit KO / OHKO) upon being hit. Once the attack ends, Neamhain perform a special attack to finish off affected targets, leading to certain death.
Search engine tags & keywords:
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BERHBE 8 MAN PEOPLE HARDCORE RAID
RULES ATTACK PATTERN BUFFS DEBUFFS
HOW TO REACT PLAY AS
GATES OF BABYLON 1 HIT KO KILL OHKO
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