[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.

SirRFI

About

Username
SirRFI
Joined
Visits
143
Last Active
Roles
Member
Points
7,360
Badges
19
Posts
988
About Me
Also known as Nocatia (Europe) Youtube: /user/SirRFI
  • Drop Tables | Rise Update

    LoLoBooty wrote: »
    The outline of the spreadsheet is complete and contains all map areas.
    Sure it looks better, but I think it creates a difficulty when one wants to find an item and doesn't know where it drops at all.
    I would try putting it all in one sheet, along with extra column for area name, different color patterns for clarity and then see how it plays off and decide. In speak of which - in large sheets You can freeze rows & columns, which is useful for headers saying what is this column/row for.


    LoLoBooty wrote: »
    I'm trying to find information on the forums about the location of shard drops for berbe and ben chenner areas. If anyone could link it I'd appreciate it.
    I don't know for Berbhe, but here's for Ben Chenner and Donegal: http://forums.vindictus.nexon.net/discussion/11062/chunk-drop-location

    Here's also this nice picture for Ben Chenner:
    2.png

    On side note: Manus (random spawn sub-boss, guaranteed on daily) probably drops all kind of sub materials, with exception to Donegal area, which is going to change with incoming updates, along with drop rate in Donegal.


    LoLoBooty wrote: »
    SirRFI wrote: »
    I suggest to remove unused columns and rows from all the sheets to reduce loading times.

    Thanks for the suggestion. Implemented.
    Missed Ship Graveyard yzOgqbC.png
    LoLoBooty
  • Redeemers: Sea of Reflection (Neamhain)

    Drachus wrote: »
    Your favourite attack
    One of the samples show exactly why it was so bothersome for a long time, although in that particular case it was somewhat late enough to even get displaced by his non-harmful moves.
    FeatchDrachus
  • Redeemers: Sea of Reflection (Neamhain)

    ♦ Class reactions template ♦

    You can add your own class guide using following template. Open up the spoiler to copy the code.

    Fill the with your content.

    [CENTER][SIZE=7][B]♦ YOUR CLASS reactions ♦[/B][/SIZE][/CENTER]
    
    [SIZE=5]
    …
    [/SIZE]
    
    
    [SIZE=6][B]Phase 1[/B][/SIZE]
    [LIST]
    
    [*][SIZE=5][B][CUTSCENE] Introduction[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Relocation[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Dive[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Black Hole[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Claw Strike[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Roar[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]All-In[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Spikes Strike[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [/LIST]
    
    
    
    [SIZE=6][B]Phase 2[/B][/SIZE]
    [LIST]
    
    [*][SIZE=5][B][CUTSCENE] The Goddess Descents[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]The Ring[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Tracking projectiles[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Dash and Impale[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Blink and Impale[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Defense[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Turn Sweep[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Pirouette with Darts[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Darts with Trident Waves[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Combo with Waves/Impale[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Full Combo[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Combo with AOE[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B][EVENT] Drill[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]March[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Neit's Might (Red AOE)[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Leaning[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B][EVENT] Neamhain Returns[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B][SPECIAL] Wall of Spears / "Gates of Babylon"[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B][EVENT] Grand slam![/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [/LIST]
    
    
    
    [SIZE=6][B]Phase 3[/B][/SIZE]
    [LIST]
    
    [*][SIZE=5][B][CUTSCENE + EVENT] Extended March[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Extended Drill[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B][SPECIAL] Bend the knee (1 hit KO / OHKO)[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B]Spin to win / Whirl of Doom[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [*][SIZE=5][B][CUTSCENE] Ending[/B][/SIZE]
    [QUOTE]
    …
    [/QUOTE]
    
    [/LIST]
    




    ♦ Twin Swords Vella reactions ♦

    Twin Swords Vella reactions to the patterns based on my ([Europe] Nocatia) experience as non-host (3-4 bars) in full party.
    Feel free to ask or discuss things, so I may adjust the guide.

    Quick summary:
    KbgoECg.png gEoSiv1.png ( YwjRSqg.png ) on small and medium gaps (most of Neamhain patterns)
    lPkM5cX.png EFItBn5.png wYZC0p5.png on big gaps (usually Neit patterns)
    KbgoECg.png all waves.
    KbgoECg.png risky/inconsistent attacks, otherwise B40LrZ3.png.
    • Peftect B40LrZ3.png is important for some patterns, but try to pull it off as often as You can.
    6PndpzT.png after an attack begins, rather than before, so You know which attack comes and don't get caught offguard.



