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Goodrich
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Goodrich
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Rollen
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515
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5
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10
Birthday
March 11, 1994
Personal Quote
Lucina is, and forever will be, best knight waifu.
So, making +15 absurdly harder to get with AP restore changes and success reductions, destruction prevent runes in seal shop for absurd costs and still resets enhancement, even higher (and further unbalanced) enhancements beyond 15? Why even bother using Balance enchants, just get high AddDmg, Crit, and AttSpd. Won't matter if the (probably) unchanged formula.
New Actives for transformation; yes, thank you. And it's a free tree wipe. No more useless skills I wasted from grinding it on release..
Not being able to enhance gear under level 60; kind of a bad hit but not very noticable considering you're usually lv70 before you even do Colhens S1 raids.
Animation removal from Potions and repair kit doesn't make for much reason to worry, just another generic feature to make you further harder to kill. Bet then multi-pot use will also stop bosses from aggroing them specifically..
New stat scaling: I guess it's a bit more simple, but doesn't quick battle have requirements anyway? Guess it helps for the elitist parties..
Hero mode requiring level 90? Why? Are you actually going to add viable enchants? Or still full of "Fine" and "Enduring"
Movement speed is a godsend, especially for CBlack Hammer and Lion, as well as TDesert.
Balance adjustments but not a single hint or clue as to what? Is Sword-Lann going to see another -15% gliding fury damage and reduced crit cap? Is Delia's silly damage with small risks going to be changed too? I might be biased, but there are some small changes that make a big effect..
Overall score: 2/5.
Too many changes that probably won't make newcomers be too interested, and making end-game gearing just blatantly cash-cowing or RNG lotto.
Hopefully the "optimizations" will fix the god forsaken UI halving framerates, and better multicore support...
Can I petition for Closed Beta title to affect all characters on the account or is that asking too much..?