    Phase 1

    • [CUTSCENE] Introduction
      Taking a camp fire buff might be handy to keep your armor fully functional for longer. This is worth trading few coins and 30 seconds, for everyone in the party.

      After starting, position yourself in the middle awaiting for an attack, or try rushing him for an extra smash.
    • Relocation
      Rush his claws for KbgoECg.pnggEoSiv1.pngYwjRSqg.png - before and after relocation.

      Claw can be B40LrZ3.png when outgoing or incoming.

      If You can't reach him in time - just wait in the center.
    • Dive
      Can try rushing his claws for KbgoECg.pnggEoSiv1.pngYwjRSqg.png, but might as well ensure You will be in position to deal with the attacks that comes in after he's back. He's likely to appear where most people are, which might be on the opposite side - staying in middle is universal.

      B40LrZ3.png the sweep, then depending on your positioning either KbgoECg.pnggEoSiv1.png your way to left and attempt B40LrZ3.png his claw, or KbgoECg.pnggEoSiv1.pngYwjRSqg.png right for some more of these.
    • Black Hole
      Same as Dive, possibly without the first part. Keep an eye on the black hole and KbgoECg.png it (both the sphere and the wave it causes).
    • Claw Strike
      Position yourself for B40LrZ3.png, then KbgoECg.pnggEoSiv1.pngYwjRSqg.png.

      High ATKSPD and good ping: lPkM5cX.png
      Otherwise: 1 normal and 6PndpzT.png

      B40LrZ3.png what comes next - both the alternate attack and the back spike swing ending.

      KbgoECg.pnggEoSiv1.pngYwjRSqg.png the claws as they are backing off - first time the one that just attacked, 2 times more on the other one.
    • Roar
      B40LrZ3.png on the left.

      Then use lPkM5cX.pngEFItBn5.pngwYZC0p5.png and KbgoECg.pnggEoSiv1.pngYwjRSqg.png (combo order can be reversed if needed).

      Touching the claw will make You "melt" through it to outer side - try to stay in the inner part for safe B40LrZ3.pnggEoSiv1.png on the next attack, otherwise it's inconsistent and may get You hit.
    • All-In
      B40LrZ3.png the claws (apparently there is no benefit from hitting both at once), then lPkM5cX.pngEFItBn5.pngwYZC0p5.png.

      In this attack You have to dynamically judge how much time You have left, so depending on that and your ATKSPD do following (from highest):
      • 2 normal + gEoSiv1.pngYwjRSqg.png
      KbgoECg.pnggEoSiv1.pngYwjRSqg.png
      lPkM5cX.pngEFItBn5.png
      This is because YwjRSqg.png hits the claws 3 times.

      Lastly ensure to be in line with back spike for extra damage with B40LrZ3.png.
    • Spikes Strike
      Wait in the center for cue. When it shows up, stay on the border/edge of the circle, opposite side to facing Neit but facing him, for perfect B40LrZ3.png. Staying too close to the circle will get You hit, staying outside won't trigger the skill.

      Follow up with lynKG8z.png if You can hit 2 spikes, then KbgoECg.pnggEoSiv1.pngYwjRSqg.png.
      Otherwise yjirVzp.png (obviously) and as many KbgoECg.pnggEoSiv1.pngYwjRSqg.png You can. Try hitting multiple spikes with gEoSiv1.png. Keep an eye on the waves though.

      Lastly use TqUNdoT.png4MCqUsy.png through closeby spike towards the side spikes at the front (if any). If the spikes on the center still have HP, use lPkM5cX.pngEFItBn5.pngwYZC0p5.png, otherwise rush these next to belly.



    Phase 2

    • [CUTSCENE] The Goddess Descents
      If your SP is full and your or your non-INT allies ATK isn't capped - use NE3m2qe.png. Otherwise use jGPn58K.png to get extra SP.

      Try reach the center before cutscene begins.
    • The Ring
      In melee range: B40LrZ3.png then lPkM5cX.pngEFItBn5.pngwYZC0p5.png
    • Tracking Projectiles
      Stay out of her sight to be not targeted, otherwise defend yourself with Vhx3yxj.png or KbgoECg.png.

      Try to get in her landing area for B40LrZ3.png.
    • Dash and Impale
      In melee range: KbgoECg.png, waiting till lance gets up, then gEoSiv1.pngYwjRSqg.png.
    • Blink and Impale
      Targeted or melee range: KbgoECg.png, lPkM5cX.pngEFItBn5.pngwYZC0p5.png (stop early if needed)
    • Defense
      Stop attacking.

      Targeted: KbgoECg.png on side as she starts flying towards You.
      Otherwise: Avoid targeted person.
    • Turn Sweep
      It's hard to notice see it coming, it's pretty much instant. React with B40LrZ3.png.
    • Pirouette with Darts
      B40LrZ3.png and lynKG8z.png - this will last long enough to keep You safe from the explosions.
    • Darts with Trident Waves
      gEoSiv1.pngYwjRSqg.png, then KbgoECg.png or B40LrZ3.png. There is a risk of getting hit by that smash, and if so - with the waves.
    • Combo with Waves/Impale
      B40LrZ3.png the swings, then KbgoECg.png or B40LrZ3.png. There is a risk of getting hit by that smash, and if so - with the impale.
    • Full Combo
      B40LrZ3.png the swings (x2), KbgoECg.png the last one.
    • Combo with AOE
      B40LrZ3.png the swings.

      Depending on your position and distance of the circles from Neamhain - run away, KbgoECg.png or KbgoECg.pnggEoSiv1.pngYwjRSqg.png.
    • [EVENT] Drill
      If your SP is full and your or your non-INT allies ATK isn't capped - use NE3m2qe.png. Otherwise use jGPn58K.png to get extra SP.

      Wait in the center, B40LrZ3.png and KbgoECg.pnggEoSiv1.pngYwjRSqg.png it.
    • March
      Wait in the center for the attack.

      KbgoECg.png the waves, can try B40LrZ3.png the claws (unsure how good is it though).

      Once smashed on the ground, KbgoECg.pnggEoSiv1.png the right claw, KbgoECg.png wave and lPkM5cX.pngEFItBn5.pngwYZC0p5.png the left claw.

      B40LrZ3.png when they are being dragged back.
    • Neit's Might (Red AOE)
      Go to "left-upper" part of the battlefield (upper being Neit's direction), trying to find safe space.

      KbgoECg.png the impact, then the wave.

      KbgoECg.pnggEoSiv1.pngYwjRSqg.png after the first strike, lPkM5cX.pngEFItBn5.pngwYZC0p5.png after the second.

      ► Video reference
    • Leaning
      B40LrZ3.png claw's landing zone.

      Keep using lPkM5cX.pngEFItBn5.pngwYZC0p5.png on the claw continuously.

      B40LrZ3.png if back spike is going to hit nearby the claw.

      Can use KbgoECg.pnggEoSiv1.png(YwjRSqg.png) for fixing your position.

      Keep an eye on the waves and KbgoECg.png them.
    • [EVENT] Neamhain Returns
      If your SP is full and your or your non-INT allies ATK isn't capped - use NE3m2qe.png. Otherwise use jGPn58K.png to get extra SP.

      Wait on the ring around center to B40LrZ3.png. Don't stand in exact land place, as You can ge damaged.
    • [SPECIAL] Wall of Spears / "Gates of Babylon"
      If your SP is full and your or your non-INT allies ATK isn't capped - use NE3m2qe.png. Otherwise use jGPn58K.png to get extra SP.

      There are various methods to deal with this. Myself I place on the left, lower (upper being Neamhain's directiob) part from the battlefield, next to the red ring. Guided by the stones, I take exact position, and then KbgoECg.pngHkiAfCY.png when her lance appears in straight line from one of the stones in front of You.

      In danger, You can use lynKG8z.png towards the middle after the lances already started going on.

      You can use GelxFiT.png before she lands to boost your damage for a while.

      B40LrZ3.png the landing and lPkM5cX.pngEFItBn5.pngwYZC0p5.png.

      ► Video reference
    • [EVENT] Grand slam!
      There is no class specific behaviour for this attack. Use Armor Temporary Repair Kit if needed.



    Phase 3

    • [CUTSCENE + EVENT] Extended March
      jGPn58K.png to save up SP and use Armor Temporary Repair Kit before cutscene begins.

      After cutscene ends - Extended March begins. Behave the same as in normal March, but use only KbgoECg.pnggEoSiv1.pngYwjRSqg.png since damaging Neit is no longer beneficial, so do so only to get SP.

      When Neit backs off - position yourself at Neamhain's landing zone (see video) for B40LrZ3.png.
    • Extended Drill
      Can KbgoECg.pnggEoSiv1.png for extra SP/lifesteal and upkeeping
    • [SPECIAL] Bend the knee (1 hit KO / OHKO)
      Positioning and timing is what comes in play this move. With very good ping You can KbgoECg.png everything, but on decent/usual host You will likely get hit by fourth attack (back spikes sweep). To ensure You will survive: stay on right-lower (Crab's direction being upper) part of the center circle, dodging 1st, 2nd and 4th attack, then going closer to him to get out of remaining attacks range. Refer to the video.

      Neit can be damaged during this (but it doesn't contribute towards defeat), but be cautious to not get hit by mistake. Lastly, place yourself around the middle for upcoming Neamhain landing strike, unless nobody was hit and she will go towards random target.

      ► Video reference
    • Spin to win / Whirl of Doom
      KbgoECg.png the wave - use it early if in melee range.

      Try staying out of range, but if not possible - try to "perfect" B40LrZ3.png and get away. This move has proven to be too unreliable to try dealing damage output, especially with the last strike's extended range.
    • [CUTSCENE] Ending
      Congratulations on finishing Sea of Reflection run, and reading the guide.
    FeatchTachiVieiraG
  • Redeemers: Sea of Reflection (Neamhain)

    WARNING: This guide is outdated.
    Join community Discord server here.

    ---
    background.jpg

    "Redeemers" is new type of raids, which allows up to 8 people in a party. Sea of Reflection is the first one, and only one available at the moment. Unlike other raids, they are functioning on different rule set, from accessibility, through gameplay, to rewards.




    ♦ Accesibility and rules ♦

    Redeemers battles, unlike others, are not available through regular battle board or Quick Battle feature. Instead, there is dedicated NPC for that. Tuathal, a reaper NPC located in north part of Berbhe (left from campfire), allows to create/search/join the Sea of Reflection battle. However, prequisite story (NAME NEEDED) has to be completed first, which involves story of Berbhe finished.


    Vl27wYD.png



    In difference to regular raids - these are restricted weekly rather than daily, and things like VIP, VVIP or Departure License do not affect it. There are 3 sub types:
    • Normal - 2 runs
    • Guild - 1 run, all members needs to be in the same guild
    • Passport - team leader needs Extra Passport: Sea of Reflection to start



    Redeemers battles have restriction regarding what consumables and buffs can be carried over. The same NPC keeps a store with some of them, including exclusive HP potions. Following items are white listed:
    • Artifacts
    • Redeemers HP Potion
    • Phoenix Feather
    • Party Revival Feather
    • Armor Temporary Repair Kit
    • Fine Armor Temporary Repair Kit
    • Campfire Kit
    • Guild Campfire Kit
    Anything outside this list, like Premium Bath Soap, won't affect the battle or won't be available.



    There are also gameplay affecting rules:
    • Only certain things can be carried over (see above)
    • Amount of HP potion is limited
    • Amount of lives/revives is limited (see debuffs section)
    • Some skills are disabled or does not function (1000 SP Stun abilities, Hurk's parry, etc.)




    ♦ Stats and patterns ♦

    Sea of Reflection stats (Neit & Neamhain):
    • ATK: 22 000
    • DEF: 17 000
    • CRIT: 125
    • CRES: 90
    • HP (Neamhain only): 42 000 000
    Therefore base ATK CAP is 27k and CRIT CAP 140.



    For patterns / mechanisms see 2nd post.



    Class specific reactions to patterns:
    • Fiona
      • Long Sword
      • Long Hammer
    • Lann
      • Twin Swords
      • Twin Spears
    • Evie
      • Staff
      • Scythe
    • Karok
      • Pillar
      • Cestus
    • Kai
    • Vella
    • Hurk
    • Lynn
      • Glaive
      • Umbrella*
    • Arisha
      • Spell Sword
    • Sylas
      • Phantom Daggers
    • Delia
      • Bastard Sword
    • Miri*
      • Draker*

    Contribute by writing reactions for your own class - template here.




    ♦ Rewards ♦

    Following rewards are given upon completion:
    • Gold: 200 000
    • EXP: 2 084 000
    • AP: 100
    • Drop: [Box of Conviction: Redeemers] x1 (regardless of damage dealt), containing one of following:
      • Redeemers Gold Pouch
      • Emerald Belt (★★★)
      • Peridot Belt (★★★)
      • Ruby Belt (★★★)
      • Amethyst Belt (★★★)
      • Thunder Ring (★★★)
      • Crescent Moon Announcement (★★★)
      • Crescent Moonlight Ring (★★★)
      • Ocean Depths Monster (★★★)
      • Extra Passport: Sea of Reflection
      • Mysterious Shard Grade 1
      • Abyssal Shard Grade 1
      • Emote: Epidemiologist
      • Neamhain's Odd Eye
    • +1 progression



    You might wonder what is "progression". Redeemers brought new feature, where progressing each of them have milestones, permanently increases the characters' stats. For Sea of Reflection:
    • 5%: +1 CRIT
    • 25%: +1000 HP
    • 50%: +500 ATK/MATK, +1 CRIT
    • 75%: +1 CRIT, +300 ATK CAP
    • 100%: +500 ATK/MATK, +2 CRIT
    • 100%: Full Force Lv. 1


    4iHJJ4Z.png


    Full Force Lv. 1

    A special ability obtained upon completing Sea of Reflection battle 100 times. It works everywhere, excluding Ein Lacher and PvP.
    Activation: boss unit HP is below x8 (x7 shows up). A special effect and chat message notifies about it's availability.
    Trigger: combo-finisher smash, which depends on class. For Vella it's wYZC0p5.png (Twin Swords) and kB4L1WA.png (Chainblades).
    Cooldown: 8 minutes







    ♦ Buffs & debuffs ♦

    Following effects appear in Sea of Reflection battle:

    • 7Au0IGg.png Rookie Redeemer
      You can break free of incapacitation up to 3 times due to the Rookie Redeemer effect.
      Applied to characters with less than 5 completed runs. Allows to self-resurrect 3 additional times without Cannot be revived debuff penalty.


    • YeTtcL3.png Sluggishness
      Your HP is restored, but you feel momentarily sluggish. All action speed is -50%.
      Applied by Redeemers HP Potion upon usage. Reduces all animations by half. Lasts 3 seconds.


    • FheRBtn.png Cannot be revived
      You cannot be revived for a limited time.
      Applied after player's second and third death. Affected targets cannot be revived for it's duration. Lasts 8 minutes.


    • JSecQQS.png Neamhain's Poison
      You've been infected with Neamhain's poison.
      The SP Gauge decreases over time, and HP restoration is cut in half.
      Usually applied by magic attacks. Takes 10 SP per second and reduces any healing by 50%. Lasts 30 seconds. Avoid healing during it's duration, especially using potions, otherwise they get wasted. Consider using SP skills before your SP gets drained off.


    • 7R0pqTP.png Striking
      You find yourself drained of energy to the point where you can barely move.
      You cannot restore STA for 5 seconds.
      Usually applied by purple waves. Lasts 5 seconds. This immediately drains stamina to 0 and does so until the debuff expires, effectively preventing from anything but walking. Even stamina buffs like Slashing High are unable to counter this, so don't use them.


    • 7R0pqTP.png Infection
      You've been infected and cannot move.
      Applied by [SPECIAL] Bend the knee (1 hit KO / OHKO) upon being hit. Once the attack ends, Neamhain perform a special attack to finish off affected targets, leading to certain death.



    Special thanks:
    • Aibou
    • DualStab
    • Featch
    • iphit
    • Nomad



    Search engine tags & keywords:

    ALL EVERTYHING ABOUT SEA OF REFLECTION REDEEMER NEAMHAIN NEIT CRAB
    BERHBE 8 MAN PEOPLE HARDCORE RAID
    RULES ATTACK PATTERN BUFFS DEBUFFS
    HOW TO REACT PLAY AS
    GATES OF BABYLON 1 HIT KO KILL OHKO





    Thread is split onto few posts due to character limit per post and to ensure further development.

    Please do notify me about typos, errors or misleading/invalid information. Suggestions are also welcomed.

    Please upvote the posts if You appreciate my work.





    DrachusLeucosieAibouFeatchZaytiatusTachiRiceMonsterLion86AlyYssAVerexand 6 others.
  • What level can you access the enchant system?

    According to what was said in news - 50 level, but probably need to finish that guide quest as well.

    More about enchanting: http://forums.vindictus.nexon.net/discussion/10814/
    Sansa